Copper Golem
Goblin
- Joined
- Sep 27, 2007
- Messages
- 105
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UPDATE: forget to turn off debug messages, fixed downloads.
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UPDATE: forget to turn off debug messages, fixed downloads.
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nice!
I will try it when I find some time
Yeah, I definitely know, what are speaking about. Roguelike games passes many stages of development, such as:This looks nice (from the gameplay point of view), at least like a base for a bigger game . Now it's more like a test run of the engine and gameplay, because there's not a lot to do (you know what I mean).
Well, good pixel art artist working on FFHtR. Without of him it would be hundred times uglier than now, but pixel art take lot of time, and it understandable, that it is nearly impossible for one person to fulfill all pxel art needs of FFHtR at reasonable time.The things you need the most:
1) More consistent graphics, it looks like a lot of sprites come from different places, and they look weird when the game makes them smaller. You could find a proficient spriter for this, I am sure many people would like to help.
P.S. DF dwarves looked strange for me here, definitely .
There aren’t enough objects for normal climate, right now, but with development of the game, snow will melt (contribution for vanilla FFH).P.P.S. Sprites need a dark outline if you plan to have so much snow, just an advice which I use all the time in most of my spriting endavours .
Oh yes. I got disturbing feelings, that using computer spellcheckers for years significantly hit my grammar, as foreign, as native languages. I am fixing it, yes, by myself and from feedbacks, but FFHtR has crippled grammar.2) A spellchecker. A lot of errors here and there, in most basic words. It's not the most important thing, but it would be nice to fix.
It is hard to make something good without of help of other people feedback and most important – ideas, so, thank you very match for your help with development!All in all, it looks good. Good luck to you!
That's grand, maybe we could arrange some kind of "beer meetup" to discuss the matters .
Can't say for sure, but 32x32 or bigger works well. Smaller sprites (taken from DF) looks ugly in FFHtR (sceletons, zombie etc )About sprites: how big should they be for a 1280x1024 window? I can help with some of the missing ones.
There is dark outlines, but I am using black as color key, maybe should change to alpha channel. hmm...And the dark outlines is a good idea for any background, they make the creatures to look much clearer.
Well. All sprites in FFHtR can be divided on two parts, temporary sprites, found in the internet (that character sprite) and finished art for the game (terrain).The terrain looks great, but is it me, or the main character sprite is strangely distorted? Or just zoomed?
Yep, no problem!And yeah, I like Guinness and I should finish my documents for a science grand this week so probably the next week.
I meant that this sprite looks different in the sprite sheet, do you scale the tiles?
When game stays at alpha stage, It is hard to capture somebody to the development team. For example I say: Hello, I need pixelartist for FFHtR, it is crippled alpha stage, but hey, can you spent good portion of you free time and make art for this?
Result is a little bit predictable.
Right! We didn't realize it yet, of course. It needs lot of work, until 0.0.6 can be shown to people, but yes, It looks different: