Another twelve turns played in which Genghis got to showcase imperialistic's ability to catch up on cities after an early wonder.
This is the south in 950bc.....
and this is how it looks twelve turns later:
Debates about distance maintenance for east coast rice city have become slightly irrelevant. Gee thanks Shaka

.
Instead we founded bic's city between the coast and the lake. Jules is fighting for waterskiing rights but that's how it goes. Coastal lake city does have a short term benefit of being able to build a lighthouse so lake tiles are worth 3f2c. In the longer term it also has bananas. Genghis likes bananas

.
West coast cities have been founded, and like all the best westerns they have cowboys

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We have a settler in the middle of the jungle waiting to become Emerald City, however its going to take 10 turns for our workers to get a road network going so I'll leave her in place until roads are connected or an interloper heads north.
Sushi island has not been forgotten in the mad rush:
Ning Hsai has whipped a monument (I half followed ABCF's advice and researched mysticism before writing but ignored the bit about pottery) and pops its borders in 3 turns. Once it does the eastern fishes will be inside our borders and ready to work. Ning-hsai gets a WB in 4 turns, Beshbalik's WB comes out in 2 turns. There's a settler in Turfan waiting for the north east site so we're more or less on track. Tabriz has only just been founded but thanks to Glight its already producing 9 commerce from trade routes.
And the big surprise is that even though we've doubled from four to eight cities the economy hasn't crashed:
I'm actually running that cool

binary research thing so that's just for illustration.
There's still four cities to be built, I've already mentioned two of them, the other two sites are northern banana and the north east city (wheat, fish, hills etc) that would have been blocked if we'd settled in place

. I'll leave the other two settlers unbuilt for now, with imperialistic they're pretty cheap to whip if necessary.
I've been a bit behind on exploration but hopefully I'll catch up. I've opened borders with everyone (Shaka not until I discovered writing in 725bc). WB to continue along the coast until it meets a barb galley. Archer can check out Zululand while the warrior checks out Rome and the Native Americans. More cities known means better trade routes

.
Diplomacy and religion is quite frankly a mess. Confucianism got founded by an unknown civ (probably Mansa the virtual) in 975bc and got adopted by Rome in 775bc.
Christianity was founded by Cyrus in 950bc by virtue of an Oracle>theology sling but hasn't been adopted by anyone. Cyrus remains Hindu, Sitting Bull has also adopted Hinduism, Shaka remains Buddhist and Jules is Confucian.
No-one's going to be getting any bonusses for wisely chosen civics in the short term:
So the current situation looks something like this:
Techwise its unremarkable (except the early CoL) and no-one we've met has got to alphabet (they've probably gone maths>construction or HR>feudalism etc).
The game's not been too wonder-ful so far. SH went early, Jules nabbed Gwall, we nabbed Glight, Cyrus got Oracle 950bc (late at any level) and SB nabbed the mids. No ToA as yet, no Hanging Gardens. Guess the missing leaders aren't industrious.
Here's another save: