Nutty
Deity

Hm, jetty's not the right word... Maybe... a barge dock? A wharf? A quay?...with a (say) River Jetty building...
Hm, jetty's not the right word... Maybe... a barge dock? A wharf? A quay?...with a (say) River Jetty building...
That's a road connection to Phoenix and then a river connection to New York
City connection icon - tick
Science bonus from the pantheon belief - tick
Gold bonus from the connection - tick
(all three without adding any extra code, so I'm confident that any other bonuses from city connections will also "just work")
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EDIT: And speed wise, at least within the resolution of Lua's os.clock() function, it doesn't seem too bad
Code:OnCityConnected: Map scan took 0.212 seconds for 6656 plots finding 30 rivers with a total of 402 segments OnCityConnected: Washington to Santa Monica took 0.002 seconds OnCityConnected: Washington to Cleveland took 0.003 seconds OnCityConnected: Washington to Phoenix took 0.000 seconds OnCityConnected: Washington to New York took 0.000 seconds OnCityConnected: Santa Monica to Cleveland took 0.003 seconds OnCityConnected: Santa Monica to Phoenix took 0.000 seconds OnCityConnected: Santa Monica to New York took 0.000 seconds OnCityConnected: Cleveland to Phoenix took 0.000 seconds OnCityConnected: Cleveland to New York took 0.000 seconds OnCityConnected: Phoenix to New York took 0.0001 seconds
That performance hit happens each time a city is built/removed?
If you mean the map scan, that only happens if you terraform the map (ie add/remove rivers/lakes)
what is the update time like when a city is added/removed?
Does it work with sea connections?
Let's say capital is coastal, city connected via harbor, third city connected to second via river...
Not tried it, but it should do. The river connections are actually treated as a type of harbour to harbour connection, but on a river.
River connections are adding an interesting twist to the game play in that you still need roads to move troops around efficiently and at some point I'll need to connect everything up with railways.
Does it work with sea connections?
Let's say capital is coastal, city connected via harbor, third city connected to second via river...
Doesn't the belgium unique trait from SFA scenario allow you faster moves when moving along rivers as part of its benefits? Perhaps it would be possible to grab the effect from there.But river travel worked for moving warbands around too. Now that this groundwork has been laid, it'll be much easier to add river travel for units in some way too.
Doesn't the belgium unique trait from SFA scenario allow you faster moves when moving along rivers as part of its benefits? Perhaps it would be possible to grab the effect from there.