The abundance of FP might make cottage cities attractive again, although FP powered watermills/workshops are nothing to sneeze at either. The +2 health from expansive will come in handy.
I still think 1N of silk is the best capital location unless something just north of what we can see now shows up. It has 5 hammer tiles and 4 FP and a wet corn. Going for a city with more FP will probably lose the good specials (plains gold, grass copper, wet corn) and trade in production for more later potential (plus a lot of sickness).
The eastern city might be moved either further east or north. If you feel brave you can move the worker on the hill 2E of its current location. How early are animals here? Barring something spectacular there, it seems moving the settler to the currnet location of the worker is most flexible, but we can also move NE-NE and assume there will be a good spot with all those FP?
(End-game values for FP + levee + ...
... workshop = 3f1c5h
... watermill = 4f3c3h
... town = 3f8c2h
... farm = 5f1c1h)