I wanted to share these small collection of tips regarding the retinues and traits (I just stiched them together, the credit is due to other players, mostly OGGleep). If you have more strategies regarding on the "mechanics of retinues/traits" please post them because I want to understand better how to MM them in RTR.
RTW: Tips and Strategies
1 - Temples - I have no clue what Jupiter and Saturn are. I think one of them is "The one god" but I'm not sure. Mars and Mecury however are the gods of Violence and Trade respectively. Both of these can give negative traits (especially Mars). Be careful about parking a general in a town with lvl (LEVEL) 2 or greater temples. The trigger is if a general ends a turn with full MP (MOVEMENT POINTS) in a town.
2. A whole bunch of negative traits are associated with leaving a general in town with full Movement points. All of my generals were drunks before I figured this out. Basically that means if you have it lower the High, and have a happy green face, you can pickup the badtaxman trait....the first level being Useless Assessor, which is 10% penalty to tax income. The level 3 trait is 30% penalty to tax income
3. Never end a turn with a general in a town with Normal or Low taxes if the city is green. This will lead to the Useless Assesor Line.
4. You can pick up a negative trait line by continuing battle instead of ending it. If your general picks up the Bloody trait, stop continuing. It looks good at first, but the next level starts to get negative, hurting morale. If you kill MORE then 8 men as the general then you can get the bloodthirsty line. The thing with the bloodthirsty line, once you hit Bloody, be careful parking that general in a town with a temple of Mars. Mars also gives this line. Once you hit Sanguinary, you can't go back.
Level Bloody
Effect Command 1
Effect TroopMorale 1
Level Sanguinary
Effect Command 1
Effect TroopMorale -1
Level Bloodthirsty
Effect Command -1
Effect TroopMorale -3
am still figuring out all the triggers and such. There are apparently 3 triggers for general kills in battle.
1. General kills more then 6, you can pickup Roman Hero {or Brave)
2. General Kills more then 8, you can pickup Roman Hero 20 or Bloodthirsty 10 (or Brave and Bloodthirsty, same ratio)
3. General kills 0, you can pickup Coward 8
5. Make sure you use your generals to fight. I used to park my generals if I didn't actually need them. This can lead to the coward line. Very bad. I think the trigger is less then 8 kills. Its unconfirmed if killing routers count, or they have to be legit kills.
6. The more the battle is in the enemies favor, the better chance you have of picking up postiive traits. I have no idea how the game calculates odds....but a lot of times it will say that a unit of heavy calvary stands no chance against a unit of slingers.
7. You can pickup good traits by parking a general outside of a town and ending a turn with full movement points. Some really good ones actually.
8. If a general has +3 management is NOT in barbarian lands, and has 0 movement points at the end of the turn, you can pick up a really useful trait...it will take a while though, the % is really low.
9. Generals make babies while they are in town. There is a cutoff point where a general will no longer have children. I am not sure what that point is, if its the male, female or both that is the factor.
www.twcenter.net has a really good faq in the newbies section on the forums, and in the articles (under mods and tutorials), its a really rewarding part of the game imho.
Also, children can go either way when inheriting traits. If the father is a drunk, the kid can decide never to touch the bottle, or live in one.
10. Chirurgeon: Just have your family member sitting around in a settlement with an Academy. That's the usual method to guarantee a big entourage.