IT, 1445AD:
I decide to revolt back to Bureaucracy. It looks like we have enough troops to take on Hatty and Kublai's scary. Debated whether to revolt to any other civics. But we need HR to keep Gilga at Pleased and Emancipation unhappiness is not that bad that we need to leave Slavery yet. Maybe this was a mistake, I'm not sure. But Slavery is just so useful. So, so useful.
So anarchy for two turns now. I give Sury fish for his wine and Cathy rice for 5gpt. Also give Willem a source of rice for 8gpt. Cancel sugar/8gpt deal with Gilga and give him sheep instead, for 13gpt. Re-negotiate corn/8gpt deal with Pericles to get 12gpt instead.
Perk of being anarchy is that I don't have to check any cities.
1450AD:
Gilga offers Military Tradition and 160g for Democracy. Takes me so long to decide that I actually hear the end of the Sumerian music. Multiple times. Umm. I don't really know what to do here. Everyone basically has Democracy already, but MT is not very important, we don't even have stone for West Point. And if I give it to him he'll no doubt switch to Emancipation causing us further unhappiness. So no.
Pericles completes Versailles. Lots of workers to give orders to, at this point I'm not sure what. I think Railroad would be a good tech next to connect our peninsula with the hub and also nobody has it yet. We could trade it to Cathy for Electricity maybe. Plus it'll give our workers something to do and it's on the way to Flight.
We have some workers around Hariharalaya but again, I'm not keen on changing any of these improvements. I guess I can lay down some watermills in place of cottages to add some hammers and maybe make it a production city? Normally since it's destined to be a Wall Street city I wouldn't think about this but we might actually finish this game without ever getting Corporation, so why not.
1455AD:
We take Giza with no losses:
Comes with a settled Great Priest. I also kill some of her troops outside Byblos / Avaris.
Now that we're out of anarchy it's easier to see what improvements each city needs if any, so I'm going to go over them first before ordering the workers around. Let's see... yeah, no clue. Honestly everything looks fine to me, but I'm terrible with calculating food/hammers and stuff like that, plus I don't know if we're planning on going State Property later (and leave the free trade route from Free Market? Probably not). So instead of changing improvements I'm going to deploy the workers in a way that facilitates railroad construction once the tech is in - meaning I'm just going to put them on mines.
1460AD:
Our troops are on the move. Airships do some damage. Not much else happening. I've been whipping some harbors/custom houses.
1465AD:
Hatty escapes defeat at Akhetaten since her knight manages to kill one of our injured redcoats, leaving us with no other troops to finish the job. Next turn. We get a Great General who's sent to Nottingham. Kind of wish we had Military Science, actually, for the Military Academy. would be nice since Nottingham actually doesn't even have that many hammers, at least not enough for what's supposed to be our primary military city. We could put Moai Statues here, though, since we never settled that city at the eastern tip of our peninsula. Maybe once we take Elephantine (which is sitting on top of stone) we can start it here. No one has MS yet so I can't trade for it unfortunately. So for now I'll just settle him, we'll almost certainly get another one during the Egypt war.
1470AD:
We take Akhetaten:
Sury completes the Statue of Liberty, Cathy's working on wonders since she refuses to trade Electricity now.
1475AD:
Not much.
1480AD:
Start the attack on Sakae.
1485AD:
Sack Sakae:
Assault Asyut:
Hatty's willing to capitulate at this point, as well as convert to Judaism as part of the deal. Actually, Kublai and Gilga both like her. Pericles is indifferent and Cathy's only upset that Hatty's Confucianist.
Just noticed Kublai has some infantry already and more disturbingly he has switched to Free Religion, dropping him to Pleased with us, which is dangerous. There are also some defensive pacts going around:
1490AD:
Pericles adopts Free Religion as well. Troops are healing for one turn cause a lot of them are down to 2-3 strength.
1495AD:
We get a Great Scientist and I sleep him on Pig Hill. Look at Sury's Great Artist, though:
No doubt going to bomb Avaris.
1500AD:
Not much.
1505AD:
Pre Rup goes into revolt due to Sury's culture bomb. Railroad next turn.
1510AD:
Railroad's in and I save game. No one else has it yet. Pericles has a giant pile of gold which I wouldn't mind having. Picked Combustion as placeholder since it leads us to Flight. Workers can start railroading, I feel kind of lame that they spent almost the entire set sleeping, but whatever. Diplo situation is complicated due to Free Religion / Defensive Pacts and we need to figure out our next move.