RomanBuzz Reports

RomanBuzz Reports 1.0

RomanBuzz

Chieftain
Joined
Dec 5, 2014
Messages
5
Location
Melbourne, Australia
RomanBuzz submitted a new resource:

RomanBuzz Reports - Enhancements to the Reports Screen and Top Panel

This mod enhances the Reports Screen.
View attachment 462089 View attachment 462087 View attachment 462090

REPORTS SCREEN
Yields tab:
  • Added Growth turns remaining and Border Expansion turns remaining next to city name
  • Added Production turns remaining next to production item
  • Replaced text headings with icons
  • Added new headings:
    • Population
    • Net housing
    • Net amenities
    • Net food
    • City defence
  • Enhanced...

Read more about this resource...
 
Since both mods enhance the same ReportScreen files, you may not be able to play with both. However, I haven't tested to confirm this though.

What information do you require as I may be able to include it in v1.1?
 
Check out Unit Report mod -- it would be great to include both functionalities in one mod.
 
Since both mods enhance the same ReportScreen files, you may not be able to play with both. However, I haven't tested to confirm this though.

What information do you require as I may be able to include it in v1.1?

Just wondering if they conflict in anyway. Both add different tabs to the same screen, so there should be a way to merge the changes for compatibility.

Maybe as simple as a compare and merge operation for the differences?
 
I've downloaded both this mod and the Unit Report Screen 1.61 mod to see if they would be compatible. As expected, they can't run together and one overrides the other depending on which one is last in the load order.

Personally, I find that this mod is better in how it has displayed the yield, expense and deal information, and the Districts tab is a wonderful innovation (didn't realise just how much I needed that tab).

What would make this reports mod complete is a Units tab displaying what units are current and their status (something like what the Unit Report Screen mod has). I don't know why Faraxis didn't have this tab in their reports in the first place being that one has been in everyone of their previous versions.

This is a great mod RomanBuzz, and thank you for creating and sharing it with us.
 
Hello. Love your mod. How could I remove empire-wide food and production yields from top panel?
 
I've downloaded both this mod and the Unit Report Screen 1.61 mod to see if they would be compatible. As expected, they can't run together and one overrides the other depending on which one is last in the load order.

Personally, I find that this mod is better in how it has displayed the yield, expense and deal information, and the Districts tab is a wonderful innovation (didn't realise just how much I needed that tab).

What would make this reports mod complete is a Units tab displaying what units are current and their status (something like what the Unit Report Screen mod has). I don't know why Faraxis didn't have this tab in their reports in the first place being that one has been in everyone of their previous versions.

This is a great mod RomanBuzz, and thank you for creating and sharing it with us.
Hi Basil-Oz,
Thanks for the feedback. I will look at adding a Units tab in the next version, along with other enhancements.
Regards,
RomanBuzz
 
Hello. Love your mod. How could I remove empire-wide food and production yields from top panel?
Hi Fierro,
All you need to do is edit the RomanBuzzReport.modinfo file and remove the following lines:
<File>TopPanel.lua</File>
<File>TopPanel.xml</File>

I'm glad you're enjoying the mod.

Regards,
RomanBuzz
 
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