Role Play Challenge, TNG: Captain Jean-Luc Picard, The Prime Directive

Don't let worf die!
 
Not that you would have a lot of Slaves with so little food. I foresee the Japanese becoming a problem very quickly, unless they push into China primarily.
 
No slavery will make it extremlly hard. In my shadowing of the game I used it constantly until late 1700. Since most citys will have 0-3 hammers max. But ofc it does make sense RP wise.

Remember with TGLH and later curnecy new citys will pay for themself. You will also meet europe/africa quite early in the game with will give some extremlly nice trade routs.
 
A listing of my rpeferred areas to settle, in order of preference

Austalia, northern copper area
Australia, Southern silver area
Australia, Gems/iron/fish area
Tamania, seafood/copper
New Zealand, mid-island
Phillipines
Borneo
Java/Summatra
New Genui

I'd move the Gems/iron/fish area to the top of the list. It's the only site with any real food, has great commerce and decent production. It will grow quickly and become a prime worker/settler/unit pump. Everything else will be very slow growing. I'd also expand into indonesia quickly while teching IW to make those jungles workable. You can get some very decent cities going there, even before calendar.
 
I think maybe with two cities- Java and the Philipines -you could effectively block sea access to the rest of polynesia until Astro. There may be an overland gap on Borneo, but I don't think you have to worry about anyone portaging a galley through the jungle. Even with poor land, those two cities can work sea tiles and pay for themselves with the GLH while providing some breathing room. Can someone dot map?
 
Wouldn't building TGLH irreparably change the world's history?
 
Wouldn't building TGLH irreparably change the world's history?

Well, it was actually built in world history but really where was it actually built? It may have been built in Australia for all the enterprise crew know, after all history is a bit sketchy for this time period! And since the Ptomelic Greek/Egyptians are not around, why not allow the Aborygine's of Australia to build such a majestic wonder!
 
Polynesia is usually unsettled for a long time, if not for the whole time of the game (Toku is freaked out by his island start and China is busy settling mainland).
 
Kudos to you for not going the easy route by picking netherlands or portugal or a financial leader to try and get something out of all that ocean, this is going to be a fun one to follow for sure
 
Polynesia is usually unsettled for a long time, if not for the whole time of the game (Toku is freaked out by his island start and China is busy settling mainland).

Not always. I've seen Toku get a settler to the philippines as early as 1500B.C. He usually follows one of three routes, turtle on the island for the entire game and be a nonfactor, rush to settle a mainland city in southern China and/or Korea, which cripples China's expansion, or he sends settlers into the Indies early. Ideally he'll drop cities on the mainland to screw over China but there's always the possibility that if you don't move for the good Northern islands ASAP that you will need to set phasers to kill.

But usually Asoka is the first one sending settlers into the Indies, and he only does so after he's run out of room in India/Indochina/Tibet. China likes to settle New Guinea for the gold.
 
I'd move the Gems/iron/fish area to the top of the list. ... I'd also expand into indonesia quickly while teching IW to make those jungles workable. You can get some very decent cities going there, even before calendar.
I agree -- and I think you've made things far too difficult for yourself, mad: you should have started near those fish, with early access to Indonesia. Adding "no slavery" as well is going to make things very, very difficult.
 
I played the next segment and will post it tomorrow. Techpath went pottery/writing/IW/MC and we have a decision to make regarding trades or not. Expansion is slow but steady.

Here is the save though and I am adding last segment's save to the previous segment.
 
Not always. I've seen Toku get a settler to the philippines as early as 1500B.C. He usually follows one of three routes, turtle on the island for the entire game and be a nonfactor, rush to settle a mainland city in southern China and/or Korea, which cripples China's expansion, or he sends settlers into the Indies early. Ideally he'll drop cities on the mainland to screw over China but there's always the possibility that if you don't move for the good Northern islands ASAP that you will need to set phasers to kill.

But usually Asoka is the first one sending settlers into the Indies, and he only does so after he's run out of room in India/Indochina/Tibet. China likes to settle New Guinea for the gold.

The AIs seem to settle towards opponents, so one reason Oz and indonesia usually remain unsettled for a while is probably because nobody is approaching Toku/Qin/Asoka from that direction and they don't see any hurry. I wouldn't be surprised if they are a bit more proactive this game, what with Oz having a player start on it and all.
 
The AIs seem to settle towards opponents, so one reason Oz and indonesia usually remain unsettled for a while is probably because nobody is approaching Toku/Qin/Asoka from that direction and they don't see any hurry. I wouldn't be surprised if they are a bit more proactive this game, what with Oz having a player start on it and all.

One thing I noticed in my game is that no one has actully settled the parts of Austraila that I havent settled and its still 1800 ad. Now the places left arent great but its still decent citys specialy considering the AI normally settle citys in the mid of the tundra. Maybe something with france in Austraila makes them confused.
 
Looked at your recent save. Did you really settle Hood without confiming that it was not on the continent? Having played this map before, one knows it is not but your map doesn't confirm it.
 
I'm having a ton o' fun shadowing this. :dance:

(No real spoilers, but just in case):
Spoiler :
I've play up to 1704AD, and the trekkies are #4 in research and #3 in score (not counting vassals, OFC ;) ). I've recently moved into S. America and am finally getting some monster cities going. At the start, I spent 7 turns hiking across Oz to Darwin, which has turned out to be a great capital (GLH, colossus, Broadway). I never thought I could be competetive given this land, but I'm sure the game is winnable if I can be doing this well. :lol: I've only been in one war (I DOWed Toku to take Manilla from him).


No slavery will be really tough. There was no way I was going to try that, but if anyone can do it, Mad can. :) I'd suggest CoL + MC ASAP and rely on caste workshops for :hammers: and specialists for :science:.
 
Gave this a start, almost out of the BCs, basically duplicating what Mad has done. Wondering if Japan is part of the "mainland" or can it be considered part of "Indonesia." If Japan is not then it seems like Australia/Indonesia can be settled peacefully for 10 or so reasonable cities. Furthermore, possessing all of Indonesia will most likely entail 2 wars, India and Japan, for a net gain of maybe 2 cities. May not be worth the animosity as 10 cities may suffice, at least on emperor.
Spoiler :
In duplicating Mad's start I basically subsituted 2 workboat builds for 2 axemen to get the newer cities up and running faster and to have commodities to trade. I am considering a peaceful 10-city game following my usual early game pattern of gifting something to Toku (gems,) traded copper to Asoka for wheat and cows, traded fish to Qin for pigs. Tempted to take all of Japan, at some point, if it is legit. I will let Asoka live in peace.
 
Gave this a start, almost out of the BCs, basically duplicating what Mad has done. Wondering if Japan is part of the "mainland" or can it be considered part of "Indonesia." If Japan is not then it seems like Australia/Indonesia can be settled peacefully for 10 or so reasonable cities. Furthermore, possessing all of Indonesia will most likely entail 2 wars, India and Japan, for a net gain of maybe 2 cities. May not be worth the animosity as 10 cities may suffice, at least on emperor.
Spoiler :
In duplicating Mad's start I basically subsituted 2 workboat builds for 2 axemen to get the newer cities up and running faster and to have commodities to trade. I am considering a peaceful 10-city game following my usual early game pattern of gifting something to Toku (gems,) traded copper to Asoka for wheat and cows, traded fish to Qin for pigs. Tempted to take all of Japan, at some point, if it is legit. I will let Asoka live in peace.

Destroying japan will change the history and specialy ww2:confused:
 
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