'Rising Tide' expansion announced!

Back in Master of Orion 2, when creating a custom race you'd neven take science bonuses without also taking production bonuses. Otherwise you'd have a huge list of stuff you can build but can't get anything done. Ships with big weapons taking 40 turns to build while your opponents build somewhat lesser ships in 1/8th the time. MoO2 was a very different game but having the receiving of technology and the implementation be two separate obstacles could keep science alone from being the only concern.
 
Back in Master of Orion 2, when creating a custom race you'd neven take science bonuses without also taking production bonuses. Otherwise you'd have a huge list of stuff you can build but can't get anything done. Ships with big weapons taking 40 turns to build while your opponents build somewhat lesser ships in 1/8th the time. MoO2 was a very different game but having the receiving of technology and the implementation be two separate obstacles could keep science alone from being the only concern.

That should be the trade off in focusing on Energy/Production vs Science.

If players focusing exclusively on Science can build everything they unlock, or if some unlocks are disproportionately powerful and they can build all of them, Science is overpowered.
 
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