romeothemonk
Order of the Engineer
Kicking off a semi-grand tradition, (I didn't sense enough support to do a full series, so I will take it one at a time.
) This is not an RBCiv Conquest, as the interest level was low, but I am going to throw together a game anyway.
This is WW2 in the Pacific conquest. Special rules are as follows:
1) We must never sell anything to our allies. We can only give stuff away. We can use our gold to buy stuff, but only gold, no resources, techs, or luxes.
2) We cannot steal technology from our allies. We can steal technology from the Japanese, as America copied some componenets from a Zero fighter.
3) No Nukes. Thus the Greenpeace label.
4) Pollution cleanup must take all availible untasked workers at the end of every turn. This includes flying workers to Hawaii if need be. If a worker is mining and it takes 3 turns, he doesn't have to be interrupted.
5) Sets are 3 turns long. Again for Bede's sake, sets are 3 turns long. (I have to rib him a little for taking 5 in the first Romeo game.)
6) Try to stick to a 24 got-it, 48 posting on the turnsets. I know that this time of the year is very hectic, and if you need a swap, it will be granted no questions asked. I will try not to skip as I think each player will only get 2-3 sets.
7) I used a large map previous to this, so it should be close on the world size bug. No first turn airlifting.
8) The first 3 turns go to the first to call got it, then follow the roster. This rewards those, like me, who cruise their computers on Sunday instead of being productive to society.
9) No zipping the save files. This drives me nuts.
Now the nitty gritty.
The Scenario
Our lands
The Techs
The Roster:
Bede
Sir Bugsey
Dwip
Grahamiam
Justus II?
Romeothemonk
The Save

This is WW2 in the Pacific conquest. Special rules are as follows:
1) We must never sell anything to our allies. We can only give stuff away. We can use our gold to buy stuff, but only gold, no resources, techs, or luxes.
2) We cannot steal technology from our allies. We can steal technology from the Japanese, as America copied some componenets from a Zero fighter.
3) No Nukes. Thus the Greenpeace label.
4) Pollution cleanup must take all availible untasked workers at the end of every turn. This includes flying workers to Hawaii if need be. If a worker is mining and it takes 3 turns, he doesn't have to be interrupted.
5) Sets are 3 turns long. Again for Bede's sake, sets are 3 turns long. (I have to rib him a little for taking 5 in the first Romeo game.)
6) Try to stick to a 24 got-it, 48 posting on the turnsets. I know that this time of the year is very hectic, and if you need a swap, it will be granted no questions asked. I will try not to skip as I think each player will only get 2-3 sets.
7) I used a large map previous to this, so it should be close on the world size bug. No first turn airlifting.
8) The first 3 turns go to the first to call got it, then follow the roster. This rewards those, like me, who cruise their computers on Sunday instead of being productive to society.
9) No zipping the save files. This drives me nuts.

Now the nitty gritty.
The Scenario

Our lands


The Techs

The Roster:
Bede
Sir Bugsey
Dwip
Grahamiam
Justus II?
Romeothemonk
The Save