Roads are messed up

pokiehl

Deity
Joined
Mar 5, 2017
Messages
2,737
Unsure if this has been brought up, but roads aren't connecting wonders, districts, or improvements at all. I have a screenshot here. It has also been discussed in a Reddit post. Hopefully they fix this soon.

https://www.reddit.com/r/civ/comments/ar898c/bug_gathering_storm_seems_to_have_messed_up_the/

20190217095359_1.jpg
 
Its a graphic bug. The hex still has the road/railroad.
 
Heh, I was just going to post the same. It seems like the roads try to go to the different cities, even if no trade route is there. At some point it becomes a mess that can't handle all combinations. A pity, as it also breaks the nice railroad graphics, which become a jumbled mess instead of a straight line between two cities. For the next game they really need to detach rails from roads.

upload_2019-2-17_12-28-15.png
 
I’ve had major issues with the roads, too. These “ghost trails” get really ugly as the game goes on. I hope it is a simple fix.
 
Huh, I thought it was just railroads (which are really bad in district/wonder tiles, often just a short 'staple' of railroad at the hex boundaries.
 
No, road graphics are not working properly even before railroads come into the picture. As traders move along new routes, roads are created with disconnected routes. It’s oddthat this wasn’t caught during testing, because it has been rampant in my GS games.
 
It's probably been caught in testing, but was not prioritized for release. There is only so much time and money allocated for fixing issues, and since this is visual and doesn't impact play, the priority probably wasn't set too high.
 
Some more issues:

https://imgur.com/a/kQdaykq#KLIjV16

upload_2019-2-21_16-33-26.png


The main problem here is that in this case, for example, it seems there are no roads at all in the industrial district, while there is actually a railroad in there.
 
Last edited:
Top Bottom