Hans Lemurson
Prince
atreas said:First of all, you don't need to open a new thread - there was one thread exactly on this subject, but sadly I couldn't find it (it was about a month ago).
I think that might have been mine. I was trying to make sense of the culture system, but didn't quite do it. I guess I may just have to take a bunch of data and attempt to analyze the trends.
I tested the theory of "Culture gets added to all tiles equally once they are accessable" but found it didn't quite hold. Unfortunately, it only failed as badly as my "total culture*distance modifier" theory. Perhaps it could be a mixture?
But basicly it's what Atreas said: Cultural Control of a tile is based on the total culture level in the city, and whoever has more culture wins the control. The farther away a tile is from a city, the less influence the city has over it.
10 culture at radius-2 has about the same influence as 100 culture at radius-3. Influence does not however follow a simple 1/10 evey radius level though, what it is I have not yet figured out.
When a city is captured, all of its cultural influence remains, but cannot act to claim territory unless it is within a cultural-radius of that civ. It may degrade with time though.