RK14 - Artist's Block

Umm, maybe. If I can play it'll be within the next 8 hours or so, but I'll check this thread before playing to see if Lanksy can take it instead as I'm not sure I'll have the time. Will update if and when I start the set.

Don't have much comments about plans, will just keep the war going!
 
Yeah, it's not going to happen today, sorry guys. Earliest I can play is tomorrow night (~30 hours from now), so if Lanksy or WD don't grab it before I will play then.
 
I can play it later today. Weekends tend to be very busy for me this time of year between work and football.
 
Short economy grinding round :mischief:

I whipped and drafted the living hell out of the place. Can still be more brutal with the application of the culture slider though.
Globe whipped in, HE whipped in - which also got a 2nd settled GG.
2nd GS asleep on pigs.
Bribed Gilga back into Theocracy and therefore friendly status for some gold.
Drove into Sury's main area losing 5 redcoats in total. He has 3 mainland cities left and on the last turn we claimed his production port city and this little gem.

Civ4ScreenShot0008-8.jpg


Which also brought about this reaction

Civ4ScreenShot0009-8.jpg



sooooooooooooooo........

If its me, I take it and turn around for Hatty asap. Sury is pleased or friendly with the remaining leaders we care about (i.e. other than Hatty). This is good because it means he won't ruin our world diplomacy and if we can get him to convert to Judaism may even help us control the AP for now (we really need to get to spreading Judaism around our own cities). This is bad because he's going back and forth between friendly and pleased with Cathy. Now that he's willing to become a vassal if we don't take it I fear she will and our army is still only #3 and horribly out of position. Cathy lacks rifling, but cannot be too far from it.

I'd also take it to turn around and get on Hatty asap. She will be dog piled sooner rather than later and we want that land. She has a ton of it AND is backwards. It will be like taking candy from a baby. After her we could either continue to pick off bottom feeders - Willem would be next probably - or shoot up to Mass Media and play nice for a UN win. That would be my personal choice using our scientists to try and catch up along with trading around steel. For now I have research at 0% and set to SP for a lack of a better tech to throw extra beakers into.

We need to get to Democracy soonish via trading or our window to do so will close and we'll be forced to trade further techs for it, or even research it ourselves. War + Draft + Whip and then + Emancipation anger just doesn't work out well.

Also KK has steel. He actually got it before us :shake:
 
Also Pericles is spreading religions around like crazy and will likely be going for culture. Need to keep an eye on him. As of now he's no where close.

Second also - combat is much better than drill for attacking longbows without siege. Drill is fine on flatland but I lost a bunch to longbows on hills.
 

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I agree completely about capitulating Sury. Also am glad you took this set and not me cause I can't imagine I'd have been able to take so many cities in such a short time. How brilliant is it that Hariharalaya's market, grocer and stock exchange didn't burn down?

I am also up in SAM-03 and only really have time to play one set before Thursday. That one's moving slower so I'm more inclined to play it first, so WD if you want to take this next set feel free. Otherwise I'll play Thursday morning or so.
 
Got it. Will look later today and post my plan.

I agree with Capitulation, but do we want to give any cities back? As of now I think we only have like 1 courthouse in our entire empire so unless we plan on running State Property we are in for some issues.
 
Instead of taking that city for capitulation, Sury will switch to Judaism and give us all of his gold.

Looks like Hatty settled that city we razed of Sury's. Do we want to keep it or raze it again?

Once we capitulate and heal I plan on going to war with Hatty.

I also plan on making a series of trades with people, which may include using a scientist to bulb part of Scientific Method to make a trade workable and to get gold in return.

Tell Sury to research Steam Power while we head towards Biology. Great benefit for us and pretty good trade bait as well.

Would we rather trade for physics, communism, or both? I am leaning towards both since physics will aid in our no siege war since they will damage the best defenders in advance of our advance and city maintenance is absolutely eating us up.
 
Both. :D
Physics first since maintenance will probably be bearable for a while once the shrine comes online, and won't really kill us until the Egyptian war. I agree with not grabbing Sury's junk city and instead convert him to Judaism and steal all his gold.
 
We DO NOT want to give any cities back. The only cities in culture wars are the shrine and the other mainland city. The shrine we obviously want and the other will definitely cause the shrine to revolt nonstop if we return it. Right now only Sury's capital has a large culture score and since he'll trade with us regardless I could care less if he's upset. Long term we want all the population we can get. I would even keep the useless city Hatty settled simply because if we don't keep it another creative AI will settle that area and provide us with headaches. Our economy is doing quite well despite the war and we can afford it.

Converting him to Judaism would be very good, but he probably will not stay that way since his main remaining cities are not all Jewish. It's tough to tell, but I'd agree worth the shot.

I don't really see why we would head towards Biology right now. Most of our tiles are water or food resources. I'm heavily biased towards Flight+Radio however. With early bombers we can attack infantry with redcoats and still win in landslide fashion.

Once we are done drafting, which should be soon honestly as Hatty is a pushover, we need to get back into Bueracracy. Yes it will hurt economically, but it will also push KK to friendly and right now a low odds attack roll by him, which sadly just might be happening right now, would SUCK.

Definitely fire sale everything we have to catch up. KK has steel and will start trading it amongst our friends and we are really in no position to want to take on any of them right now. Hatty is up next and after that we will have some economic recovery time. No point hording anything currently.

Bulbing part of SM before trading for it makes good sense. You may even want to bulb part of physics with the second one. Do whatever you think makes sense. I got a market into London and we probably want to start running some merchants there.

I have started to whip in some courthouses with overflow anger and such and continuing to do so would be prudent. Even if we get State Property the number of cities we control after Hatty is down will be much larger. Unfortunately very few of Sury's courthouses survived the offensive. 2 at best if I recall properly.

As for the capturing so many cities so quickly comment. Just don't stop moving forward. Injured redcoats will still have 90%+ odds against siege, swords, and other weakened units if you unfortunately lose a battle. Just selectively choose who attacks as to best save healthy redcoats for the tougher battles. This also will get promotions to weakened units allowing them to get some "free" healing. That at least is my big strategic "secret".


If we can take out Hatty and not get a backstab DoW by KK we win this game. :goodjob:
 
It took me over two hours to play 12 turns. Didn't and Don't have time to finish report right now so here is the save. Not much happened in "game play" other than move troops, heal, and attack. Report to follow this evening PST.
 

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All right, I guess I shall see your report soon and consider Glare as swapped so I will wait for his turn before mine.
 
Actually MB, if you want to play it'd be better for me if you take it first, then I can play my set Friday. I expect to be busy tomorrow too. I mean I could squeeze a set in tomorrow but for me it'd be more comfortable this way. :)
 
I don't think I can play within the next 36 hours, either. Impatient Man would play ASAP but due to circumstances this time, he can wait a little longer. :D
 
All right, then I'll play tomorrow. Save looks good and straightforward, i.e. continue the war against Hatty. Only thing is we need a decision on what to tech next, and I'm definitely considering revolting back to Bureaucracy (2 turns) to pacify Kublai. He's not in WHEOOHRN and it'd be nice to keep it that way. However I don't know if having Sury as a vassal would affect that. I know some diplo decisions factor in the AI/Vassal relations and some don't but I never remember which are which.

edit: Never mind, KK is Friendly to Sury so if we go back to Bureau we should be 100% safe. I assume we are eradicating Hatty, yes?

Tech wise, Biology actually would be good non-military trade bait, but we could also just head straight to Radio/Flight, which is on the way to Mass Media anyway. Only Cathy has Electricity and I don't know if she'd be willing to part with it for Biology - most likely not if she's building wonders.
 
A day late and a dollar short.

Turn 297
1st things first.

Capitulation-1.jpg


KK immediately stops his WHEOOHRN'ing.

Then this trade.

WvOTrade-2.jpg


Used one of our GS's for this.

SMBulb.jpg


Then made this trade.

GilgaTrade-1.jpg


Tell Sury to research Steam Power to open up Railroad & Combustion.

Made these deals.

Sury1.jpg

Sury2.jpg

Sury3.jpg

Sury4.jpg


With all of the trades we made this turn we are now at the top of the leader board. Too bad we can't see anybody's demographics even though we are only focused on Hatty.

Turn 298
Leave five (5) of the lowest experienced troops in our two new cities that are likely to revolt. With the trades last turn, I can afford to move many of our HR warriors from our homeland over to here. Alas, it is about 10 turns of travel time. The remainder of our troops are ordered to arrive just outside of Hatty's recent settled city.

Used our other GS for this.

PhyBulb.jpg


Which allowed this trade.

CathyTrade.jpg


I start four (4) Airships here and there in hopes they can damage those LB's on hills to lower our potential losses.

This is the tech situation after the trades and capitulation. Even though Sury was pleased or friendly, some of those b@sterds just won't trade us what we need.

Techs-4.jpg


Switch research to Electricity but slider still at zero because we just don't have enough gold to get r' done yet. Still like 10 turns of revolt in Shrine with gold buildings so it will be a while until we get that help.

I avoided trading steel to anybody but Cathy because they are all friendly with her. I suspect she would have demanded it from them and they would have accepted.

GT drafting as well as in many other places because of the added +3 - +6 :) from Sury trades.

Turn 299-300
Just the usual here. Troop movement, healing, worker action, drafting, etc.

Turn 301
Even with all the trading we get this somewhat good news.

Wealthy.jpg


Peri wants to trade Steel for MT & 140 gold. Thought long and hard because of West Point but decided to decline. At the same time our buddy Willem asks us to swap to free religion. Nope, sorry buddy boy.

Turn 302
Sury comes asking for a trade involving Corporation so I accept.

This AP vote comes up. We must be destined to win this game.

APVote-1.jpg


That little b!tch Sury. He is farming over all of the towns in his territory that will be in the captured cities BFC. What a dirty trick. Our troops are still making their way up to the land of the living. Do you actually think I am that stupid. Heck NO I didn't trade for corporation.

Turn 303
Here are the results of the AP.

APResults-1.jpg


I wish I had this kind of luck, or call it y'alls skills, in the diplo/religious scene in my SP games. I tell our troops to rally to a new location even closer to Hatty. Move some of our double frontage city defenders forward to the newly "acquired" city.

Turn 304
Our troops from the south arrive and are set to heal. Not for long though since I plan on whipping the last airship in two turns.

Turn 305 Just waiting

Turn 306
Noticed that Cathy has Elec. Darnit. I don't know which direction to head but in any case we don't have enough money to get there so slider still at 0%.

Started by making this trade. It took this long for it to become available. Communism still isn't.

KKTrade-1.jpg


Enough already. I like playing with Meat because I am impatient as well. Pun not intended but once I thought about it for the last day I found it rather amusing so I thought I would say so.

HattyWar.jpg


Whip remaining Airship. The other three attack a smallish stack heading for Sury's new city. I move some of the reinforcements still healing to this city as backup.

Turn 307
Troops moving into position. Then I notice this little stunt Sury pulls on us. He tells me it was a present and he got it on sale at Target.

SuryCity.jpg


Turn 308
Airships and Combat IV Redcoats do their job. Not a single causality. Decided to keep it for Airship deployment.

City-1.jpg


Turn 309
Both cities come out of revolt. Hot darn, I think we got a 100+gpt boost to our economy. Just wish we had gold multiplying buildings in our own cities. But I love it when a plan comes together. Capture land from backwards AI's then whip infrastructure while we play it safe for a late UN win.

Made this little trade with Sury. I think almost everyone else already has these so I figured what the heck, all they can do it tell me I am a crappy player, which we already knew.

SuryTrade.jpg



This is the longest it has ever taken me to play 12 turns. I want to play more but I know Meat is just dying. Figure I can finish the report tonight that way everyone will be happy. End set here.

:eek: Holy Crap! I have 19 screen shots to edit, upload, paste URL, then review for accuracy. No Way! I will just post the save and tell them I will get to it tomorrow. Everybody will love that since they can look at the save and play on if they decide that's best.
 
Thanks! Glad to see I'm not alone with the impatience thingy :)

Well normally people are supposed to play less turns in a lategame war. I'm surprised you'd like to play more! Don't worry, hopefully Glare has it and I think I can sneak in some turns about 10-12 hours later (I have night class on Thursdays).
 
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