slugwalk
Chieftain
I know I'm a little late (I just found this mod [I played a lot of vanilla civ]), but I'd like to weigh in on the discussions Maniac and Pfeffersack had about roads and within borders mobility.
I realize that this is Maniac's lead, but many people have worked on this (I'm not one of them) and so I figure something as important as mobility should get some discussion.
(BTW I'm interested in helping, but I haven't done any editing of Civ before, so I'd have to start with something easy. I'm interested if anyone has a suggestion.)
The way the game is now, it's very difficult to move troops around, especially before you get the dropship or magtube techs. Now, Maniac has said that he/she (I should follow that Aki-Zeta quote about meeting the alien the first time, and alternate between genders and non-gendered
) prefers that movement is slow. Pfeffersack prefers movement similar to vanilla civ with mobility increases with roads, etc. I personally strongly agree with Pfeffersack, especially with the way I have to respond to fungal threats so often (which I like, I just wish I could get to them).
So what do other people think?
I realize that this is Maniac's lead, but many people have worked on this (I'm not one of them) and so I figure something as important as mobility should get some discussion.
(BTW I'm interested in helping, but I haven't done any editing of Civ before, so I'd have to start with something easy. I'm interested if anyone has a suggestion.)
The way the game is now, it's very difficult to move troops around, especially before you get the dropship or magtube techs. Now, Maniac has said that he/she (I should follow that Aki-Zeta quote about meeting the alien the first time, and alternate between genders and non-gendered

So what do other people think?