RR17 - Team A

How about 2N of the current location? Trades those southern desert hills for some northern forested grass. We can't see the east clearly yet, going NE might mean we end up with a couple of desert tiles in the BFC.
 
We only risk 1 desert tile, which isn't that bad. 2N takes another turn to settle, and I'm afraid we'll get locked in a culture battle with the Portugese cap that way. I'd go for 1NE: more land for us.


About wonders: I don't think Taj is worth building at this point, let the AI waste hammers on it. SoL would be nice though.
 
Besides losing another turn to settle, 2N also overlaps with the Portuguese cap. We will not be able to fight a cap culture for quite a while. Like I said, I'm ok with 1N or 1NE .. 1NE has most likely a desrt tile , but it looks marginally better due to the 1N overlap with the cap BFC.
 
The +2 culture in the capital shouldn't have such a big impact here, will it? I didn't check it but thought our cities start at least with a library, right?
2N has a single tile overlap with the Portuguese capital, even if we lose that, we should be able to hold our 2nd ring vs their 3rd. Imo that's just the right distance for a blocking city, and it is stronger than the other options 1N or NE too. For me that's worth the one turn delay, but I'm ok with the other two options as well.
 
As an aside, I will be away for the next week and may or may not have time to play Civ. After Rolo's turns, if I don't post a got it soon and someone else can take it, please swap me.
 
Ok, just played, but imgur is acting wonky on me, so I'll post images later.

Anyway, I settled the city #3 1NW and it proved to be the best decision when we found Catherine of HRE to our east ... and she settled right next to our city #3 :/ We also discovered HC of the Khmer...

I basically ran culture in the 3 cities until they popped borders ( and ran engineers for the time being with the merc specs ... atleast until we can run sci specs think it is the best idea ), then I queued a library in the cap and workers in the other 2 ( we need more workers ). I also queued steel ( still a boatload of turns to go ) and we founded tao in city #2 ( auto assigning of religions holy cities in non ancient starts FTW )

Can you play this weekend, Thrar? Or should i skip you and let LK play ?

 
Hey guys,

I'm back at my computer and should not be away for longer periods, so I can be unskipped.

Will check out the save later, good move on settling so far. I hope we have a little more land to the south. We should probably prepare for early (post-rush) war with such close neighbours.

-- Wouter
 
Was hoping for a better feel before I had to play my first industrial start turn. :(

In the queue.
 
I went to start playing, and notice no cottages or windmills.

I am not sure if we ever decided on economy or windmill economy. My vote is cottage. Please let me know so that I can play. I plan to cottage heavy when I play unless I hear good arguments otherwise.
 
Let's have a look again at the endgame yields of a leveed floodplain, and let's simplistically assume that extra food (>3) is worth 1.5 commerce or 1 hammer and a hammer is worth 1 commerce:

workshop = 3f1c5h --> 6 commerce or 5 hammers
watermill = 4f3c3h --> 7.5 commerce or 4 hammers
town = 3f8c2h --> 10 commerce or 2 hammers
farm = 5f1c1h --> 5 commerce or 3 hammers

So, for max science cottages are certainly best, but watermilling gives nice flexibility between science and production (and allow conversion from/to workshops as needed). Both options take a while to reach maximum potential as cottages need to mature and the mills need electricity and state property.

I feel that the real question is whether we want to go state property or free market and corporations?

One argument in favor of cottaging the flood plains is that it will be a very nice OU city, and we have all the needed tech. In that case, we should probably switch to US+Emancipation as soon as we are working ~10 cottages. Should we try to farm a specialist before then to avoid unrest?
 
Cottages might mature even before we get to SP/Elec.

I don't have any good arguments against cottages really, so go ahead LKendter, and cottage those FP's
 
1760 AD
I see nothing to change.


1775 AD
(IT) I can't believe how many GP the AI has popped already. One of them must have rushed the just completed Taj Mahal.


1795 AD
We meet Lincoln of the Maya. We are broke after buying his map.
Asoka pops up right after him.
GAG - now Lincoln hates us after I sell our map to Catherine.


Summary:
A settler is up in 4 turns.
I got all our cities connected and the corn on-line. We were already hurting for health in Boston with the FP overload.
NYC has a Taoist monastery in case we want to spread it around.
We have a GP due in two - missed the stupid governor assigning one for a turn, so NYC is simply high odds of an engineer.
With 8 workers out things are finally starting to move.

They have 3 rifles, but do we want to gear up to smash some barbs?


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Got it, will play tomorrow night.

What's the plan with the GP? Where do we want to settle? Other hints and suggestions?
 
The GE would probably go well for a SoL rush, I think ...

I would definitely go smash those barbs. Remember that settlers are ridiculously expensive and that , per variant, we can't attack other civs before t50. Just remember that they also have rifles , so we will need a good bunch of trebs ...

On the cottage vs watermill discussion ... well, I'm a partial for watermills, but the balance in here seems to be pretty equal for both sides, so I'm ok with both.
 
I would definitely go smash those barbs. Remember that settlers are ridiculously expensive and that , per variant, we can't attack other civs before t50. Just remember that they also have rifles , so we will need a good bunch of trebs ...
NYC should be able to pump troops at a decent clip - especially with some lumber mills / water mills.

Do we use the upping coming settler to head toward the barbs?



On the cottage vs watermill discussion ... well, I'm a partial for watermills, but the balance in here seems to be pretty equal for both sides, so I'm ok with both.
A bit late on the cottage discussion. ;)
Quite a few cottages down already. Serfdom, lot of workers and 15 turns...
 
I'm sorry, but I'll have to delay playing until tomorrow as I've got a terrible headache.

Did make something of a plan though:
Wash: Settler > Observatory (or do we want a Rax and units?); get more cottages up
NY: Theatre > Rax > Trebs; will get some watermills/lumbermills up here, might build some grens/rifles as well.
Boston: Lib > Observatory > Uni; more cottages.

GP: if Engineer, do we want to burn him on SoL (in Wash asap? after settler?). If GS, Academy in Boston?

As for the settler:
I can see us blocking the way to the barbs:
Spoiler :
RR17_1_dotmapwest.png


Or blocking the east
Spoiler :
RR17_1_dotmapeast.png


With several options for both; I probably missed some decent spots, but as I mentioned, my head is a mess
 
For settleing I am more concerned with resources / simple borders, than blocking. I few more resources would really help.

Boston - I agree all buildings. Not a lot of shields there, and even working the hill only gets a few. We need to grow a lot before the other hill can be grabbed. Plus I really like to multiple all those cottages at some point. GS for academy hear.

NYC - I agree on troops, and more buildings only if needed.

Wash - Observatory depends on the number of turns. Snagging those 2 barb citeis will really up us. Every turn delayed increases the risk of the AI stealing them.
 
I played a couple of turns, and need some input.
- We got hit by Emancipation unhappiness (4 in NY, which results in 2 unhappies, 2 in both other cities). Do we want to switch to Emancipation already (and to something else? We can switch 4 civics for 1 turn).
- We got a GE. Do we want to try for the SoL in Wash? I hooked up the copper for the bonus.
- Where do we want to settle the fourth city? Will continue later tonight or tomorrow morning, going out for some food anyway.
 
Well, on the cities, I think that the coastal one near the barbs would be the best, even if we don't have any coastal city yet. Your red option seems marginally better than the other ....

I'm not sure on using the GE on SoL now , since the hammers are dependant on the city pop and our cities are still not that big. I would keep it on ice.

On Emancipation ... I think we can cope it for now... or can't we ?
 
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