Role Play Challenge: Churchill, the English Bulldog

Arrrrgggghhhh, See what happens when you read 1/2 a post? Newcastle needs to be 1S of where it is in order to use the fish from mocha statues once the little island gets to pop15. Now newcastle has no food. If you chain irrigate after C.S. then you can't woerkshop the plains. It is doomed to be a weak small city until Sids. Honestly reload and resettle. Just do everything else the same so it doesn't affect AP or anything else. but that one tile misplacement makes newcastle a drain on the economy that contributes very very little. i t just sits there driving up your # of cities cost.

Newcastle has a coastal fish resource to itself, that's 6 food and 3 commerce with a lighthouse. Some workshops and it's fine. I think there may be a minable hill also but don't remember!
 
Not only will you be making a friend, you will also be making money by spreading your religion. You really need to add it to the top of your list and just get it out of the way.

YEs a well spread shrine! Plus with teh English UB we should be set financially.
 
Regarding the Colossus/GLH debate, as mentioned they are very complimentary.

The colossus will eventually go obsolete with Astronomy, an essential tech here to defend our shores (and cover for a currently inept army) however, the extra trade route yield from the GLH will basically cover the colosus losses. But some other issues on this point

1) THe AIs like mercantilism which can really screw this idea up. CHarlemagne is tech behind so unlikely to get banking fast, but Asoka is pretty far along and Gilgamesh is doing well. Al is behind a bit and I'll just assume Issabella and Louis don't want to talk with us.

2) Astronomy not only opens up trade routes, but trades for gold (providing we have anything to trade, want some crabs Issabella?).

3) Atronomy from liberalism gives us a BIG head start on Physics and airships which is VERY big to defend our shores. 4 airships in each coastla citiy and frigates aplenty will make Louis and Isabella think twice about launching a sneaky invasion.

4) Corporation is the killer as we lose a net 1 coastal trade route (gain landlocked trade route though) so I think we get this after medicine (providing we get a Great Merchant, unlikely to beat Asoka to economics). This will delay assembly line but I think churchill redcoats can defend well even against invading infantry.
 
This comment is a bit late, but I think I missed how wipping city walls gives you 100+ gold?
 
This comment is a bit late, but I think I missed how wipping city walls gives you 100+ gold?

Checkout Vale's explanation of Hammer Overflow.

From that we can see that it is an amazingly powerful way to turn 1 whipped pop into upto (90 - 50) x 3 = 120 gold if we are Protective and have Stone on Marathon speed, all of which apply to madscientist's game here. If he chopped a forest as well, that would give another 270 gold :eek:
 
It looks to me like you need to hamstring Asoka before he gets too powerful. This could be done in one of two ways, either diplomatically getting Izzy to DoW on Asoka and watching a Hindu-Buddhist blood bath, while you and your -hopefully by now- confusian brother Chuck sit back and watch, OR a surgical strike at Asoka using your big navy and redcoats in which you burn a few big Indian cities to the ground make Asoka sue for peace and give some of those techs. Then return to the home island with heavily XPed uber-redcoats ready to defend the island and a new even playing field that you created.
 
Checkout Vale's explanation of Hammer Overflow.

From that we can see that it is an amazingly powerful way to turn 1 whipped pop into upto (90 - 50) x 3 = 120 gold if we are Protective and have Stone on Marathon speed, all of which apply to madscientist's game here. If he chopped a forest as well, that would give another 270 gold :eek:

actually its 3x Slavery of 30 +Production in the Wall already+ 3 x Production that turn, including chops-100= gold

So on normal speed with the whip no chop and 5 base production

90 +45 in the wall+15-100 = 50

Scale up for higher speeds
 
Played the next segment but too late to post it. Suffice to say, it is rather dull with trades/techs.

We DO have astronomy but it had to be teched normally as Asoka beat us to the liberalism race. Asoka is top dog in tech but pleased, LIke I said, dull now but perhaps some interesting things will pop up.
 
actually its 3x Slavery of 30 +Production in the Wall already+ 3 x Production that turn, including chops-100= gold

So on normal speed with the whip no chop and 5 base production

90 +45 in the wall+15-100 = 50

Scale up for higher speeds

I know, pedant :p
 
Churchill, the English Bulldog: Part IV

Sorry for the delay on the report.

Let's see, techpath: Education/Philosophy/Guilds (start)/Banking/(access to UB)/Astronomy/start gunpowder.

As I said yesterday we missed liberalism to Asoka. Still we are closing a little in tech as I can trade with some other Ais and we have a pretty solid economy.

We made alot of trades this segment

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Then we get a fortuitous GP

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Those are fairly rare this early, we store him away anticipating one og the production corps!

We then finish the UoS

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For some extra beakers and little more edge over Asoka.

Yet more trades with Al

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Not a bad guy this Greek. Perhaps we may put him on the friends list afterall.

While I prefer not to help Asoka, this trade was pretty valuable.

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After teching through Banking and then astronomy I thought it beneficial to post this

Finances Pre Astronomy, with the Colossus

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And Post-Astronomy/Colossus

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OK, an overall increase in beakers and gold. Once we get to economics and the extra trade route plus custome houses we should be fine. Stock Exchanges too!

A final trade

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And the tech situation

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OK, We have several longbow CG III in each coastal cities, some crossbows, and will add some muskets. We should be fine.

Next is Gunpowder/chemistry and start dominating the seas!!!!! Perhaps military science for Grenaders. CG III Grenaders can be upgraded to CG machines guns, and several in each coastal city will make Englan inpenetrable to seige units. I smell a Luois/Isabella naval invasion coming and we want to be ready!!!

After that I say PP/RP/rifling for redcoats. The time to look into the sciences!

Finally, I am looking to try and pop a GM as that gives us Sid's, perhaps a Late game cutlure victory as beating Asoka to space or in a UN vote could be tricky!
 
Nice job, Madscientist.

Any idea how Asoka managed to get such an early lead on technology? I thought he was isolated as well?

And that also brings another question-how are Charlemagne and Gilgamesh so backward? Did they start on an island together and warred?

Vertical Growth. Food if king. Run your cursor around The indian island and look at the cities visible. They are big. Size affects trade income as well as allows him to work more tiles. He also has 2 shrines. The religious screen list taoism as an unknown but the wonder screen shows the Dao Mio in Bombay. The victory screen shows India as having 25% of the world population. Mad has about half of that. He also shares and island with gilgamesh which means until he adopted mercantilism his trade routes were foreign thus worth more. He also has 11 cities to mads 9. foreign trade routes are usually twice as much as domestic. So with currency and a much larger population he was making about the same as mad was. Plus he could trade earlier. With Giggles.
If you look at his map you will notice he has 2food per water tile. That means light houses. I see a lot of plains tiles so he is probably relying heavily on the sea to maintain those cities. Privateers can starve him down quickly. It will also send him into emergency caravel mode. Buying you time to build some redcoats. Historically India was an English colony...hint hint hint. But you need to choke him down.

Grrrrrr I am not EVEN the remotest bit happy about what you have done with that little island with all that potential. Mocha statues definately should have gone there. FIFTEEN hammers per turn. Hastings ahs to sacrifice working the land tiles in order to work the 8 ocean/sea tiles. Mocha on the island would leave Hastings to work the land as well. Then you would have two nice production cities as well. As it stands now you need to work shop the plains for the little island. it has a whopping 3 hammers now.
Also You have room for 2 more nicish coastal cities as well as a decent city in the heart of your empire. Get those privateers going.
Civics, if you're not running Caste for a lot of scientists then get out of Representation and into monarchy for the vertical growth. And you can use the whip more with troops keeping them happy.
Oh, i am so upset about the island city and where you put that city to the North. I really wish you had read my whole post. Both those cities could have been nice production cities...You have doomed them. Doomed i say DOOOOOOOOOMED.
And assign all your EP's to Asoka. Maybe you can steal a little. Or poison his wells. That with privateers choking his food will shrivel him up faster than cold water on a porn star.
 
After you're done building a spy in London, may i suggest an obervatory, courthouse and a castle. Perhaps whipping the castle? With the settled spy a castle would be nice. then perhaps running a spy specialist as well. Really gather some EP vs Asoka. If a Great spy pops up that would be super as well. Infiltrate him with asoka and catch up lickety split. Right now, you're running an engineer when you already have one in reserve.
I think Asoksa might be headed towards a culture victory. or atleast making a lame attempt. His 4th city has a nice chunk of culture but according to the top 5 cities screen it has no wonders. He is also running free speech but I don't see a lot of towns on the part of his empire you can see.
 
Played the next segment which I will post in the morning.

We basically are still trailing Asoka, have seen Asoka beat off Al and Gilgamesh DoWs, and then vassal Gilg!!!!!

We have few, or more likely no friends although Charlemagne may be considered a frined. The Engish are on their own!

We did get DoWed by Issy and then Al. Superior promoted English army beat off a nasty Spanish assault. The English naval sunk MANY Greek/Spanish ships, English Pirates rule the waves!!!!

Now, how the Bulldog manages to win is another thing!

@ CIVcorpse, man let that island go!!! All seams to be in hand on our southern shores.

Me thinks we may alter that rule about English army going off-shore. At least at the modern era. I forsee a massive English navy on the horizon with three promoted land and naval units coming out of the cities.
 
Churchill, The English Bulldog: Part V

OK, we rolled along in this game, you know the fast summary from my earlier post.

Techpath went: Chemistry/Military Science (and boy were grenader's worth it)/PP/RP/rifling/construction/start democracy

Things worked out well with GP's as we popped 2 GMs, the first here

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Which we saved for Sid's Corp. The second we sent to Indian lands for a 4900 gold trade mission!

After teching chemistry we spammed three groups of three privateers.

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And sent them to certain spots. THe idea is that one can defend while any other heals. Worked very well as ALOT of AI naval vessels ended up in Davy Jones' locker at the cost of ONE privateer. Very good investment. OH, we also got 3 GGs this, 2 settled in York (Which ar egetting us 3 free promotion redcoats at the save) and one in London anticipating 3 promotion naval units with a drydocks. Gotta love charismatic!

One question I will ask now since I'll forget at the end of the segment, DO we want Military tradition???? We have NO horse and thus no cavalry, however, we need it to build West Point or the Hermitage.

We made a decent trade with Gilgamesh avoiding sending ANY techs to Asoka.

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Thenwhat appears to be a fortunate event, Al DoWs on Asoka.

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Later Gilgamesh joins in. TO answer an earlier question, Asoka seuceesfully boxed Glig in on their shared continent, cornering Gilg into just three cities!

Nevertheless, Gilgamesh did prove his worth

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Gilg also DoWed on Asoka which simply ended up in his capitulation.

What turned into a rather dull game all of a sudden turned very interesting here.

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We also changed civics from the economics trade

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And Issabella landed two stacks onto that same hill, both beaten back with grenaders. In fact we would have lost that city if we avoided grenaders.

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Our navy was a bit stretched, Issy took out most of the western units so we had to spamm out ned SoL and Frigates!

Here you can see the military situation

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Louis never attacked us which surprised us. Perhaps he is still producing a larger stack to try and attack the English Bulldog!

What we did do is moved ALL our privateers to Spanish lands and just crippled the Spanish armada.

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No large stacks, just groups of three privateers sinking ALOT of Nina, Pinta, and Santa Marias and a few renegade Galleons.

Once teched rifling we used alot of that 4900 gold trade route mission to upgrade those CG III longbows to redcoats resulting in

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An increase in power numbers

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Not completely earth shattering, but in the right direction.

Now here we made this trade (Asoka already self teched rifling)

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Hoping he could now withstand Asoka for a bit, next turn he lost a city and capitulated!

Now Isabella was willing to talk, but Churchill was not. We kept attacking with naval units and sent frigates off to blockade Spanish port, choking her cities. I guess she figured she needed help because.

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So much for Greek friends. Still Charlemagne is one friend, so we are not alone.

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And we are definitely moving up in power

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Understand, in defensive battles you do not need as much military, so this is sufficient to repel attacks. Of course I will feel ALOT better once I can upgrade our CG III, drill II grenaders to machine guns!

We finally declared peace with Al and Issabella and workign towards democracy to eliminate emancipation unhappiness.

Our techs

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OK, we alomost have democracy which I hope to trade to Gilg for SM. That leaves Asoka with Corporation ahead of us as DR and MT are deadend useless techs to us. Communism too. He has no chemistry, thus no military Science giving us first crack at Biology and medicine. We also have an open path to SP/steel/RR. SO techs are not as bad, as long as we get that big trade with Gilgamesh.

Now referring to RPC rules, there are no restrictions on declaring war so I am planning on leveling Spanish and Greek cities. NO, we do not want colonies but plan to eliminate threats. CHurchill is loyal to friends and unforgiving to enemies.

Friends: Charlemagne (although Charles is still under some scrutiny)

Hated Enemies: Isabella, Al, Louis (OK he's Furious with us and he is French!)

Undecided: Asoka and Gilgamesh. RPC rules state we can attack Asoka if he goes for a Culture win so to avoid issues later I plan to keep him as "Cautious".

Now, in addition to teching and building up our navy, I plan to antagonize and insult Isabella and Al, baiting them into attacking. The English is feeling a bit fisty and begins to ark some orders. Yes, I forsee the entire Greek/Spanish lands eventually blockaded with English destroyers!!!!
 
:(( you forgot the save. Did Asoka have astronomy before you could blockade his ports? And MT is a dead end tech but definately not worthless. Westpoint in York means 13exp units 3from rax+4fromwp+4fromGG+2from theo. That is 4 promotion units. For defenders I would suggest CG3 drill1 and hold the other one or two promotions until you see what the enemy lands with. If they assault with grenadiers again, Pinch would be a good choice.
 
:(( you forgot the save. Did Asoka have astronomy before you could blockade his ports? And MT is a dead end tech but definately not worthless. Westpoint in York means 13exp units 3from rax+4fromwp+4fromGG+2from theo. That is 4 promotion units. For defenders I would suggest CG3 drill1 and hold the other one or two promotions until you see what the enemy lands with. If they assault with grenadiers again, Pinch would be a good choice.

I did try to attach it but that feature was not working this morning. I'll attach it when I get home, before I start the next segment.

IF they attack me again, hell what can I do to egg them on to attacking me. This is the English Bulldog, bring it on. As I understand I get NO war Weariness if I fight defensive wars without losing cities. What about Naval warfare???
 
Very nice work Mad, getting to be an intersting RPC. Lovely historical warfare with english privateers ravaging the Spanish Main! Those 3 promo destroyers should pay major dividends from being charasmatic since as soon as they can get blitz, all sailing fleets no matter how large will just make lovely artificial reefs. I would agree with Civ Corpse that Mil Trad should be gotten at some point to get all those lovely 4 promo units, they will be a massive help for any invasions you have up your sleave. It shouldn't be a priority though, getting the scientific method techs and steel/RR should priority numero uno, especially to get mining inc and sids.
 
I did try to attach it but that feature was not working this morning. I'll attach it when I get home, before I start the next segment.

IF they attack me again, hell what can I do to egg them on to attacking me. This is the English Bulldog, bring it on. As I understand I get NO war Weariness if I fight defensive wars without losing cities. What about Naval warfare???

Check the screens to see if you have any accumulated WW already from any losses at sea. If you do, then it serves you right. It is your penance for ruining my beautiful Mocha Island.
 
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