The old sponsor bonuses seems to all have been tweaked and/or changed. What we know so far is the following.
Old Sponsors
ARC: Covert ops complete 30% faster and require one less intrigue level to attempt.
PAC: First wonder built in every city is free. +1 diplomatic capital from wonders.
Slavic Federation: Strategic costs for orbital units reduced by 1. Start with five petroleum, geothermal and titanium resources.
Polystralia: +2 trade routes in capitol. +1 in all other cities.
Brasila: War Score points increased by 30%. Gain 1 Diplomatic Capital for each unit killed combat.
Kavithan Protectorate: Culture and Energy costs to aquire new City plots are reduced by 30%.
African Union: 10% Food in growing Cities when Healthy. All Specialist Citizens produce 1 extra yield.
Franco-Iberia: Gains 1 free virtue for every virtue gained from culture.
New Sponsors
Al Falah: Yield from city processes increased by 150%
INTEGR: Diplomatic Agreements are cost 50% less diplomatic capital. Units and Buildings cost 25% less diplomatic capital.
NSA: Aquatic cities have 50% increase City Strength and cost 50% less to move.
Except for the three new sponsors, it is not known how the old sponsors bonuses will scale(since they are all upgradable now).
Brasilia's and the African Union's bonuses seems to have changed the most. The exact mechanics of War Score are not yet revealed and its hard to gauge exactly how strong it is. 1 diplomatic capital per killed unit seems rather weak. I would assume this amount is upgradable(perhaps +1/+2/+3 per kill).
AU's sponsor bonus is clearly geared toward going tall. Beyond Earth didn't really have a clear tall/wide divide like CiV did so it will be interesting to see how strong it is. I can't recall exactly how specialists work in BE, but I would presume they cost less health than normal citizens like their counter parts in CiV. However, it remains to be seen if they have changed the formula for city growth which at the moment doesn't really favor tall builds.
Kavitha's bonus seem to be changed to also have some use in water cities. However, it doesn't seem to speed up outpost growth anymore.
The Slavic Federation's bonus seem like it could be powerful, depending on what they do with satellites. Many satellites have costs of 1-2 strategic resources and cutting each resource cost down 1 can remove a very large chunk of the resource cost relatively speaking. No changes have yet been revealed to the orbital layer but I certainly hope they do a polish pass on it and the balance and pacing of satellites. It all felt pretty incomplete in vanilla BE imo.
Regarding the PAC, I assume the free cost is in regards to the strategic resources it costs to build the wonders rather than the actual production(hammers) of the wonder. The latter would be OP but the former seems pretty meh. It depends again on what wonders look like in Rising Tide. If earlier wonders gain geothermal costs this could still be pretty good. I assume that the diplomatic capital is upgradable to something like +1/+2/+3 per wonder per turn.
The Al Falah bonus looks super powerful.
Those are my thoughts so far. What do you guys think?
EDIT: Corrected Al Falah's bonus to 150% as noted by the posters below. Added FI's bonus to the list.
EDIT 2: Misunderstood the FI bonus. Fixed.
Old Sponsors
ARC: Covert ops complete 30% faster and require one less intrigue level to attempt.
PAC: First wonder built in every city is free. +1 diplomatic capital from wonders.
Slavic Federation: Strategic costs for orbital units reduced by 1. Start with five petroleum, geothermal and titanium resources.
Polystralia: +2 trade routes in capitol. +1 in all other cities.
Brasila: War Score points increased by 30%. Gain 1 Diplomatic Capital for each unit killed combat.
Kavithan Protectorate: Culture and Energy costs to aquire new City plots are reduced by 30%.
African Union: 10% Food in growing Cities when Healthy. All Specialist Citizens produce 1 extra yield.
Franco-Iberia: Gains 1 free virtue for every virtue gained from culture.
New Sponsors
Al Falah: Yield from city processes increased by 150%
INTEGR: Diplomatic Agreements are cost 50% less diplomatic capital. Units and Buildings cost 25% less diplomatic capital.
NSA: Aquatic cities have 50% increase City Strength and cost 50% less to move.
Except for the three new sponsors, it is not known how the old sponsors bonuses will scale(since they are all upgradable now).
Brasilia's and the African Union's bonuses seems to have changed the most. The exact mechanics of War Score are not yet revealed and its hard to gauge exactly how strong it is. 1 diplomatic capital per killed unit seems rather weak. I would assume this amount is upgradable(perhaps +1/+2/+3 per kill).
AU's sponsor bonus is clearly geared toward going tall. Beyond Earth didn't really have a clear tall/wide divide like CiV did so it will be interesting to see how strong it is. I can't recall exactly how specialists work in BE, but I would presume they cost less health than normal citizens like their counter parts in CiV. However, it remains to be seen if they have changed the formula for city growth which at the moment doesn't really favor tall builds.
Kavitha's bonus seem to be changed to also have some use in water cities. However, it doesn't seem to speed up outpost growth anymore.
The Slavic Federation's bonus seem like it could be powerful, depending on what they do with satellites. Many satellites have costs of 1-2 strategic resources and cutting each resource cost down 1 can remove a very large chunk of the resource cost relatively speaking. No changes have yet been revealed to the orbital layer but I certainly hope they do a polish pass on it and the balance and pacing of satellites. It all felt pretty incomplete in vanilla BE imo.
Regarding the PAC, I assume the free cost is in regards to the strategic resources it costs to build the wonders rather than the actual production(hammers) of the wonder. The latter would be OP but the former seems pretty meh. It depends again on what wonders look like in Rising Tide. If earlier wonders gain geothermal costs this could still be pretty good. I assume that the diplomatic capital is upgradable to something like +1/+2/+3 per wonder per turn.
The Al Falah bonus looks super powerful.
Those are my thoughts so far. What do you guys think?
EDIT: Corrected Al Falah's bonus to 150% as noted by the posters below. Added FI's bonus to the list.
EDIT 2: Misunderstood the FI bonus. Fixed.