TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,995
I actually played this nearly to completion. This map is NOT kind. Major spoilers below.
And it gets started early. Based on t0 information, SIP is actually an obvious choice. Then you see that you make TWO resources unworkable doing so! Cheap, but whatever.
Then you look around. A gold mine is nice, lots of jungle and ZERO rivers + weak commerce leader to control is not nice. Keshik rush? Not when you meet nobody for 15+ turns and would have to travel across jungle a long distance anyway.
And then who are the first two factions we meet? JULIUS AND SHAKA! Trololol. Fortunately, we also meet Darius and SB so at least not everything has gone to hell. Yet. Over on the other side of the world we have a natural spawn-block giving Mansa almost all of the land over Wang. Sigh...
But the takes-the-cake bullcrap of this game is the spawning positioning. Julius not only got 24% of the world's land easily, he also has an empire full of rivers! Shaka, who he declared on, has NO METALS AT ALL. I blink and there's a guy with 33% land (counting vassals) and 20+ cities with much better land quality before I even have rifling in GOOD games, and this isn't a good game...
So my opening on this map, due to low commerce, was to pick up a few wonders (SH, which I didn't care about much, and Oracle, which I really felt we could use given low commerce). Unforunately, I had to pick between IW and Monarchy for oracle. Given the land and that I had no metal + multiple barb cities nearby, I actually took the odd choice and went IW. This actually netted me 2 cities I'd have not gotten otherwise and heroic epic availability, so it was probably the correct choice since trades were still a while away. I then spammed cottages and hoped for the best, using religion to get JC to pleased + asking for 1g between his wars against shaka, then SB (both capitulated) then Darius. Darius beat me to lib...but his tech pace also kept him afloat against the massive Roman empire.
So, with the game winding down, Mansa running toward space/culture and Darius doing the same, JC declares on Darius again, now with lots of rifles. I had no choice but to trade Darius AL extremely favorably (and I was otherwise far behind Darius too so doing that SUCKED) and have him defend himself. However, this was what I felt was my only chance. I had already built infantry and had 7 arty also, prepping for an infantry/arty endwar vs JC. With JC having some stacks trapped fighting darius and his vassals being largely meaningless with rifles and less (JC had infantry), I had to act. I first took the city that JC settled in between all of my cities (freaking ***), shredding a large # of forces he had there.
With no power (no coal FFS I have ~15% land give me a break!) and basically military tech parity against the largest empire in the world, I managed to chip at him, leverage aggressive to run combat II + pinch infantry to roll odds into my favor, and used stack splitting to capture multiple cities and do damage ASAP. Darius eventually bought out of the war. JC demanded a city for peace even after I took FOUR cities, and would only give me 25 gold after I took 5. But, the initial fighting got me a medic III + mobility explorer and the ability to produce level 4 artillery in my heroic epic city (CR III). A 3 move super medic can easily support 2 stacks, and CR III arty is pretty insane. Despite tech "parity", the odds in this war were often resembling a lead; I was frequently opening at ~68% odds with arty on his first defender, killing 15+ units while losing 1 or 2, and then cycling the medic to heal the stack while the other one advanced on another city.
This leap-frog stack split managed to carry all the way through Rome, breaking his 2 vassals away (both quickly capped to me) and finally allowing me to capitulate JC himself.
It's now the late 1800's. Mansa is only about 4 techs from having everything needed for space. Darius has a slight culture lead on him. I have a lot of the world's land/pop but am backwards. Now that the 1200+ war weariness from slaughtering JC's troops is gone, I have turned the culture slider back off and can get Fission in about 7 turns. I will trade it for rocketry, and since MM built manhattan I will be able to hammer out some tactical nukes immediately. I have power now, and a lot of production. However, the immediate priority is to use my standing forces + additional soldiers produced to capitulate the much more advanced Darius after taking his capitol to get UN control. I can win UN outright with just vassals that way.
However, if I run out of time for MM space, I need a plan B, and that plan B is nukes + paratroopers to burn Timbuktu if a ship launches. I should be able to build the ~12 nukes and paratroopers needed in time. Mansa is basically the only threat to win at this point other than me. It's a shame HE didn't build UN; Darius likes me a lot and I could have just won at this point.
I'll have a screenie or two later. This game was hell. I still can't believe I was able to cut down Julius + co with a cottage empire at tech parity and no power. AGG + super arty is that good I guess.
Spoiler :
And it gets started early. Based on t0 information, SIP is actually an obvious choice. Then you see that you make TWO resources unworkable doing so! Cheap, but whatever.
Then you look around. A gold mine is nice, lots of jungle and ZERO rivers + weak commerce leader to control is not nice. Keshik rush? Not when you meet nobody for 15+ turns and would have to travel across jungle a long distance anyway.
And then who are the first two factions we meet? JULIUS AND SHAKA! Trololol. Fortunately, we also meet Darius and SB so at least not everything has gone to hell. Yet. Over on the other side of the world we have a natural spawn-block giving Mansa almost all of the land over Wang. Sigh...
But the takes-the-cake bullcrap of this game is the spawning positioning. Julius not only got 24% of the world's land easily, he also has an empire full of rivers! Shaka, who he declared on, has NO METALS AT ALL. I blink and there's a guy with 33% land (counting vassals) and 20+ cities with much better land quality before I even have rifling in GOOD games, and this isn't a good game...
So my opening on this map, due to low commerce, was to pick up a few wonders (SH, which I didn't care about much, and Oracle, which I really felt we could use given low commerce). Unforunately, I had to pick between IW and Monarchy for oracle. Given the land and that I had no metal + multiple barb cities nearby, I actually took the odd choice and went IW. This actually netted me 2 cities I'd have not gotten otherwise and heroic epic availability, so it was probably the correct choice since trades were still a while away. I then spammed cottages and hoped for the best, using religion to get JC to pleased + asking for 1g between his wars against shaka, then SB (both capitulated) then Darius. Darius beat me to lib...but his tech pace also kept him afloat against the massive Roman empire.
So, with the game winding down, Mansa running toward space/culture and Darius doing the same, JC declares on Darius again, now with lots of rifles. I had no choice but to trade Darius AL extremely favorably (and I was otherwise far behind Darius too so doing that SUCKED) and have him defend himself. However, this was what I felt was my only chance. I had already built infantry and had 7 arty also, prepping for an infantry/arty endwar vs JC. With JC having some stacks trapped fighting darius and his vassals being largely meaningless with rifles and less (JC had infantry), I had to act. I first took the city that JC settled in between all of my cities (freaking ***), shredding a large # of forces he had there.
With no power (no coal FFS I have ~15% land give me a break!) and basically military tech parity against the largest empire in the world, I managed to chip at him, leverage aggressive to run combat II + pinch infantry to roll odds into my favor, and used stack splitting to capture multiple cities and do damage ASAP. Darius eventually bought out of the war. JC demanded a city for peace even after I took FOUR cities, and would only give me 25 gold after I took 5. But, the initial fighting got me a medic III + mobility explorer and the ability to produce level 4 artillery in my heroic epic city (CR III). A 3 move super medic can easily support 2 stacks, and CR III arty is pretty insane. Despite tech "parity", the odds in this war were often resembling a lead; I was frequently opening at ~68% odds with arty on his first defender, killing 15+ units while losing 1 or 2, and then cycling the medic to heal the stack while the other one advanced on another city.
This leap-frog stack split managed to carry all the way through Rome, breaking his 2 vassals away (both quickly capped to me) and finally allowing me to capitulate JC himself.
It's now the late 1800's. Mansa is only about 4 techs from having everything needed for space. Darius has a slight culture lead on him. I have a lot of the world's land/pop but am backwards. Now that the 1200+ war weariness from slaughtering JC's troops is gone, I have turned the culture slider back off and can get Fission in about 7 turns. I will trade it for rocketry, and since MM built manhattan I will be able to hammer out some tactical nukes immediately. I have power now, and a lot of production. However, the immediate priority is to use my standing forces + additional soldiers produced to capitulate the much more advanced Darius after taking his capitol to get UN control. I can win UN outright with just vassals that way.
However, if I run out of time for MM space, I need a plan B, and that plan B is nukes + paratroopers to burn Timbuktu if a ship launches. I should be able to build the ~12 nukes and paratroopers needed in time. Mansa is basically the only threat to win at this point other than me. It's a shame HE didn't build UN; Darius likes me a lot and I could have just won at this point.
I'll have a screenie or two later. This game was hell. I still can't believe I was able to cut down Julius + co with a cottage empire at tech parity and no power. AGG + super arty is that good I guess.