Rogue the Game

I like Dwarf Fortress. I play mostly fortress mode though. Adventure mode needs work.

ADOM is pretty complete, though it is not perfectly stable. But it can be finished and core features seem to work. I only hate the uber creep problem.

Nethack I have dabbled with but I am put off by how incoherent it is. And the developement team really needs to axe many of the references to LotR. I want infinite inventory space too, weight can limit my junkload just fine. And dumb low limits for attributes. I could go on but I guess you get the point, I hate Nethack.

Omega I tried but could not figure out how not to die very early. Not much to say though some of it sounded pretty innovative.
 
When I finally got hold of a PC, I moved up to NetHack and eventually found my way to the newsgroup. Having finally reached my ultimate goal of ascending as a Tourist.

You have my respect :)

I never ascended with *any* class - always ended up doing something stupid in Gehennom.

I started out with the original Hack, and played through most versions of Nethack, until I found Angband and got hooked on that. Never got much below 2000 feet - I always get sloppy.
 
Sounds neat. You wouldn't happen to have your dissertation anywhere online, would you?

Just had a look at the university site and it does appear to be there, but requiring a password. I may still have a copy of it on CD somewhere, but it was 3 PCs ago so not sure how likely it is to be found.

It was also somewhat "fussy" about its environment. It needed Cygwin to run in so that I could intercept the stream to "read" the screen.

You have my respect :)

I never ascended with *any* class - always ended up doing something stupid in Gehennom.

I started out with the original Hack, and played through most versions of Nethack, until I found Angband and got hooked on that. Never got much below 2000 feet - I always get sloppy.

The Tourist is actually the only one I ever have ascended ironically. I've had a Ranger that should have (choked on something stupid on the way back up), and numerous Valkyries in the planes - but the Tourist was the only ascendee.
 
If we're getting in some roguelike love, I'd like to recommend:

DoomRL (it's Doom, in ASCII!) as an interesting, more casual take - possibly a reasonable introduction to RLs. Includes the original music and sound, which is brilliantly nostalgic.
Incursion: Hall of the Goblin King (it's D&D, in ASCII!) - amazingly detailed implementation of D&D rules in an RL - currently a framework for a much larger game to come, but essentially a complete (short) RL on its own.
Most of all, Crawl Stone Soup. Strips out all the unnecessary crud (Ancient Domains of Wipe (F)acery, I'm looking at you!) from RLs and becomes streamlined and awesome as a result - challenging but beatable. And playing online on http://crawl.akrasiac.org/ is fantastic. The IRC channel is great for getting advice and help too.

Oh, and if you like ADoM, keep an eye on JADE - what he's trying to do is potentially incredible; I'm just a little worried about bloating :)
 
If we're getting in some roguelike love, I'd like to recommend:

DoomRL (it's Doom, in ASCII!) as an interesting, more casual take - possibly a reasonable introduction to RLs. Includes the original music and sound, which is brilliantly nostalgic.

Aye - and AliensRL by the same author is equally good (based roughly on the second film, crossed with the Doom storyline). I just wish he'd finish up work on the engine and release it :D
 
Vehem, are you aware of Kent Paul Dolan's conjecture:

I have devised a New And Improved Version of the Turing
Test, with but a single flaw: create an upgrade of autorogue
that plays the current NetHack release with a success rate
to match or exceed Marvin's. The only flaw being that
NetHack meets the criteria for The Halting Problem, and so
this might lead to a Turing Test that never produces an
answer, just keeps playing NetHack.​
 
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