Role Play Challenge: HC's 3CCC

9 specialists at size 14, if I get my math right. Man, Cuzco is nuts :crazyeye:.
In the "wheat city" I had 19 specialists at size 17 :-) (while working 18 tiles, of course). I did not chop a single forest or jungle there, except for the plantation tiles.
 
Regarding corps and GPs.

1) I actually popped a GM from economics which I foolishly settled before I remembered Sid's. Stupid I know.
2) Corporation can be teched in 38 turns with 100% culture. I can likely cut that in have by running maybe 20-30% science.
3) The Khmer capital was built for the NP, so I feel bad not utilizing it. Sure it may take longer, but setting up a nice NP monster artist, it seams silly not to utilize it.
4) Ragnar: yes I do not trust him and DPs go only so far.
5) US: Representation is the heart of our science output, so switching out is not advantageous to us. HC has many talents, but Sipritual he is not so swappign civics is not much of an issue except during a GA.

SO my thinking is this. Sure we can finish this game by ramping up the culture slider, but let's use it as a way to utilize more aspects for culture. SO I say we tech towards SM/Biology/Medicine after corporation. At that point we cna decide to explore the military tract of SP/RR/COmb/AL.
 
SO my thinking is this. Sure we can finish this game by ramping up the culture slider, but let's use it as a way to utilize more aspects for culture. SO I say we tech towards SM/Biology/Medicine after corporation. At that point we cna decide to explore the military tract of SP/RR/COmb/AL.

Don't go SM->Medicine unless you will have a GMerchant (changing all the Artists in Cuzco to Merchants might do that at..least for the next GP)

But if you are going to go Biology, then the Balance tips in favor of Farms over Towns (Farm = Artist = 6 Culture + 4 Research; Town = 8 Commerce.. but you have no Emancipation)

Which means the Slider is pretty Irrelevant

So in that case go

Democracy (SoLib.)
Corp (Free Market is probably better value than a single Specialist as long as diplomacy stays good)
Medicine (Sid's, National Park)
Combustion (For Defensive Fleet+Machine Guns, and in case you get a GE for CC)
Mass Media (for the Culture Wonders/Jewelers... you are Industrious, and that would stop a AP win possibility.)
 
I am think SM/Biology for the NP national wonder in the Khmerian capital. Right now we have at least 10 forrests, which means about 10 free artist specialists there. I agree we do not tehc medicine until we actually have the GM though.

Here's a question regarding SM. We cannot build monestaries, but what about the ones currently built?

Right now each monestary get's us

2 culture
10% science
5 culture from the Sistem Chapel
2 hammers from the AP religion
Ability to build a missionary

Which are eliminated by teching SM?
 
@ madscientist: i thought it was just the science and the ability to build monasteries, not sure about the hammers and culture from sistine, i'd hope they would stay until the wonders expire.

@krikkitone: i doubt there will be an AP win as every civ needs the religion and toku never opens borders and ragnar is unlikely to, i also don't think SoL is worth the hammers as you could just build culture instead and that should be worth more than 3 specialists

so i think you can probably get away with going 100% culture, maybe station a few ships near ragnar to see if he sets off with a fleet towards you and then you have more time to prepare
 
I've yet to spawn off a colony - why did Wang Kong do it? Do non-mainland city upkeep costs not consider distance? It is pretty ridiculous that his colonized cities are only a few tiles away from mainland Korea and he still saw it as the appropriate thing to do.
 
wang has certainly been very odd in this game. A DoW on me at friendly, makeing all those trades, and spinning off a colony so near to his homeland.
 
Game finished, post upcoming.

Yes, monestaries keep the standard +2 culture. They do not keep the AP hammer bonus or the extra +5 culture from the Sisten CHapel wonder with SM.
 
Huayna Capa's 3 Culture City Challenge: Finale

Got our Cultural Victory will little trouble. Did some diplomacy things and got the NP up with Sid'd for some nice demonstration.

First thing, is the next GP was

HCE0000.jpg


Lucked out. SO techpath went Corp/chem/SM/Bio/Medicine. We upped the slider to 100% and was still able to tech off Stell because of the stronge representation game!

We then decided we needed to keep our biggest threat "occupied"

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The AP came up to declare war on Ragnar which we voted no and it did not pass.

This segment our biggest trading partner was Isabella, and are we ever happy we got Buddhism in our cities.

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The AP rolled out again

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This time we actually voted for Charlemagne instead of ourselves for the +2 Diplo modifier. Yes, I am a terrible suck up!

We hear the blaring horns to find Wang DoWed on Ragnar. Nice

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We continue to keep supplementing Charles's research

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As this keeps our Sugar Daddy up to date techwise.

We finally build the NP in the Khmer city and here's a look

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Lot's of free artists there!!!

Finally another AP vote which we say yes to.

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We sent off one Frigate to terrorize Ragner. It actually sunk 1 Galleon and 2 Viking Frigates. What a Navy, my Allies wer emost impressed.

And just another screenshot of the Viking dogpile!!

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OK, enough Ragnar stuff, to culture

Oh wait. A random event got peace between Ragnar and Charlemagne, can't have that.

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Much better.

Now, about that GM and teching medicine

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Nice bonus, getting extra food for artist specialists AND extra food to run more. we also mad enumerous trade for seafood, actually trading our lone happiness resources for some as we upped the slider to 100%.

we made a fe wmore trade with Isabella just for the hell of it and to pump up her score scaring any potential attacks from Ragnar. Seamed to work because he DoWed on Wang late in the game.

Once I got to the point of clicking the red button I took shots of the three cities.

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An interesting note is that we were still doign exceedingly well in tech, surpassing most and only 1 or 2 behind the tech leader (Isabella).

The final Diplomatic view shows the triangle DP. What a team of Zealots!

Just before the last turn, we got the AP vote again and we elected ourselfs head of the AP.

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Just for the Hell of It.

And finally Victory, with the last GA wandering arround, in search for an interested party to hear his pretty song!!!

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The Powergraph numbers show just how Important good diplomacy is.

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And final self Apllauding from HC

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Hope everyone enjoyed the 3 city culture game. Not much of a RPC story line here, more of one of those exercises in "Can it be Done".

Recap to follow!

I have posted the save 1 turn before the last city clicked off in case anyone wants to see the movie.
 
Game Recap:

RPC Rules: Culture Victory in 1800AD

A culture challenge with three cities! Yes possible to do. And surprisingly very easy. Sure we lost OXford/IW but who cares, we got enough science to keep ahead in tech and trade to parity even at teh end when out slider went to 100% culture.

Why we won.

1) We played as the best leader in the game. Overpowered, you bet.

2) Mad Scientist's display of superior diplomatic skills :D

3) Quechua rush of Sury very early (death by 2500BC) to use it as the second culture city.

4) Using Quechuas as the lone defensive unit until 500AD :eek:

5) But let's be honest, the real turning point was that random event that brought Buddhism to our three cities and cemented a stronge diplomatic bond with Charlemagne and Isabella.

Gotta say this was one of the easier RPCs I have played yet. HC is just an absolute monster to play as!!!

After all these peaceful games, Charlemagne/Joao/Brennus/HC I am ready for some action. Prepare for : Julius Caesar of Rome, All or Nothing. A Standard sized Pangea map with 18 civs (debate on AIs can be found in my summary link) where JC MUST vassal all the world. No eliminating AIs (unless another AI does it) which means JC cannot nuetralize anyone until Fuedalism!! Domination is turned OFF as a victory option! Grab a seat and some popcorn, the Romans are going to war!!!
 
5) US: Representation is the heart of our science output, so switching out is not advantageous to us. HC has many talents, but Sipritual he is not so swappign civics is not much of an issue except during a GA.
If you happen to get a not-so-useful Great Person (Spy or Scientist), then burn them for a Golden Age. On turn 1 of the GA, switch into US + Free Market. Run 100% gold for the length of the GA, build wealth -- just maximize gold whereever possible. During the GA, rush-build any expensive missing culture infrastructure. Then switch back into your final civics before the GA ends.

Nothing special about this tactic, but before you "mindlessly" settle another GP that you don't need, consider it ;-).

In any case, try to generate a Great Merchant for Sid's Sushi because it pays off nicely on this map (and it's fun to have ;-).

Edit: Yeah, right, you've won already. Enjoy my completely redundant advice anyway ;-).
 
As always, a good, interesting and entertaining read. One thought, since you go to the effort of showing us the City view, in the Buildings panel could you scroll it down to reveal the Wonders you may have in that city instead of showing the Library, Granary, etc. Just a thought for future reports. Looking forward to JC, Hail Caesar!
 
As always, a good, interesting and entertaining read. One thought, since you go to the effort of showing us the City view, in the Buildings panel could you scroll it down to reveal the Wonders you may have in that city instead of showing the Library, Granary, etc. Just a thought for future reports. Looking forward to JC, Hail Caesar!

Good point, I'll pay more attention to that!
 
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