Rivers suggestion for the team.

Another suggestion someone posted was to make rivers a different kind of road (in the same way railroads are in Vanilla). They would go through the middle of the tile instead of in between, but it would allow for rivers of blood, or rivers of lava flowing from volcanoes.
 
Making them part of the landscape by adding a special terrain type doesn't sound possible, because they would have to be able to line up with each other, and if all the tiles have them on the left side (for instance) I do not think the game understands how to flip them around to make sure rivers actually connect going the other way.

Also, you would have to re-code the initial world generation scripts in order to ensure that a river is drawn continuously, and connects to a water tile at the end of it. Plus re-code the tiles to spread fresh water to neighboring tiles. And set them to provide trade routes.

The most likely possible solution would be to code them as a new road type, that cannot be pillaged, and somehow generates fresh water. But this means that you either reduce rivers to a single tile wide stretch of farmable land (the tile it is on), or you move to providing 3 tile wide stretches of farmable land (tile + neighbors). Also, you have to code the improvements AND resources to work around the river (cottages, Farms, Spices, Mithril...), otherwise you wind up cutting the river in half.

All said, you have to change a LOT if you move rivers off of the line between tiles. So while it might be possible to create something that looks like them.... for mechanics of the game, it is nearly impossible to generate anything that ACTS like them :(


But yes, there are tons of alternative rivers that would be awesome (like poisoned streams as a method to attack opponents using some really evil spells)
 
Er, I don't think rivers of blood or fire will generate fresh water. For rivers made of water the built in river mechanic can still be used.
 
Most of the proposals for rivers of blood ask to have them replace current rivers. If you were to just form completely new ones, then it could be a touch easier to work in as just a non-pillage road type.

And true, blood and lava shouldn't provide fresh water, but they probably would be nice to have their own effects (negative health in nearby tiles for blood, and desert spreading or improvement disctruction & unit damage for lava)
 
Returning rivers to run on tiles will mean returning to the past, and losing of river crossing combat advantages. The idea of ships being able to travel some rivers can be made by making them coast as those rivers propably can't be crossed by foot.

But having hell remove rivers and add lava flows, if water spells could restore them, as has so much been proposed, would be great
 
losing river crossing combat would be (almost) bad,

gaining back the civ1 civ2 x2 mvt along rivers would be great !!
I miss the exploration that was following river axis ...

it would be a gain for a loss.. but the re-coding would be too much if changing rivers..

a minor change : (hopefully)

code change for movement attribution : if on river tile, going along the river is 0.5mvt, crossing a river is 2mvt.
so our scout would always try to follow rivers.
 
aside from the river crossing movement and combat penalties, you would also loose half of the river commerce bonus. And you would also have to redraw all improvements that would have a river crossing them or that would cross a river (roads).
 
Er, I don't think rivers of blood or fire will generate fresh water. For rivers made of water the built in river mechanic can still be used.

Depends on the civ alignement. Undead, Demons and Vampires arguably drink fresh water...
 
So if I'm a good demon I drink water
If I'm an evil elf I drink blood/lava/poison
?
 
If you're a good demon you got some serious problems and you should visit your doctor. :D
 
So that explains a lot.
And good demons are really having mental issues. They are in fact more suicidal than Os-Gabella, with their summon-Mercurians-because-we-are-good-now things.
 
Or Infernals with Order
 
No, I'm pretty sure that Infernals can have non-AV religions (OO at least, I think FoL and RoK too), but the Order is always removed. However, I'm not sure this happens until the end of the turn. Therefore if you converted as soon as it spread then you could be Infernal with Order, but it probably wouldn't be a good idea. After all, your state religion wouldn't be present in any of your cities, and at least one non state religion would (which, of course, isn't a good think in FfH like it is in Vanilla)
 
But then you can summon Basium to your team :p
 
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