lindsay40k
Emperor
Right now, Great People are born when a city accumulates 100GPP, then 200GPP, etc.
Is there a mod that instead makes each GPP cause a single turn 'roll' with 1% chance (then 0.5%, then 0.33%, etc) to pop a GP? If not, would such a rule be possible to code?
I've been musing over the effects this would have.
- There'd be no more 'wasted' GPP sitting in cities that will never overtake a GP farm to the next GP generation.
- There'd be no more 'dedicated' multiple GP farms with one city building all GE wonders, another building all GS wonders, etc. Wherever you build a wonder, it's going to have a chance of popping a GP every single turn.
- GP pollution could no longer be avoided; if you build the Parthenon in Osaka, you'll just have to accept that your Japan has an artistic tradition and may generate a genius sculptor, no matter how many Scientists work in Kyoto's GL.
- The above means the 'Oracle rush MC >Forge > GE > Pyramids' gambit would be nerfed. City A building Oracle and City B building a Forge will be no different to building both in the same city, in terms of chances of guaranteeing the first GP is a GE.
- Sushi would become more overpowered, as it'd support a lot of viable GPP. Meh, I prefer the more balanced Corporation mods anyway.
- If you absolutely need a certain GP (say, to found a Corporation, Religion, or to win a tech race), then instead of tinkering with a few cites to get, say, a GM farm to beat the GS farm in the race to next GP, you'd take an empire-wide focus on Merchants.
- The 'feel' of GP generation would be more organic and less 'spreadsheet'. (Some like to have a deterministic game, some like to feel like they're immersed in a world.)
- If you need to pop a GE, you can run an Engineer in every Forge and sack every Merchant and Scientist. And wait.
- Multiple GP's per turn are theoretically possible. Someone, somewhere, will pop ten in a city in one turn.
- OCC won't be affected much, but large empires will pop GP's more often.
Is there a mod that instead makes each GPP cause a single turn 'roll' with 1% chance (then 0.5%, then 0.33%, etc) to pop a GP? If not, would such a rule be possible to code?
I've been musing over the effects this would have.
- There'd be no more 'wasted' GPP sitting in cities that will never overtake a GP farm to the next GP generation.
- There'd be no more 'dedicated' multiple GP farms with one city building all GE wonders, another building all GS wonders, etc. Wherever you build a wonder, it's going to have a chance of popping a GP every single turn.
- GP pollution could no longer be avoided; if you build the Parthenon in Osaka, you'll just have to accept that your Japan has an artistic tradition and may generate a genius sculptor, no matter how many Scientists work in Kyoto's GL.
- The above means the 'Oracle rush MC >Forge > GE > Pyramids' gambit would be nerfed. City A building Oracle and City B building a Forge will be no different to building both in the same city, in terms of chances of guaranteeing the first GP is a GE.
- Sushi would become more overpowered, as it'd support a lot of viable GPP. Meh, I prefer the more balanced Corporation mods anyway.
- If you absolutely need a certain GP (say, to found a Corporation, Religion, or to win a tech race), then instead of tinkering with a few cites to get, say, a GM farm to beat the GS farm in the race to next GP, you'd take an empire-wide focus on Merchants.
- The 'feel' of GP generation would be more organic and less 'spreadsheet'. (Some like to have a deterministic game, some like to feel like they're immersed in a world.)
- If you need to pop a GE, you can run an Engineer in every Forge and sack every Merchant and Scientist. And wait.
- Multiple GP's per turn are theoretically possible. Someone, somewhere, will pop ten in a city in one turn.
- OCC won't be affected much, but large empires will pop GP's more often.