Rome 2 - Impressions

It sounds as though you're basically only interested in Civ as a wargame, and in that regard it's quite possible that Civ V isn't for you - the AI is notorious at warfare and BNW in particular added exactly nothing to the military side of the game. Previous Civ games, however, had AIs that were hardly capable of winning by non-military means, so this sort of pile-on was necessary to present the player with a challenge. In Civ V I've lost games to the AI at higher levels to each peaceful victory condition.

Not really, although culture and Space Race get monotonous after a while, and diplomatic invites conquest itself.

Although yes, situations like that you mention do occur - in one of my games I suffered a last-ditch naval invasion from the Ottomans (much to my surprise, since it's received wisdom that the AI can't do naval invasions and this was - just - pre-Gods & Kings). I had higher-tech units, but fewer of them, and while I had a pretty good body count in my favour, good coordination by Ottoman and Songhai forces, and a good choice of initial landing site, gave me no chance of doing more than delay the enemy - when I finally thought I'd done it, a new invasion fleet turned up outside Persepolis. I got my spaceship off a turn before the city would have fallen.

Sure, but you were outnumbered. I wasn't. 1UPT prevents real strategic freedom.

Besides, the builder aspects of Civ IV are immeasurably more fun to me.
 
I did indeed play vanilla, and I cannot imagine how to possibly describe the sheer emptiness and the unbelievable lack of balance or fun. I recall imagining multiple ways to make it more dynamic and add to the gameplay before realizing that most of them were in Civ IV already. And I've have never heard of anyone claiming that Civ IV was "terrible" on release, either.

Maybe not "terrible", but I definitely have a lot of posts from the 2007 - 2009 era where I was decrying Civ IV Vanilla as very much inferior to its predecessor (Civ III Conquests). Owen is right that it really wasn't until BTS that Civ IV became a really good game (whether the 3.19 patch turned the balance, I'm not sure, as it was either already out when I bought BTS, or came out shortly thereafter).

Like Akka, I'm confused by Phil's implication that Civ IV is more of a wargame than Civ V is. I've also found the "tactical" elements of the map, that were designed to make it more like a wargame, to be the major problem of Civ V.

But while Firaxis generally does make Civ games significantly better with expansions, I'm more skeptical that Creative Assembly will be able to do that. If they release a demo (preferably with a demo of the campaign as well), I'll give it a shot, but it seems like even more of a mess than Empire was when it came out.
 
Not really, although culture and Space Race get monotonous after a while, and diplomatic invites conquest itself.

There's a definite inconsistency between the reply "Not really" and the following comment "it's just that only the 50% of victory conditions that involve conquering things are any fun"...

Besides, the builder aspects of Civ IV are immeasurably more fun to me.

To each his own. I find "building chains" an execrable idea (not that Civ V has done away with them altogether) and Civ IV's paint-by-numbers specialisation (stick all the buildings that produce X into city/province Y, add all the buildings that modify X by a percentage, and you're done) as tedious as - to bring the thread back on topic - Rome 2's not altogether dissimilar province specialisation.

Civ V doesn't do noticeably better than its predecessor in this regard in any practical sense, but purely for flavour I'd much rather build a market that acts to bolster trade revenue than one that just gives a flat bonus to tile output and that works in exactly the same way as the next building in the chain, or to equivalent buildings for science or culture. Civ IV's buildings and Wonders make no attempt to disguise the fact that they're just names the game applies to cookie-cutter effects at different 'levels', and for me that helps kill immersion.

Considering how Civ5's main reason of sucking was that it was entirely thought as a wargame and the "Civilization" part was mostly forgotten, inverting the "wargame accusation" toward Civ4 is mindboggling to say the least.

I wasn't making accusations of any kind, simply pointing out that based on his comments the previous poster was approaching the game as a wargame. In that regard yes, Civ IV is a better game - Civ V handles warfare rather poorly.

Even if it was true that Civ V was focused as a wargame at release, which is highly arguable, the direction the designers took with later patches and expansions to overcome the AI's weakness with 1UPT has been to increasingly penalise the player for going to war in the first place. You might as well argue that Civ V brings back ICS, because for a short time after release this was fully viable, when two years later the general consensus is that Civ V has gone too far towards promoting tall vs. wide empires.

Like Akka, I'm confused by Phil's implication that Civ IV is more of a wargame than Civ V is. I've also found the "tactical" elements of the map, that were designed to make it more like a wargame, to be the major problem of Civ V.

It's not "more of a wargame" - the Civ games have always fundamentally been wargames. Traditional wargames like Tactics use a stack system very much like those in the Civ series pre-Civ V; the change to 1UPT wasn't a move that made Civ V "more like a wargame". Civ IV is simply better at the war side of things relative to its peacetime games - as has already been said, Civ IV is a rather tedious experience when going for science or culture victory, and at the same time its AI is more capable at using its combat system. The Civ V AI uses 1UPT poorly, and at the same time the game both penalises going to war excessively (particularly with lost revenue in the early game) and offers more to do in peacetime.

But while Firaxis generally does make Civ games significantly better with expansions, I'm more skeptical that Creative Assembly will be able to do that. If they release a demo (preferably with a demo of the campaign as well), I'll give it a shot, but it seems like even more of a mess than Empire was when it came out.

They seem to have done a fair bit of work on the battle system, but I don't think Rome 2's campaign is fixable - I haven't tried the campaign pack DLC, but that may solve some issues. I played very briefly with patch 8.1, the one just before the current one (which I have yet to try), and my verdict then was that the game could be mildly entertaining for a short period, but nothing more. It doesn't have any immersive factor or much to keep you playing, and while gameplay has improved a lot more since release than I'd have thought likely it still suffers from core game decisions such as the army recruitment system, not to mention serious interface problems.

Given that TW games are mostly pretty much the same as one another, at this point R2 really doesn't offer any incentive to play it over Shogun 2.

EDIT: Just played a continuation of my Roman campaign with the new patch - may be best to start a new game to see how that plays with it. Battles seem quite a bit better in terms of duration, and aside from walled settlements the AI can mostly put up a fight. However, the old 'if your army is hidden the AI will go and sit in a corner and wait for the timer to run down' thing is either back or was never fixed, and despite the promised focus on siege AI this now seems to be worse: in an attack on Rome the Etruscans immediately abandoned their ladders and ran round to a side gate to attack with torches. When I moved to counterattack with my garrison, a bunch of AI units outside the combat just stood back dumbly and watched.

The campaign AI still has room for improvement - it made a few clever moves, but also launched that attack on Rome with a woeful force (allowing me to walk into Ariminium next turn), Carthage took Cosentia and then, instead of holding it or moving on Brundisium or Neapolis, went back to Syracuse the next turn so I could recapture it, and fleets still roam around the Mediterranean aimlessly. And despite my being in two wars and having several nearby factions who hate me, nobody else is declaring war. The AI also seems to play a very stereotyped strategy - it has settlements it wants to take and will never deviate from that (for instance, the Etruscans will always try taking the Italian Peninsula settlements in Rome - if beaten they'll just sit in Alalia and keep suiciding armies at you, instead of trying to move on Massalia, Karalis or any other territory). This is all on Very Hard, however I think the difficulty is the same as Legendary (the difference being that Legendary adds player handicaps).
 
I understand your frustration with campaign AI if you play Rome. but Athens and Sparta are even more unplayable in a historical matter. What does that leave?
Sparta cannot even access the water unless they kill you and they always declare war on Macedon, which in turn has to attack you to get sparta.
The game has so many stupid restrictions that I can't...

I only play Civ when I get frustrated by the jarheads at Creative Assembly.

Civ V has superior building, culture and campaign dynamics.
However, nothing can beat the suspense of having to face 1000 barbarians on a real battlefield.

I can't get over the battlefield portion even though the rest of TW is broken. I really don't care if they don't beseige me correctly as long as I can seige them and they give up a great fight.

Computers have come a long way since Civ 1/2.
My computer actually performs better with Rome 2 than Civ 5.

The TW AI has been doing the same stupid things on the battle field since I played Rome 1 over 10 years ago.

I've tried a number of other medieval battlefield games that were much better than CA AI despite requiring very little CPU power. One example I can think of is Battle for Middle earth. I was amazed how such a tiny program could be 10 times smarter than TW.

I think it's time that Civ takes off the gloves and prove they can be the best strategic and battlefield warfare game on the market.
 
I wasn't making accusations of any kind, simply pointing out that based on his comments the previous poster was approaching the game as a wargame. In that regard yes, Civ IV is a better game - Civ V handles warfare rather poorly.
Ah, you meant rather that "Civ IV's war aspect is better than Civ 5", so.
"wargames" tend to be a rather precise category, and I'd not put any Civ (save maybe the 5) in it, though they do have of course an important military aspect. Though you never actually called Civ IV a wargame, so I guess it was just a misunderstanding due to a confusion about how the word "wargame" was used (as a descriptive in your case, which was misinterpreted as a category in mine).
 
So, anyone fired this up lately? Patch 14 has drasticly improved siege AI, which was the main complaint. Im now working on an Epirus campaign

I tried the radious mod once, didnt like it. It just buffs the AI to stupid levels, and then calls it "an AI improvement". If i ram an engaged phalanx in the back and it doesnt lose any men because the defense and morale is so buffed, that is not an improvement
 
Not lately

Has there been a major unit rebalancing yet?
The last time I played I fired up an Iceni campaign and tried out their Chariots, only to find that 2 of them could route entire armies while the rest of the army just watched. After a couple of battles like that I lost interest.
Wardogs were also horribly broken, large transports were the only naval ship you ever really needed and the unit progression that pretty much outright obsoleted previous units was borked, among plenty of other issues too.
 
So there's a free R2TW weekend on Steam currently. I downloaded it and tried it a bit, but it's becoming clear that the first couple hours is going to be mostly learning the game, and there probably won't be enough time to really decide if it's worth getting this weekend (at any rate, I wouldn't get it right away at $60). So I'm curious what more recent impressions are, and whether the Emperor Edition update has changed anyone's opinions.

So far my impression is that the camera controls seem a bit off from previous total war games - particularly in battle view, it seems like something has changed so it's not as easy to zoom in to a particular spot, which is rather detrimental to commanding. But I haven't identified what it is yet. Trying the Teutoburg scenario I felt in over my head, but on the campaign the battles were smaller and more manageable. I still didn't get the great clash-of-armies sense that Rome I and Medieval II often had, but that may be due to inexperience and not yet having had a truly even battle (Teutoburg being skewed against me, the campaign ones thus far being easy wins). Medieval II battles weren't that great if they were very uneven, either.

The campaign (as Rome) seems plausibly good at this point. The AI hasn't gone bonkers diplomatically in the first four turns, the technology element is a nice touch, and while there's a lot to absorb, the city development and politics systems seem okay at first glance (and an quite possibly an improvement over the Rome I three-faction-Rome system). It's still too early to really say, though.

But on the other hand, EB II just came out and is supposed to be pretty good. So it's really a three-way battle for best Rome Total War game - the original from 2004, EB II, or Rome II.
 
So there's a free R2TW weekend on Steam currently. I downloaded it and tried it a bit, but it's becoming clear that the first couple hours is going to be mostly learning the game, and there probably won't be enough time to really decide if it's worth getting this weekend (at any rate, I wouldn't get it right away at $60). So I'm curious what more recent impressions are, and whether the Emperor Edition update has changed anyone's opinions.

So far my impression is that the camera controls seem a bit off from previous total war games - particularly in battle view, it seems like something has changed so it's not as easy to zoom in to a particular spot, which is rather detrimental to commanding. But I haven't identified what it is yet. Trying the Teutoburg scenario I felt in over my head, but on the campaign the battles were smaller and more manageable. I still didn't get the great clash-of-armies sense that Rome I and Medieval II often had, but that may be due to inexperience and not yet having had a truly even battle (Teutoburg being skewed against me, the campaign ones thus far being easy wins). Medieval II battles weren't that great if they were very uneven, either.

The campaign (as Rome) seems plausibly good at this point. The AI hasn't gone bonkers diplomatically in the first four turns, the technology element is a nice touch, and while there's a lot to absorb, the city development and politics systems seem okay at first glance (and an quite possibly an improvement over the Rome I three-faction-Rome system). It's still too early to really say, though.

But on the other hand, EB II just came out and is supposed to be pretty good. So it's really a three-way battle for best Rome Total War game - the original from 2004, EB II, or Rome II.

Have you even played EBI?
 
Been playing a bit of Rome 2 on the free weekend, not impressed. For every step forward they took at least 2 if not more steps back. Although steps back sometimes just means that nothing has really changed about that particular thing since the first Rome a decade ago. The Ai is still god damn ******e when it comes to using walls and mills around at the bottom of the "stairs".
 
A partial game a few years ago; I don't remember it well. Is it the best overall?

Depends on what you want out of your Rome: Total War game.

In terms of historical fidelity and options of things to do beyond battle, EB is fantastic. The additions they made to character traits and ancillaries (essentially creating an entirely separate RPG within RTW) as well as what they did with tributary/vassal setups makes city management a lot more interesting. However I feel that the changes they made to the battle system, however justified historically, make the battles a lot more boring.
 
Been playing a bit of Rome 2 on the free weekend, not impressed. For every step forward they took at least 2 if not more steps back. Although steps back sometimes just means that nothing has really changed about that particular thing since the first Rome a decade ago. The Ai is still god damn ******e when it comes to using walls and mills around at the bottom of the "stairs".

Play it more and you may like it. Rome II is vastly superior to Rome 1 if for no other reason than you can play as basically every faction in the game, not just Rome.
 
Play it more and you may like it. Rome II is vastly superior to Rome 1 if for no other reason than you can play as basically every faction in the game, not just Rome.

You can actually play as every faction in the game in Rome 1 with like 10 seconds of simple file editing.
 
Rome II has vastly superior graphics and I'd honestly consider it a better game. It was a bad game at launch but by now they've fixed mostly anything. Doesn't deserve all the hate.

As for one you said about Rome I, I had that game on a Mac and I no longer own that Mac.
 
Rome II has vastly superior graphics and I'd honestly consider it a better game. It was a bad game at launch but by now they've fixed mostly anything. Doesn't deserve all the hate.

As for one you said about Rome I, I had that game on a Mac and I no longer own that Mac.

I'm not saying anything to the quality of either title, (although Rome I DOES have EB) I'm just refuting your factually incorrect statement.
 
Not sure if this would be considered off topic but has anyone played the LOTR mod for Medieval: Total war?
 
Not sure if this would be considered off topic but has anyone played the LOTR mod for Medieval: Total war?
I've played it, not a huge fan of it.
>The scripting ranges from buggy to annoying.
>Unit progression is limited by an in game timer first, then city development (ie: you can't recruit Gondorian Bowmen in Minas Tirith until turn 50 or so).
>Stupid, stupid, stupid spawning orc stacks.
>AI still rubbish and if anything slightly worse.
>The mod is of very high quality but it is clear the main focus is on unit art first and foremost.

Honestly, if you are looking for a good LotR mod, Fourth Age: Total War - Dominion of Men is coming out soon for Barbarian Invasion.
 
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