Shaka A Gentleman of Culture: Part VIII
Alright, we are halfway there!!! No not killing off Cathy, we essentially did that, but now the second part. We need to right the economy and rush towards that culture win before HC can win the game. For the record HC is getting close to electing himself a UN diplomatic win!
First of all we accept Cathy's peace offer. A few turns ltaer her and GK declare peace, but only a ceasefire, not a 10-turn treay. We finish of military sceince ASAP and start on some grenaders.
Note how the powergraph is from last round. Cathy took a beating while we stayed status quo.
Also a very interesting thing happened.
well now, aint that a nice surprize!
And the vote
Which we declare war on Cathy. Followed by
My strategy is to let Khan take her core cities while I knock out those northen and southern cities first. If she capitulates I do not want that culture pressure.
Very quickly we take and raze the first northen city.
we then split that force and send them northeast and northwest for the 2 coastal cities which I plan to keep so we can lock up several happy resources.
This was using our veteran outdated force. The newly built grenaders are heading south.
That's one. Also GK has captured several of Cathy's western cities.
Powergraph numbers, Cathy aint doing so good now, is she.
What remains of the once Mighty Russian empire.
Now really consider what has happened in this game. I destryed Joaoa, Cathy destroyed DeGaulle and essentiall Saladin, and GK and us ar edestroying Cathy. Right now it's a three man game.
Oh yes, remember the AP vote, well semas like we all agree to hate Cathy. Too bad one of her razed city was her only AP city!!!
So we get some brownie points from HC.
Our entire sourthen border is cleared
we razed two more NW cities
GK took her last large city and capital, and Cathy capitulated to GK, holing up in the tiny city of Lyons. We quickly sue for peace with Sal.
The tech situation
Think I can get Cathy to make a trade with us?
The Zulu empire
And victory conditions.
OK folks, we got our third culture city. Both Moscow and Lisbon have been culture bombed once. The Zulu capital is decent but will need some serious culture slider help.
So where do we go now?????
Rebuild the economy. Well OK.. banks/markets/grocers. Ignore military for a bit
Culture in the big three. Yeah we can start that, artist specialists galore.
Corps? Yeah right we'll never get there fast enough, but we will try.
Techs? well we are sort of stuck there. Noone to trade with.
Speaking of techs, we are teching steel. Where do we go after that? HC has at least physics and we have some "we demand emancipation" unhappiness messages.
Also, let's hear the suggested civics. Right now we have HR/Nat./Caste/Merc/Theo
EDIT:
One last thing, Diplomacy. We are in a tight spot. If we incite GK against HC (which I believe we can bride GK to do) then we are in trouble if HC rolls over GK. Likewise if GK actually starts laying it on HC, he could be an uncontrollable monster who looks hungrily at us while we try and culture our way to victory. Generally GK can be a loyal friends, but he will likely ask us to fight againsy HC and every refusal results in more bad blood.