Discussion in 'Civ4 - Strategy & Tips' started by madscientist, Apr 25, 2008.
Did you grab Islam?
I vote for a switch to Buddhism.
I also vote for a switch to pacifism because you can get a lot of GAs
Sistine+Cultural means state religion, Buddhism it is (plus Wang's not a fanatic)
Pacifism probably is good too.
Mad has mentioned that it happened to all three cities at once (one of which was the holy city of Confucianism, even). This must be due to a random event -- it can't have been the Holy Crusade event, since the Buddhist holy city did not change hands (Charles had it all the time). So there must be another random event that allows you to "convert X cities to <state religion>", which obviously triggered for one of the Buddhists.
Anyway, it was a very lucky incident, as it would have been rather unlikely to receive a third religion without it. Divine Right is within reach for three religions which really is more that you can ask for on this map. I've actually (almost) completed the challenge with only one religion, it's not such a big problem really.
Pacifism should come ASAP.
Buddhism seems to be the obvious choice, since both of the zealots are Buddhists and Wang is actually easy to please (and already "friendly", so going heathen won't destroy your good relations). If you can get Wang into Free Religion (trade him Liberalism when you see fit), you might even get a defensive pact with him at some point.
Probably this one :
Credits to ori as usual
Ah yes, that makes a lot more sense.
Update coming up. One of the wildest diplomatic games I have had in a while. For being a simple game that I thought would be rather dull and boring it's certainly turned into one exciting game!
Huayna Capa's 3 Culture City Challenge: PArt IV
I told you excitement and boy do we have excitement!!!!! And rather ironic twists in the game.
I started off by following the majority advice on adopting Buddhism, for diplomatic relation with 2 AIs while trying to hold onto good relation with Wang via favorite civic Caste which we have no plans to revolt out of.
Here is the glance screen.
Notice we are best relation with Wang!!!
Techpath this segment went DR/Compass/Economics/Gunpowder/Military tradition/Replacable Part/Rifling
Notice a pattern there!!!!
Soon we got this
OK, three religions, three cathedrals. At the save I have one built in Tiwanka and also the hermitage there.
We made a decent rade with Wang
We don't care about those wonders, I'll take the techs.
And in Cuzco we finished
Very nice, freee GA. We NOW changed civics
Notice how great Cuzco is doing during the GA. 2 food/2 hammers/5 commerce per ocean tile. Man, what a seaport!!!
In fact, it was so good that the word about it spread to Korea.
And the Bastard stayed pleased with us all segment!!!!
But I think here is the key reason for the DoW.
and 2 galleons off the coast with probable small invasion force. Charles had enough on his hands (ends up he was at war with Hammarabi who vassaled to him), So I visited teh local religious fanatic.
Peaceful music for war, that's our Isabella!
With the Map we can locate Charles and look here
Looks like Charles is putting the smackdown on the old Babylonian!!!
Anyway, back to our tiny corner of the world.
Unfortunately, wang resettled it fast again, but not until after we made peace at the cost of 250 gold from me!!!
We then traded this deadend tech for another useful tech.
Why the Ais love DR is beyond me, but the few times I tech it I always get alot in return.
Ah, I shoudl also mention that there was 1 important wonder we greatly delayed that we actually built during the Golden Age
Now that is impressive building the AP in 1295 AD!
Also another interesting turn of events ocurred, as Wang spun off a colony.
Of course he's right next to us. OK, we have a war-monger nutcase who we cannot talk to right next to us. Damn lucky Wang has him on a short leash, who by the way has opened borders with us!
The vote of the AP went against us, but I am not too concerned, at the moment!
But the best is yet to come
To be continued.....
Huayna Capac's 3 Culture City Challenge: PArt D continued
So it ends up I have a great tech trading partner
Yes, 2 turns before Ragnar demanded 1500 gold which we refused. So I decided to try this to keep him "occupied"
And while we are desperately teching Military tradition, we decide to keep Ragnar just a little more "occupied"
And right after Hammarabi vassaled to Charles, we decide to keep Ragnar even more "Occupied"
Noone except the useless Tokugawa ever asked me to join. I stayed out of it.
You gotta love what a little Diplomacy can do!!!
We then unloaded this trade in the hopes of getting rifling faster and maybe getting Wang to adopt FR (he didn't).
Finally Charles is the first leader to declare peace with Ragnar, at which time we asked him to become our official sugar Daddy!
Soon, Issy declared peace and we expanded the DP to her also.
Very unlikely Charles and Issy go at it, and I am guessing Wang is smart enough to leave us alone.
One more trade with Wang (this is the guy who DoWed on us earlier???)
Yeah, I gave m=him military tradition, but we does not have gunpowder yet!.
Once we teched rifling, I saved.
A view of the world shows the proximity of the Vikings
Techwise, we are still the top dog and no way we trade off GP and RP for SM now.
At the glance screen
Ragnar is still an issue here. Gotta be careful.
And the all important victory condition.
OK, here is the status
Do we stay at 100% cutlure the rest of the way, or do we tech chemistry/steam power/steel/railroad/combustion/SM/biology. Corporation will take 38 turns at 100% culture. We have 10 turns before the next GP from Cuzco, if a GArtist we bomb Yaso and if another GP we start another Golden Age. We can also build 2 more catherdrals in Tiwaka.
Right now to get legondary status we need
167 turns in Cuzco
385 in Taso
267 in Tiw
times with be shortened for the latter 2 because of GAs and catherdrals.
So what is the vote this time, 100% culture now or 100% beakers for a while longer?
That dow from Wang was really odd. I replayed your last save and it happened to me whether I stayed without a religion or i stayed atheist and kept wang at friendly. When I loaded it he already had enough on his hands.
I really have no idea why he attacked. He doesn't attack at pleased or friendly. So I guess he decided to attack you centuries ago while he was still cautious?
Also you didn't need to bribe isabella to attack him. I played it out and he never even did anything, didn't pillage sea food, never sent any troops anywhere near my cities. After 10 turns we just made peace.
Anyway, you have rifles, you have defensive pacts. Just turn up the culture, get those great artists going, built culture, and enter enter enter your way to victory.
BB, after the second segment I was concerned with wang as he had that "We HAve Enough..." reply. The only possible reason is that at 400AD we still had Quechuas defending ourselves and we looked like a very tempting target, so Wang kept building up. I considered riding out the war for 10 turns, but wanted a good reason to get even more on Issabella's good side. A War from Wang can be joked off, a war from Isabella is a different thing!
Do you have an extra G (Engineer or Merchant) if so go for Corp + Combustion or Corp + Medicine for the culture Corps... otherwise just go 100% Culture [spam Cottages in the lower areas... those give 7 culture per tile better than even Biology Artists... and pre bio your farms give 3 culture... quickly matched by your Financial Cottages] In Cuzco you can run Specialists to pop super specialists
Keep specialists in the your highest area (to provide Science +Gold)
Target Corporations +Free Market (for the extra Trade route Income)
and trade some happy resources for Health
So I'd wait and see what the next GPerson is, if it is an Engineer or a Merchant, then tech rush for the appropriate Corporation, if not then push full Culture.
well, this was my first ever cultural victory. I won with a score of 161K on turn 295 (nromal speed) which was 1865 i think. I only switched to artist specialist after universities. Built a bumch of wonders, missed less than 5 i think. Im not the best at cultural strategies, but this was my highest score ever.
One thing is for sure, no take II will be needed for this RPC.
Interesting as usual Mad Scientist, waiting for the next one.
BTW, if you could fix the first RPC where the starting save link is broken it would be great
You teched really far beyond the Liberalism & Nationalism cutoff -- how far away are the next few big culture techs? Since you've gone so far, it might be worth going a little further.
Not worth it to go further. Sid's is the earliest next one at medicine. Then Combustion for Creative Constructions and Mass Media for civ jewelers. I mean he can continue to slowly tech towards them using the science from the rep artists, but i think he should go for 100% culture now, and then build culture after he finishes building all the culture buildings.
Actually I would suggest to tech to Biology to build a National Park, but in your case maybe not, because the Park would be in a city (Khmer capital) which is strong on commerce already and will be ahead on Culture anyway. So if you get your Artists from another place then the Park won't actually do much for you.
So if these my assumptions are correct (I haven't looked at the save), then just go 100% culture now and ride home. In my own game actually teching Biology and creating the Park did make a huge difference. You, on the other hand, have three religions while I only had one. It all comes down to the actual numbers in your game. If you have a city that is lagging far behind and a suitable place for a Park (more than a couple of forests), then teching to Biology might be worth it.
One word on Ragnar though: he was the reason I lost my shadow game. He ganked the capital 10 turns before I would have won. I think the AI actually reacted to my imminent victory and did a killer move on purpose. Defensive Pacts won't help you in that case, unless you can hold out for really long on your own.
You have rifles, though, so if you keep like 10 or so in each city I think Ragnar won't be able to crack that.
To summarize, I agree what others have said: rush-buy any missing infrastructure, if needed, then go 100% and to victory. It will be very boring but that's Civ IV Cultural Win for you...
Going 100% gold for a few rounds, then switching into US, buying the missing buildings and finishing off with 100% culture is usually faster (depending on how many buildings are still missing).
Building Cathedrals can take a loooong time, and those are turns that could actually be played with a nice multiplier already. So keeping the time without full culture infrastructure as short as possible is best, and rush-buying is the way to go here.
Yeah, that's what i did too. Even rushbought the hermitage.
Are you talking about the Mighty Khan game? If so I removed the save as I was approaching teh maximum storage space that CIVfanatics gives me. I have it saved at home and can repost it if you like.
9 specialists at size 14, if I get my math right. Man, Cuzco is nuts .
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