Rome

Yet Rome seems to be doing things well. Whenever I see them they are in good shape. Usually conquering some neighbor.

That's because UB/UA parts are decent, but primarily because Rome is rather aggressive I suppose. Those two uniques are far from being the best of their type, but are good. The same can't be said of Legion no matter how you spin it, it falls flat in comparison with almost any unique unit.
And to be honest I always see them get owned by someone myself, though I remember one game he did really well in. That's because he is extremely aggressive while having no real combat bonuses. He definitely does better than Napoleon who is even more aggressive and gets even less early game help and always gets wrecked. Whenever you see a notification that X has 2 capitals, the second capital might belong to France or Rome after they failed a war they've started. I remember many times I look at another continent and see Shaka/Haile have a city called Rome under their control.

AI's performance is not very relevant imho. Byzantium did well nearly very time even before its (well deserved) buffs for UB/UU. Iroquois got pretty big buffs despite always running away, too. Denmark never did well in my games and from what I remember others claimed much the same and it got a rather considerable nerf - pretty deserved I guess, at least I can play them now whereas I didn't before because Jelling felt cheap. Spain is pretty much always the worst AI excluding one game I remember which is the exception that proves the rule I guess, it didn't get any buffs at all when in the same period some AIs that typically do well did. In fact it got a nerf not too long ago as Mission now costs 2 maintenance, but I assume that's a mistake copy-pasted from Castle that'll be fixed with the next patch. France is almost as bad as Spain in this regard and it got a nerf to its UA for some reason (+100% Culture > +50% Culture +25% Production, especially on a civ that gets tons of Culture from its spammable UI and no Production). It's just that some AI don't know how to use their stuff or they decide to be docile when they start next to someone who really likes warmongering. How AI behaves dictates whether it will run away or not, and sometimes it means the civ is eaten for being overly aggressive.
 
The same can't be said of Legion no matter how you spin it, it falls flat in comparison with almost any unique unit.
I think there is a lot more spin on your posts than mine or Tu's. Cover and 2 CS seems objectively pretty good (worse than the best UUs available? Certainly, but its still a significant bonus) and you are doing everything possible to spin it poorly. It is the heaviest weapon available for a long time, other than maybe certain Kris swordsmen. A huge advantage is the long lifespan. Hoplites and pictish warriors match up poorly against vanilla swordsmen which are available pretty early. They also promote into pikemen which are awful, promoting into longswords is a major advantage.

I would support some changes to Rome as he is somewhat boring, but not if you make counterarguments like this. 18 CS might be reasonable on Legions.
 
I think there is a lot more spin on your posts than mine or Tu's. Cover and 2 CS seems objectively pretty good (worse than the best UUs available? Certainly, but its still a significant bonus) and you are doing everything possible to spin it poorly. It is the heaviest weapon available for a long time, other than maybe certain Kris swordsmen. A huge advantage is the long lifespan. Hoplites and pictish warriors match up poorly against vanilla swordsmen which are available pretty early. They also promote into pikemen which are awful, promoting into longswords is a major advantage.

I would support some changes to Rome as he is somewhat boring, but not if you make counterarguments like this. 18 CS might be reasonable on Legions.

Yeah, it's the heaviest weapon for a long time aside from Kris Swordsmen, Mandeks (Horsemen replacement) and Mohawks who can be spammed and are better at defense and offense as long as they have a forest nearby. Horsemen you could've been using for half an era already are also superior as they should have more promos, meaning they can be outright superior to your newly made Legion. Even if they are the hardest of their era, who cares when they're so slightly better it's very easy to deal with them using Horsemen and regular Swordsmen? Do you seriously have problems fighting an UU that gets a total benefit of less than one promotion when fighting those two? Since you're better at maintaining unit life as you're a human and you can make better promotion choices than AI which goes Cover even when I have no ranged units, your Swords will be better once they have just one level more. It's not like every Roman unit gets +13% CS which would be a real pain to deal with, only that one does - assuming AIgustus even gets Iron.

Saying something is pretty good is subjective so you saying it's objectively pretty good is incorrect by definition, but I guess that's nitpicking. Yeah, it's better than nothing so it's good if you look at it that way, but it's one situational promotion and a tiny amount of boring CS. It's because Legion gets a tier 2 promotion that only works against certain types of units that aren't exactly dominant (unless against some civs). Ranged is still easier to deal with by using Horsemen to kill the ranged pests first. If Legion is objectively pretty good, the same can be said of all UUs pretty much unless they are worse at anything to compensate for their other part being better - as they're superior to the replacement, no matter how irrelevant the improvement is, they're pretty good.

Hoplites, Immortals and Pictish Warriors are also way earlier and their existence makes it very wise to delay Swordsman tech especially since Horses fill similar roles as Swords anyway and Forges aren't often a priority. They hold their own well enough and can get tons of XP before you work on Swordsmen with ease and have the benefit of giving valuable promotions to future Tercio. The Pikemen might be worse than Longswords, but Longswords are inferior to Knights anyway so it doesn't matter - land-wise in medieval I rarely use anything but Knights, Samurai/Zerks, Trebs, H. Skirmishers, Longswordsmen/Pikes with good unique promos or at least lots of level-ups so they get really nice once they're Tercio. Promoting into a Longsword is not very important to me, it's not that much better than being a Pikeman in the era rightfully dominated by Knights. Additionally, since you can fight with those Spears much earlier, they can be of a higher level than Swordsmen, meaning their usefulness remains as the promotions make them great at some things/better at everything. I'm pretty aggressive when it comes to wars. If +2CS, as you've claimed, is a lot on a 15CS unit, what is +2CS on a 6CS unit? Or +3CS on a 10CS unit? If the wording you'd use to describe them is not anything like "unfathomable" or "incredible", I'd be severely confused.

Still, you're making a comparison between Legion - a later-unlocked resource-demanding UU - and units that cost less Production, are earlier (way earlier in case of Pict) and saying the considerably later and more expensive Legion that requires way more techs beats it when the Legion will definitely be facing experienced Horsemen, likely stronger than him due to accumulated promos from wars, instead. You should be comparing UU with what they're replacing and/or what they should be facing. Natural enemies of Legions aren't Spears as even regular Swords kill Spearmen, but fellow Swordsmen and Horsemen and Legions are only slightly better than those. In comparison, Hoplite/Pict/Immortal are greatly superior to Spears, have easier time one-shotting Archers who are still a problem by then and some unique promos to boot, either helping with GG acquisition which is helpful for CS quests as CSs always want them, making them very hard to kill if fortified/marching, getting you a religion, etc. Lastly, the arrival of Swordsmen does not suddenly mean unique Spears become unusable. Not only assuming that little Iron forces you to use them, they just fill some roles better. Hoplites aren't much worse at fighting but better against Horses and generate GGs fast, Immortals are still great tanks and easily live up to their name, Picts still give you tons of Faith so I typically research Ironworking once it becomes required for Chivalry so I can turn my Horsemen whom I always use into Knights.

I must say your jab at my counterargument concerning Legion and the implication as though I am the "spinner" here is pretty confusing to me considering yours weren't of highest quality themselves. I'm pointing at the one with you first claiming Roman UA provides the equivalent of several hundred production saved in medieval/renaissance which I can't disagree with as that's definitely true before you've doubled down and ended up claiming it provides the equivalent of 1000 Production in ancient/classical era which is unlikely. It's especially weird considering I've already made other claims about Legions in the posts which you didn't deny. Your statement of me doing everything to spin it poorly can easily be used back at you as you definitely are doing everything in your power to spin Legions as being powerful which is interesting as you've implied you (often?) wait for your Roman wars until medieval/renaissance which would also mean you don't fight with the Legion much or at all. Why are you defending an unique unit you aren't even finding worth using when on a war-focused civ? If it was some peaceful civ, one that doesnt get most of its benefits from conquest then I'd understand not using its UU at all unless it was so strong you'd want to fight anyway, but since it's clearly a warmongering one it instantly raises some questions. If he's "powerful" as you've stated or at least implied in :

Likewise,15% production towards buildings already in the capital isn't super exciting either but its very powerful. I think Legions fall in the same boat.

Why are you not only not using him every time, but implying it remains unused frequently? Something doesn't add up.
 
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First time I tried any kind of swordsmen for taking cities was with Legion. Their cover promotion just make them survive under a city fire. If you start with a cover promotion, there's just this thing you can do differently. It's not that situational when you attack a tall civ which is likely to have archers for defense and stronger City RCS.

Are the other civs with potentially better units in this age, much better than Rome at the other uniques? (so far you try to make good points on the worthiness of the unit, but we must consider all uniques) If so, wouldn't be just better to nerf one of those too good civs? I don't see Rome as one of the worst civs, so I don't think it deserves to be buffed at this point.
 
Wow I didn't think a UU could ever warrant a post like that.
Alright, Rome is easily one of the strongest civs in the game. I'll drop in to say that I don't see them in need of any sort of buff whatsoever, regardless of how small it is. Their UU is boring, but it's useful for its purpose. I wouldn't complain if the ability to build roads and forts with melee units stuck around the whole game though.
 
Can I use your post as an example of a spun argument for my literature class? Its a textbook example, list every advantage of those other units, while not listing drawbacks. Then list all the downsides to legions, but not their strengths. I'm not going to respond to grammar nit picking

I really like having cover on swordsmen, its often exactly what I want at that time period. I have never found myself in situations it wasn't helpful. I always find opportunities to lay a few turns of road down. I think Rome is very strong, I very rarely lose with Rome, the AI does well, and others seem to like him too. If Rome is weaker than a civ like Songhai, I think its more of an argument for Songhai being out of line that Rome needing a buff.
 
Can I use your post as an example of a spun argument for my literature class? Its a textbook example, list every advantage of those other units, while not listing drawbacks. Then list all the downsides to legions, but not their strengths. I'm not going to respond to grammar nit picking

There's no grammar nitpicking at all aside from one tongue-in-cheek sentence which I did call nitpicking myself and it doesn't really make sense for you to ignore the rest based on that, though it's my fault I gave you such an easy excuse to not answer my questions I suppose? I did mention Legion's strengths before. Building roads, while not useful for me at all, is a strength. Having +2CS, even if it's not much, is a strength. So is me mentioning they have Cover, even if this promotion doesn't matter much. They're small strengths imho, but they're strengths - it's not my fault Legion doesn't have anything more interesting.
Also I don't know what you expect. They are unique units, they do not have drawbacks. Either they're much better than the stuff they replace which is good, or they are slightly better which is not good. What, am I meant to make up flaws of something like a Hoplite? I did admit it loses to a Swordsman and that it is significantly better than Spearman which is the case for all Spear replacements, what else do you expect? I won't say it's worse than a Warrior to the point I delay Bronze Working as much as possible, that'd be incorrect.

If I were to be unpleasant, I'd ask you if I could suggest that you instead use your own posts as textbook examples of doubling down, straw manning and some other things but I'm not an unpleasant person. I just like making big posts and discussing.

I really like having cover on swordsmen, its often exactly what I want at that time period. I have never found myself in situations it wasn't helpful. I always find opportunities to lay a few turns of road down. I think Rome is very strong, I very rarely lose with Rome, the AI does well, and others seem to like him too. If Rome is weaker than a civ like Songhai, I think its more of an argument for Songhai being out of line that Rome needing a buff.

I never said it's never helpful, just that it's situational and not important to me due to the fact ranged units aren't dominant (which is good). It doesn't matter to me if I can take more ranged fire when it's so easy to pick off ranged units with mounted stuff unless I'm facing Inca, and Rome doesn't magically make their terrain easily beatable.

I also don't lose with Rome but then I never really lose on Emperor anyway no matter the civ (okay, I lost like a month ago when three civs ganged up on me when I was building Artemis with no army, but it's rare), I probably should go up a difficulty but that'd be less comfortable. I like Rome too, but I really dislike the Legion - from your previous comments indicating you don't use it that much and hold off with warfare until medieval/renaissance which explains how you always find time to build roads with Legion, I would've assumed the same about you.

Wow I didn't think a UU could ever warrant a post like that.
Alright, Rome is easily one of the strongest civs in the game. I'll drop in to say that I don't see them in need of any sort of buff whatsoever, regardless of how small it is. Their UU is boring, but it's useful for its purpose. I wouldn't complain if the ability to build roads and forts with melee units stuck around the whole game though.

I like making long posts, I've liked it when I first got internet 14 years ago and I still like it now. I've made long, long posts for no reason before, it doesn't trouble me nor is it hard.

Also that's impossible IIRC, there's no road-building animation for non-Legion units though that'd be also a neat solution.

First time I tried any kind of swordsmen for taking cities was with Legion. Their cover promotion just make them survive under a city fire. If you start with a cover promotion, there's just this thing you can do differently. It's not that situational when you attack a tall civ which is likely to have archers for defense and stronger City RCS.

Are the other civs with potentially better units in this age, much better than Rome at the other uniques? (so far you try to make good points on the worthiness of the unit, but we must consider all uniques) If so, wouldn't be just better to nerf one of those too good civs? I don't see Rome as one of the worst civs, so I don't think it deserves to be buffed at this point.

You speak sense as I don't see it as one of the worst civs either, but every time I look at Legion, my willingness to play Rome often disappears because it's so unappealing. To be honest, I don't even know what the worst civ is now or if it could be easily pointed out. What's the point of that nerfing though? Unless civ UA/UB are similar in some way or another, they're rather hard to compare unless benefit of one over other is obvious, like I doubt many would say they prefer Danish UA over Carthage's or... any other UA, really. Same with UBs that give really good yields but only for killing - how do you compare them with UBs that give better yields regularly but are way worse after it scales post-medieval/renaissance? Or how do you compare UBs with UIs? It all is very hard to say at this point which is likely why General Leader Discussion was full of people disagreeing with each other over civ placement. Like, I am certain I underestimated Persia some time ago, they're sincerely good and I've always thought so, it's just hard to focus on so many civs at once and seeing one better at X might make you inclined to put the civ that's worse at the X thing below it, even though that might be incorrect.

Greece seems slightly better than Rome as in a vacuum nearly all its uniques can be said to be either different and hard to compare like their UAs (though I'd likely prefer Rome's) or arguably better but perhaps worse at X/Y in the case of the rest, but I can easily point at several better civs than Greece or ones that'd be very hard to make a comparison of because they depend on different stuff. One gives +CS% for units and better influence, one grants you buildings from conquest in this case as well as some production, very hard to compare though I'd probably rather have Rome's. There'd be no end to that until every civ ended up being weak when it's okay there's some top tiers imho. The only ones that often seem nuts to me now are Songhai, Inca and Arabia I guess, but two of those depend on terrain to turn so and one is at least not very versatile.
 
If I were to be unpleasant, I'd ask you if I could suggest that you instead use your own posts as textbook examples of doubling down, straw manning and some other things but I'm not an unpleasant person. I just like making big posts and discussing.
I like discussing as well, I might be harsh sometimes. I do like reading your big posts keep em up.

But with that said, a post lamenting Legions' requiring iron, then talking up Kris and Mandekalu without mentioning they also need strategics is a great example of a spin. Your post also makes the Mohawk's +1 CS sound like a solid boost, while quickly dismissing the Legion's +2 CS. I don't think that is intentional but it just seems to me you don't want to like Legions and are looking for any reason to available to hate on them.

If I see someone post that a civ is top tier but I think its weak, I will try their strategy out because it probably means I'm missing something. So when you tell me early warmonger authority Rome is better than slow, progress Rome, I just scratch my head. Because you seem to think he is weak (edit, not weak but weaker than others?) but I think he is awesome. How would strategy that compels you to see Rome as not that great outperform a strategy that makes me see Rome as awesome? I'm not sure how to phrase this, but does that make sense?

I get the impression, based on how often you post about Songhai and Japan, that you really like momentum oriented warmongering as a strategy. Its a great strategy in general, but not optimal for Rome in my opinion. And certainly not for Legions
 
I like discussing as well, I might be harsh sometimes. I do like reading your big posts keep em up.

Oh, you make me blush. Well, not really, that's a figure of speech in English or something, but at least that's a step in the right direction.

But with that said, a post lamenting Legions' requiring iron, then talking up Kris and Mandekalu without mentioning they also need strategics is a great example of a spin. Your post also makes the Mohawk's +1 CS sound like a solid boost, while quickly dismissing the Legion's +2 CS. I don't think that is intentional but it just seems to me you don't want to like Legions and are looking for any reason to available to hate on them.

I didn't lament Legions requiring Iron though? I've merely said it's awesome that Mohawks don't require it so they can be spammed and in a direct comparison, Mohawk is outright better - you can always get as many as you want, if there's a forest then they beat Legions - even if there isn't, they hold their own anyway. +1CS is not solid at all and if you understood it this way then nope, that's not what I've meant - I think I stated it's the spammability that matters and +33% CS in woods, but it's possible I wasn't clear enough.

If I see someone post that a civ is top tier but I think its weak, I will try their strategy out because it probably means I'm missing something. So when you tell me early warmonger authority Rome is better than slow, progress Rome, I just scratch my head. Because you seem to think he is weak (edit, not weak but weaker than others?) but I think he is awesome. How would strategy that compels you to see Rome as not that great outperform a strategy that makes me see Rome as awesome? I'm not sure how to phrase this, but does that make sense?

I get the impression, based on how often you post about Songhai and Japan, that you really like momentum oriented warmongering as a strategy. Its a great strategy in general, but not optimal for Rome in my opinion. And certainly not for Legions

I think Rome is good and it doesn't feel particularly weak to me overall. I know what you were trying to convey so do not worry. No, I do not find my strategy inferior to yours as I still like it and it works perfectly (though almost all works for me at Emperor and I don't like Immortal/Diety, they require effort) - I never said anything about my strategy not working as it works every time, I don't think I ever said Rome by itself feels weak or underwhelming in this discussion though I did combat claims I found untrue. However even if my tactic didn't work that'd not be evidence of anything - for all you know, I could just be bad. Or you could just be very good. On the other hand, if early(ish) warmongering Rome wouldn't work for you, it wouldn't necessarily mean the tactic itself is bad - you could just not be a good enough player all the same, or you could be too peaceful, or badly prepared. That'd not be any sort of convincing evidence, especially since we're also - indirectly - comparing what we think of civs. If you consider a strategy awesome, that must be because you consider it better than some other strategies, some other civs - same must apply to me. If our experience with other civs varies, then we might not reach any sort of valuable conclusions.

I just prefer my gain earlier even if it's a bit smaller if I can easily compensate for it with Production which Rome has in its UB. I still consider Legion a bad UU and so far I didn't see any convincing evidence to the contrary, even you never really bothered to contradict my claim you don't really use them for fighting and wait for further eras despite me asking for it in several posts. While you might paint it as merely part of your tactic to not fight this early, a good UU should convince you to change your mind - and my strategy, which also works and which involves early warmongering, mostly uses Horsemen unless Legions are necessary or I want to force myself to use this unique to feel like I'm playing Rome rather than guys who spam GGs. Rome by itself is decently strong but I don't like that I can ignore this unique so easily.
Sure, the other parts of Rome range from good to very good as most things for most civs do in this mod, but Legion gives me no momentum and whenever I warmonger as Rome I still mostly use Horsemen outside for a few situations, it doesn't do anything I can't accomplish with Horses or regular Swordsmen and it's far from what I'm used to be expecting from UUs - so I mostly use Horsemen, just like I always build a Horseman instead of a Swordsman whenever I want to produce in one city and both their resources are available.
My experience as Rome would be veni, vidi, vici, but it'd require a fourth part that means "I didn't (really) use Legions" or at least "I used Legions but they did nothing special"

Songhai is not really momentum oriented warmongering though? Sure, Mandek is a great UU, UA is also good, but its main strength lies in Tabya having so many yields with the right map just making a city and building it means you are the leader in culture starting from ancient era. You can do almost anything, though using it for warmongering is particularly good, Mandek can do amazing stuff.

I posted in Japan thread so much because I hated when they were all about fishing boats but yeah, I do like Japan now. It's pretty fun to accumulate tons of promotions thanks to Quick Study + Sincerity (if you get that one) and if Bushido promos multiply, you can come back from any situation. The UA is not as fun as it initially seemed to me, though, but it's enjoyable too.
 
For momentum I meants the UUs more than the civs as a whole. Mandekalu is really good for hunting down and killing units which is super valuable for authority. Legions aren't mobile at all which is a huge pain for authority, but if you want to form a big formation of guys to take a city I consistently am impressed with the legion. Raw CS and cover are good tools for that job.

I still consider Legion a bad UU and so far I didn't see any convincing evidence to the contrary, even you never really bothered to contradict my claim you don't really use them for fighting and wait for further eras despite me asking for it in several posts.
I do build them, and I mean wait to conquer, not necessarily wait to go to war. Very often I do a war to weaken, steal workers, pillage, raze trash cities, then later on get the good cities and a vassal. Rome's UA complements this timing well. Legions remain useful for early medieval (I rarely go in through steel). A great example in the game right now I noticed my neighbor was the only civ with tradition, so I waited for him to finish Hanging Gardens before taking his capital. Now Assur is ironically competing with Rome for usefulness. For any other civ that city would still be a dumpster building basic buidlings, I'm building guilds. Its not unique to Rome by any means but it works better in his hands

When I think "bad UU" I think Quinquereme on my Pangea inland sea. Legions aren't bad, they replace a strong unit and build on its strengths. They aren't all that unique but its a worthwhile unit. Adding drill like you suggested seems really powerful (and also not terribly exciting)
 
I tend to use Cover and Cover II on a lot of my melee troops. While it helps against ranged the primary purpose for me is to survive city attacks. If you don't have much use for Cover than I could see Legions losing a lot of their value but I'm a big fan; Cover II Legions fear no Classical era cities.
 
Just let all roman melee units build roads and forts. It's flavorful and justified.

I think the Legions are slightly underpowered by the way.i 'd rather they get 1 less CS, but Drill and Cover instead of just Cover. Then they'll start as jack of all trades, and be well-poised to do any of them.
 
If I were to add any promotion to Legions it would be Siege.Much more interesting than drill in my opinion
 
I think the strength of the Legions wasn't just that they were more disciplined and militarily advanced than their contemporaries, but also that even when defeated, Rome would just replenish their numbers in no time. Perhaps that can be translated as a production boost for Legions if a Legion dies (not unlike the AI bonus for units in general IIRC).
 
I think the strength of the Legions wasn't just that they were more disciplined and militarily advanced than their contemporaries, but also that even when defeated, Rome would just replenish their numbers in no time. Perhaps that can be translated as a production boost for Legions if a Legion dies (not unlike the AI bonus for units in general IIRC).
I rather like this idea if it is deemed that Legion needs a boost. I haven't played with/against Rome in any significant way in a long while so can't really say.
 
In the player hands Legions rarely die to provide meaningful boost in a short window they are relevant. In case of AI, it will stack with their usual bonus and can potentially go up to 100% returns. It will only make more annoying to fight against an AI.
 
You can save a few maintenance gold and hammer by using legion early for building roads, while your worker improved tile(which seems neverending without progress or pyramid).

You have military units which can patrol around city while helping building infrastructure. How nice of it. And not afraid getting snatched by horsemen out of nowhere
 
I like the idea of Legions starting with siege a lot honestly. Maybe reduce their CS by 1 in exchange.

I also really, really like the idea of all roman melee units being able to build road.
 
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