RK-08: Atomic Betty

I think I've messed us up here with a brain fart. "A Mind is a terrible thing."

Is it the Military Academy or joining a general that gains the +2 experience points?

I attempted to construct a Military Academy in Athens and the option wasn't available -- upon checking, I saw that it already had an Academy.
 
I think I've messed us up here with a brain fart. "A Mind is a terrible thing."

Is it the Military Academy or joining a general that gains the +2 experience points?

I attempted to construct a Military Academy in Athens and the option wasn't available -- upon checking, I saw that it already had an Academy.

You are right ... here is the text from the Warlords info page ...

You can use Great General to construct a Military Academy (grants +25% bonus to military unit production), or join a city as a Great Military Instructor (gives units built at the city 2 free experience points).

You can only have 1 MA but you can have multiple Milit Instructors.
 
IIRC, this changed a bit on the patch. The Military academy now gives 50% boost for military, but can only be built after education.
Hey, ruff_hi, do you want to play a set? We could use a little help getting this SG moving on. ;)
 
Ok, turns played. Let's see what I got:

Tech learned: Combustion - One or Two turns before we get it, Wang does. I wouldn't risk trading it with our next victim!
Tech learned: Physics - The natural choice here.
Tech learned: Electricity - In my last turn. Fission is next!

Another one bites the dust:
freddeadzx5.jpg


What? Freddy? Why did I bother with him? Well, as soon as we got Physics, Mao came asking for help with him. I thought... Why not?? He's annoyed with us. Why risk a declaration of war (and he has some navy) while we're not prepared. 3 turns later, he was toast. At cost of 2 infantry (one at 70% odds), we took the last city.

I did some preparations with Korea too:
cancelobcp3.jpg


Someone reminded me of the Korean units on our land, so I canceled OB with Wang. We're running mercantilism, after all. It turns out that we will have some trouble taking that city on the heart of our nation.... Well, at least I thought we would need some more siege. The last time I checked, Wang had 5 Rifles, 4 cannons, 4 grennies and some Knights. And he also has some upgrade cash.

Talking about cash....
trademissionas7.jpg

Istambul would give us only 1500 :gold: and...
mehmedsalecp0.jpg


I ran some 100% science turns to get Electricity on my set. I thought it would be better. With the dead-end-backwards-tech sale, we were able to upgrade 9 rifles to infantry.

That's it. Wang has some machine guns now on his north city. We have some destroyers, at least to help defending our lands. On the northern front, we can assembly 2 SoD, althought I didn't like to see our medic 3 unit upgraded to Infantry. We may lose him defending the stack. On the annoying city, we have two fronts and in the cities nearby we have 3 or 4 garrisons, if we need to spare one.

Have fun!

(Next post for log and save)
 
I think our actual roster can be:

1. fbelintani (just played)
2. vra379971 (up)
3. frankcor (on deck)

OOP: Robo Kai/ruff_hi - please tell if you want to play a set!

Spoiler AutoLog :

Turn 310/460 (1880 AD) [19-Jan-2007 21:04:00]
London finishes: Infantry
Jelling grows: 21
Roskilde finishes: Infantry
Nidaros finishes: Mt. Rushmore
Cologne grows: 9
A Farm was destroyed by Ottoman Cavalry
A Town near Matsuyama was destroyed by Ottoman Cavalry
A Village near Matsuyama was destroyed by Ottoman Cavalry
A Village near Matsuyama was destroyed by Ottoman Cavalry
A Hamlet near Matsuyama was destroyed by Ottoman Cavalry

Turn 311/460 (1882 AD) [19-Jan-2007 21:13:26]
London begins: Infantry (1 turns)
Roskilde begins: Infantry (5 turns)
Nidaros begins: Infantry (3 turns)
Infantry I of Roskilde (Infantry) promoted: City Garrison I
Infantry I of Roskilde (Infantry) promoted: City Garrison II
London finishes: Infantry
York grows: 13
York finishes: Infantry
Hastings grows: 9
Jelling grows: 22
Uppsala finishes: Jail
Nidaros grows: 15
Haithabu grows: 11
Haithabu finishes: Cannon
Sigtuna grows: 9
Hamburg grows: 12
Hamburg finishes: Library
A Hamlet was built near Dortmund
Sparta grows: 11
Athens finishes: West Point
Munich finishes: Drydock
Stuttgart grows: 7
Thebes grows: 9
A Village was built near Thebes
Coventry finishes: Granary
Warwick's borders expand
A Hamlet near Matsuyama was destroyed by Ottoman Cavalry

Turn 312/460 (1884 AD) [19-Jan-2007 21:30:22]
London begins: Infantry (1 turns)
York begins: Infantry (5 turns)
Uppsala begins: Infantry (3 turns)
Haithabu begins: Lighthouse (4 turns)
Hamburg begins: Drydock (3 turns)
Athens begins: Barracks (2 turns)
Munich begins: Frigate (3 turns)
Coventry begins: Market (19 turns)
A Lumbermill was built near Nottingham
A Lumbermill was built near Nottingham
Tech learned: Combustion
London finishes: Infantry
Nottingham grows: 12
Hastings finishes: Grocer
Jelling finishes: Aqueduct
Nidaros finishes: Infantry
Cologne finishes: Grocer
Sparta finishes: Infantry
A Village was built near Thebes
Corinth's borders expand

Turn 313/460 (1886 AD) [19-Jan-2007 21:45:19]
Research begun: Physics (4 Turns)
London begins: Infantry (1 turns)
Hastings begins: Destroyer (3 turns)
Jelling begins: Destroyer (5 turns)
Nidaros begins: Drydock (2 turns)
Cologne begins: Destroyer (5 turns)
Sparta begins: Granary (2 turns)
Infantry I of Nidaros (Infantry) promoted: City Garrison I
Infantry I of Nidaros (Infantry) promoted: City Garrison II
A Well was built near Knossos
A Lumbermill was built near Coventry
A Lumbermill was built near Nottingham
Infantry I of Sparta (Infantry) promoted: City Garrison I
Infantry I of Sparta (Infantry) promoted: City Garrison II
London finishes: Infantry
Hamburg finishes: Drydock
Sparta finishes: Granary
Athens finishes: Barracks
Knossos finishes: Granary
Stuttgart finishes: Forge
Ephesus grows: 8

Turn 314/460 (1888 AD) [19-Jan-2007 21:54:21]
London begins: Infantry (1 turns)
Hamburg begins: Destroyer (4 turns)
Sparta begins: Infantry (5 turns)
Athens begins: Infantry (3 turns)
Knossos begins: Forge (12 turns)
Stuttgart begins: Drydock (5 turns)
A Windmill was built near Coventry
A Cottage was built near Coventry
A Camp was built near Mauryan
Infantry I of York (Infantry) promoted: City Garrison I
Infantry I of York (Infantry) promoted: City Garrison II
London finishes: Infantry
Jelling grows: 23
Roskilde finishes: Infantry
Uppsala finishes: Infantry
Nidaros finishes: Drydock
Haithabu finishes: Lighthouse
A Town was built near Sparta
Berlin grows: 12
A Hamlet was built near Munich
A Village was built near Thebes
Corinth finishes: Drydock
A Farm near Zonguldak was destroyed by Ottoman Cavalry
Tokugawa(Japan) and Mehmed II(Ottomans) have signed a peace treaty
Attitude Change: Mehmed II(Ottomans) towards Tokugawa(Japan), from 'Annoyed' to 'Cautious'
Attitude Change: Tokugawa(Japan) towards Mehmed II(Ottomans), from 'Furious' to 'Cautious'

Turn 315/460 (1890 AD) [19-Jan-2007 22:03:55]
Atomic Betty(England) declares war on Frederick(Germany)
London begins: Infantry (1 turns)
Roskilde begins: Destroyer (5 turns)
Uppsala begins: Infantry (3 turns)
Nidaros begins: Destroyer (3 turns)
Haithabu begins: Confucian Temple (5 turns)
A Lumbermill was built near Canterbury
A Workshop was built near Hastings
Infantry III of Uppsala (Infantry) promoted: City Garrison I
Infantry III of Uppsala (Infantry) promoted: City Garrison II
Tech learned: Physics
London finishes: Infantry
York finishes: Infantry
Hastings finishes: Destroyer
Hamburg finishes: Destroyer
Athens finishes: Infantry
Knossos grows: 5
Munich grows: 11
Munich finishes: Destroyer
Argos grows: 10
Argos finishes: Library
Halicarnassus's borders expand
Attitude Change: Mao Zedong(China) towards Atomic Betty(England), from 'Annoyed' to 'Cautious'
Attitude Change: Ragnar(Vikings) towards Frederick(Germany), from 'Annoyed' to 'Cautious'
Attitude Change: Frederick(Germany) towards Atomic Betty(England), from 'Cautious' to 'Annoyed'
Attitude Change: Frederick(Germany) towards Ragnar(Vikings), from 'Cautious' to 'Pleased'

Turn 316/460 (1892 AD) [19-Jan-2007 22:15:16]
Research begun: Electricity (4 Turns)
London begins: Cannon (1 turns)
York begins: Islamic Temple (2 turns)
Hastings begins: Infantry (3 turns)
Hamburg begins: Destroyer (4 turns)
Athens begins: Infantry (3 turns)
Munich begins: Destroyer (5 turns)
Argos begins: University (10 turns)
A Workshop was built near Stuttgart
A Workshop was built near Haithabu
Infantry II of Roskilde (Infantry) promoted: City Garrison I
Infantry II of Roskilde (Infantry) promoted: City Garrison II
Infantry VII of London (Infantry) promoted: City Garrison I
Infantry VII of London (Infantry) promoted: City Garrison II
2nd Infantry of Hamburg (Infantry) promoted: City Garrison I
2nd Infantry of Hamburg (Infantry) promoted: City Garrison II
London finishes: Cannon
Nottingham finishes: Factory
Jelling grows: 24
Sigtuna grows: 10
Cologne grows: 10
A Town was built near Cologne
Athens grows: 10
Berlin finishes: Taoist Temple
Hinduism has spread: Jelling

Turn 317/460 (1894 AD) [19-Jan-2007 22:29:17]
London begins: Cannon (1 turns)
Nottingham begins: Infantry (4 turns)
Berlin begins: Stock Exchange (34 turns)
Infantry I of Athens (Infantry) promoted: Combat I
Infantry VI of London (Infantry) promoted: Combat I
Infantry I of Athens (Infantry) promoted: Pinch
Infantry VI of London (Infantry) promoted: Pinch
Infantry II of York (Infantry) promoted: City Garrison I
Infantry II of York (Infantry) promoted: City Garrison II
A Mine was built near Frankfurt
London finishes: Cannon
York finishes: Islamic Temple
Hastings finishes: Infantry
Jelling finishes: Destroyer
Birka finishes: Scotland Yard
Uppsala finishes: Infantry
Nidaros finishes: Destroyer
Haithabu grows: 12
Cologne finishes: Destroyer
A Village was built near Dortmund
Thebes grows: 10
Coventry grows: 3

Turn 318/460 (1896 AD) [19-Jan-2007 22:36:46]
London begins: Cannon (1 turns)
York begins: Cannon (3 turns)
Hastings begins: Cannon (2 turns)
Jelling begins: Cannon (4 turns)
Birka begins: Machine Gun (3 turns)
Uppsala begins: Cannon (2 turns)
Nidaros begins: Destroyer (3 turns)
Cologne begins: Transport (3 turns)
While attacking in German territory at Essen, Redcoat III of Hastings (Infantry) loses to: German Rifleman (11.34/14) (Prob Victory: 33.1%)
While attacking in German territory at Essen, Infantry I of Athens (Infantry) defeats (1.00/20): German Rifleman (Prob Victory: 67.4%)
While attacking in German territory at Essen, Infantry VI of London (Infantry) loses to: German Rifleman (2.94/14) (Prob Victory: 70.3%)
A Well was built near Jelling
London finishes: Cannon
Canterbury finishes: Factory
Birka grows: 13
Roskilde finishes: Destroyer
Uppsala finishes: Cannon
Haithabu finishes: Confucian Temple
A Town was built near Haithabu
Sigtuna finishes: Granary
Hamburg finishes: Destroyer
Dortmund grows: 8
Dusseldorf grows: 5
Dusseldorf finishes: Courthouse
Sparta grows: 12
Sparta finishes: Infantry
Athens finishes: Infantry
Stuttgart grows: 8
Stuttgart finishes: Drydock
Mycenae grows: 5
Halicarnassus finishes: Work Boat

Turn 319/460 (1898 AD) [19-Jan-2007 22:45:45]
London begins: Cannon (1 turns)
Canterbury begins: Harbor (4 turns)
Roskilde begins: Destroyer (5 turns)
Uppsala begins: Cannon (2 turns)
Haithabu begins: Drydock (5 turns)
Sigtuna begins: Courthouse (30 turns)
Hamburg begins: Transport (3 turns)
Dusseldorf begins: Confucian Temple (8 turns)
Sparta begins: Cannon (4 turns)
Athens begins: Cannon (2 turns)
Stuttgart begins: Barracks (2 turns)
Halicarnassus begins: Work Boat (15 turns)
A Fishing Boats was built near Halicarnassus
While attacking in German territory at Essen, 1st Infantry of Munich (Infantry) defeats (16.20/20): German Rifleman (Prob Victory: 97.2%)
A City Ruins was destroyed near Newcastle
Judaism has spread: Essen
Taoism has spread: Essen
Captured Essen (Frederick)
German Empire has been eliminated
Essen begins: Courthouse (120 turns)
Tech learned: Electricity
London finishes: Cannon
Hastings finishes: Cannon
Mauryan grows: 11
Birka finishes: Machine Gun
Uppsala grows: 14
Cologne finishes: Transport
Frankfurt grows: 10
Warwick finishes: Lighthouse
Attitude Change: Mehmed II(Ottomans) towards Frederick(Germany), from 'Annoyed' to 'Cautious'
Attitude Change: Mao Zedong(China) towards Atomic Betty(England), from 'Cautious' to 'Annoyed'
Attitude Change: Frederick(Germany) towards Atomic Betty(England), from 'Annoyed' to 'Furious'
Attitude Change: Frederick(Germany) towards Ragnar(Vikings), from 'Pleased' to 'Cautious'

Turn 320/460 (1900 AD) [19-Jan-2007 23:23:04]
Research begun: Fission (5 Turns)
London begins: Infantry (1 turns)
Hastings begins: Cannon (2 turns)
Birka begins: Spy (2 turns)
Cologne begins: Destroyer (5 turns)
Warwick begins: Granary (30 turns)
A Lumbermill was built near Canterbury
Machine Gun I of Birka (Machine Gun) promoted: Drill I
Machine Gun I of Birka (Machine Gun) promoted: Drill II


P.S.: vra, try not to build Broadway! London will take 5 turns to build it. It can be called 5 infantry!!!
 

Attachments

One more thing I forgot... That huge city we own... Jeiling, I think, has 24 pop and the first thing that happens upon declaration of war is it going into unhapiness. It will take a while, but after we take that city I always forget the name, build the Globe Theater there!
Besides, building broadway in a low prod city will earn us some cash when Mao gets it! What do you think of this?
 
I think I'd rather the permanent hapiness rather than a small cash bonus :P

I'll put up the Globe, and...I'm afraid I'm not going for fission. Nuclear Weapons are nice, but I'd rather have upgraded cannons. Korea cannot be far from Infantry, and Cannons won't be much help.
 
I'm afraid I'm not going for fission. Nuclear Weapons are nice, but I'd rather have upgraded cannons. Korea cannot be far from Infantry, and Cannons won't be much help.

WHAT?!?!?!?!?! :eek:
Tell me you're joking, PLEASE! :cry:
 
Unless you wish us to fight Protective Riflemen (which will soon be Infantry no doubt) with Cannons, well have to spare the 7 turns or so it'll take to reseach and upgrade to Arillery. I'll get Fission next, I'd rather tanks but meh.

Oh well eh.
 
No, our main objective is to conquer the continent. And I simply don't fancy trying to beat what seems to be every Rifleman Wang has that he's promoted to City Defence 3 without artillery.

Nukes are lovely, but very messy, and if we're to take a rep hit, I'd rather be ready to invade China when we do.
 
I'd like to thank all the lurkers for the support here...
Vra, fission is not THAT away. You may be able to research artillery while you build Manhattan project. And then you will be ble to upgrade as many cannons as you like. London, Sparta and Athens are very good unit pumpers. If you see infantry, turtle up and wait for the cavalry (actually, artillery) to arrive.
Well, It may not be the right time for this, but if ou didn't go THAT wonder-happy earlier, we would have conquered our continent earlier too... :blush:

But, you know, you're up. You can do what you want to do, anyway....
 
Actually Fb, we would not have really conquered it earlier, as the geography dictated needing a great economy, railroads and tech level to be able to absorb/improve these cities without crashing our economy.

*mutters something about all those Wonders, most of which we used no hammers on, being what has given us the edge*

Anyway...debate's over, as I've played it.

The battle plan I invisioned wasn't complicated. My predecessors have done a great job in giivng me an active army ready to strike, so with a smile, I decleared on Wang, and roared in.

The plan. Research Artillery while taking Cheju with the stack there, hurry the forces that survive up to the penninsula and jon them up with the rest of the stack.

In the meantime, use a calvary to destroy the desert road in Korean territory, leaving them to attack using the railroad (and therefore the massive SOD there hudding in the fort. Then, when they run out of troops, move to take the port city dead west around 4 squares with the small lake.)

Anyway, long story short it played out exactly like that. I'd say losses were at a ratio of 6 or 7 to 1 in our favour, as the Pinch/Stregth 1 promoted Infantry came in handy. We own the port city, are three turns away from the capital. The fight has gone out of Korea as they politely used thier surplus troops as expected to attack the SoD.

After the capital falls, it would be safe the split the SOD 6 to 7 ways, an infrantry/Artillery/healer if possible mix and take the rest of Korea out in the next turn set. (Destoyer bombards would help too) Just as well really, we've around 125 turns left.

Oh, and I revolted to State Property as Mao asked, which improved realtions. I even got some Hit Musicals, as Mao was willing to trade. As part of keeping Japan happy, I asked them to declare on Wang. Not bad, turns out Wang even mounted an invasion of Japan...nearly took a city or two too Wang did.

Anyway, we have Fission, are 3 turns away from the Manhatten Project...and we also have Rocketry. I've built the beginings of a Transport Fleet, we'll need around 30 as I'd like to see us agument our forces with a few Tanks and Marines.

Now, a request. Please, oh PLEASE, DO NOT FINISH THE MANHATTEN PROJECT TILL YOU FINISH OFF KOREA! Take it within one turn if ye wish, but don't finish it. No need to let our adversaries over there get a few Nukes til we're ready to deal with them.
 

Attachments

lurker's comment

just wanted to thank you guys for inspiring me to work nukes into my game for the first time. never gone for them before. it was fun! :D
 
Inherited turn (1925 AD): As I took the helm of our empire, I reviewed my task list:

- Conquer our continent -- that's 10 cities by my count

Sure, no problem. Piece of cake.

I didn't go any further in the list. Even under best of situations, 10 cities is probably enough work for at least the next two turnsets.

We had a good-sized stack in Korea and conquering our continent isn't an issue. But it would take quite a while. We were building research in many core cities but I saw several cities again ungarrisoned. I started building Infantry -- maybe I'm missing something but it feels wrong to leave cities without even an obsolete unit in them, especially with Chinese Caravels snooping around our coast line.

We popped 2 Great Prophets. The first, I sent to Corinth where he constructed Temple of Solomon, gaining us some gold from all the Greek and German Jewish cities. The second is on his way to York to join the city (not Nottingham to avoid polluting our science genes there).

We researched Industrialism (we've got Battleships now) and Plastics. Flight will be done in 5 turns -- I'd go for Radio next for Bombers to help us maintain our offensive on the other continent.

In 1927, Seoul fell with the loss of 2 Artillery. Not bad considering it was on a hill. I split our forces, sending 3 short-stacks off in 3 directions, each aimed at a Korean city. Sufficient troops to build 3 more short-stacks remained at Seoul to heal.

After healing, I formed two more teams. We were then heading towards 5 Korean cities simultaneously (yellow arrows):
atomic30.jpg


A few years later, the arrival of transports and destroyer escorts permitted amphibious movements to speed things up (pink arrows).

In 1929, Pharsalos fell with no losses. Part of that force boarded an escorted Transport bound for P'yongsong.

In 1931, Inchon fell with no losses. Pusan fell too, but we lost a Cavalry. At both cities I sent in a Cavalry to soften up a Machine Gun in order to preserve our veteran Infantry but the second one died. At Wosan, I was 1 unit short of taking that city -- this stack was a little too short, it seems. We lost an Artillery and an Infantry there.

In 1932, Ulsan and Pyongsong fell with the loss of 3 Artillery total. Wang reinforced Wosan so we were forced to wait for reinforcements to arrive there.

In 1934, Wosnan finally fell with the loss of an additional Artillery. Taejon fell too, eliminating Korean culture from the northen half of the Korean peninsula. In the south, Phyrgian fell with no losses.

I'm sorry, but I failed to meet my objective. I only took 9 cities, not 10 ;). Nampo will fall next turn. Get a peace agreement with Wang immediately. We don't need his island cities to win.

At that point, we will have accomplished our variant requirement of eliminating all AI civs from our continent. London just began building 3 Gorges Dam and will finish it in 5 turns (our Great Engineer knocked 5 turns off the time). It can then complete Manhattan Project on the 6th turn -- start building nukes in every city possible. We might want to build SDI there as soon as possible.

By the time Manhattan Project is complete, we should have been able to move our navy and army to our east coast. Be sure to leave a mobile reaction force to defend our western coast. Wake up every transport sleeping in cities, load up our army and send it across the eastern ocean -- it's the narrower of the two oceans -- and declare on China. The declaration would best be delivered at the tip of our first ICBM. I'd have 10 or 12 nukes ready by then.

I'd hit Mao's capital city first, then grab his large core cities, keeping everything. We are currently at 43.7% of the world's land mass. That will grow another 5% or so when the Korean cities start popping their borders. We may not need to declare on any other civs to reach 60% by capturing part of China. That means we can focus on China and not have to defend our homeland from from the Japanese and Ottoman navies. Just build tanks to ferry across the ocean and maybe some bombers to prep cities and keep hammering him with nukes.

OOPS, check that -- Mao and Mehmed have a defensive pact. Better leave some battleships and maybe 2 stacks of tanks on the west coast. Get some fighters to fly recon missions to reveal any Ottoman fleet movements before they reach our shore.

Here's The Save: Atomic_Betty_AD-1935.CivWarlordsSave Have fun!
 
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