Rise of Darkness Plus

Yeah. I wish I had this much time. But, thanks to Cyther, I will be able to get the whole FA system working =]
 
I play the mod and got the most wierdest bug of them all.. and that is a frozen UI... got stuck on the city screen and click on a unit and still get the city screen when you out of the city...
 
Your mod need more improvement, you only listed the two new civilizations. Try making some more so that your mod looks detailed and packed. It will be nice if you make a civilization similar to Arabian Nights... something like the Mages in Heroes of Might and Magic 5.

EDIT: Trolling removed.
Rather presumptuous of you to tell him what his mod does and does not need, isn't it?

almost every single one of his posts are like that... T_T

*puts civil face back on*

This mod looks fantastic :D im really looking foward to the Arkitan :) are they in yet or still to come?
 
Got a Crash starting CIV IV BTS with your mod.
Loding follow up was at "init XML (Uncached)"
Error Message:

AppName: civ4beyondsword.exe AppVer: 3.1.9.0 ModName: ntdll.dll
ModVer: 5.2.3790.4455 Offset: 00021619
 
I play the mod and got the most wierdest bug of them all.. and that is a frozen UI... got stuck on the city screen and click on a unit and still get the city screen when you out of the city...

There could be something messed up there but I remember fixing that error.

Got a Crash starting CIV IV BTS with your mod.
Loding follow up was at "init XML (Uncached)"
Error Message:

AppName: civ4beyondsword.exe AppVer: 3.1.9.0 ModName: ntdll.dll
ModVer: 5.2.3790.4455 Offset: 00021619

Mods shouldn't ever have any effect on BtS or Civ4. This is something else.
 
its only when loading your mod (the newest Version) the older Version and FF+ (or any other mod so fare) I dont have this crash.
FF+ is still the same as when last installed your mod. I unistalled Rice of Darkness Plus, removed the Rise of Darkness Plus directory and installed the new Version after this Runing Civ with the direct link for your mod give the crash 100% Repeatable.
 
So unloading the mod option, as in RoD->BtS crashes. I think I heard that a while ago in FF. It is a problem that has always been a part of the FF code.
 
Not unloading crashes ... starting your Mod crashes. I even unistalled Rise od Darkness Plus again donwnloaded it again and installet it again still the sam crash in starting up BTS with your Mod. I use a direct link ("D:\Spiele\Sid Meier's Civilization 4\Beyond the Sword\Civ4BeyondSword.exe" mod=\Rise of Darkness Plus) because I know that loading a other mod from a running CIv isnt optimal. (thats why I have 7 diverent BTS links on my desktop to load the mods direct.)
 
I also am having interface issues at turn 145 the interface disappears.I saved and reloaded it cleared up for 1 turn then happened again.I have all the latest FFH,FF and FF+ and they work fine.I've attached the save for you.
 

Attachments

[Trolling]
omg i cant stand your oppinionated demands.
[/Trolling]


almost every single one of his posts are like that... T_T

*puts civil face back on*

This mod looks fantastic :D im really looking foward to the Arkitan :) are they in yet or still to come?

sorry but that's the way I am though... however what I do is voice my opinion and help make this game improve by my own suggestions. Some of them does affect only me but there is somebody else (lurker or not) that might want the same things that I requested.

If i don't like the mod, i always wait for a while and wait for future versions and updates then I might like it... My most dislike is slow development, tons of bugs, and some minor annoyances.

Again, the first thing when i look at this mod first is the first post, how organized it is, what's the features/new features are, what are your goals and whatnot... The more decorative your first post, the more people might play your mod... just make sure your mod have the features that you listed, otherwise you lied about your mod.

You already place in two civilizations but you didn't say anything of any changes until you said something about it. So I played the mod and played until I got that weird bug and decide to delete the mod and come back when most of the major bugs are removed and new features comes to this mod to help make your mod more fun then what it is.

I know I might ask too much, but what I really like for everyone to do when they make there mods is to be different and not generic or have too little detail and things you added to make it look very minor and not as huge as Rise of Mankind, Fall from Heaven, Total War, and Planetfall.
 
I'm liking the Arkitan a lot, but is there a reason that they don't seem to really get any bonus from Cult of the Dragon events? I'm just curious.
 
I'm liking the Arkitan a lot, but is there a reason that they don't seem to really get any bonus from Cult of the Dragon events? I'm just curious.

Tuanra doesn't but Cirgala does.
 
I get a CtD when trying to play =[

But, the code is still there, so I can still steal stuff xD

And, that python file you gave me crashed the Civilopedia. I replaced the file, and it runs fine though.
 
Yeah, but it would require XML/Python/Art editing. But, it is possible =]
 
i was afraid of something like that. I was hoping there was some easy way i hadn't thought of.
 
Couldn't you just use FFPlus? It is based on FF.
 
there are alot more civs in ff051, ff+ adds more to the existing civs in ffh2 so i was wanting to try to combine the 2
 
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