RR4- Spain on a lake..... Again :p

Finally I did it.. I'm sorry for needing that long, but as Rollo said "your set will be decisive for the game" I rather took a day longer than srcewing it up..

And your faith was rewarded somehow:
I did as I was demanded at spilled LOTS of blood..
Spoiler :

1907:


1908:

1911:

1912:

1913:

1915:



As you could see we've got a peace treaty with Charly.. That's because Cyrus was willing to capitulate, and as my bloodthirst wasn't satisfied, I made it impossible for him to vassalize to Charly:
Spoiler :

Tht made one minus in diplo to him but do we care about minor details?? :lol:
In the end of my set there where 6 turns left of this treaty, so we need to discuss how to go on with Cyrus as we won't kick him out of our continent within 5 turns..

Just to give you a short overview of the current state of the war:
Spoiler :

There's another jobless GG from 1906.. Team should decide what to do with him!!

Techwise I did as decided: After Combusion Electricity and afterwards Industrialism..

By the way: We definitely need a lot of culture within our ethiopian cities, as they're revolting whole of my set.. (Debre Berhan twice, Adis Abeba and Gondar once) So please keep the artists and get some more troops over there after the war is finished.

And I started some infa-build phase already as the war is won and we don't need any more troops at the moment!!
 

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Ok, got it....

Quick review of what we still want of cyrus land:
-The green area . This means Ectabana and Pasargadae
-The only wonders Cyrus has, Broadway, that is in Susa and Pentagon + Rock and Roll, that are in Ectabana.

I think it is feasible to get this 3 cities in 6 turns and then ask the cap of Cyrus. Too bad that we will not port this to 3.19, where vassals are alawys willing to tech trade with their masters :(.... we could extort some nice techs from cyrus :D

On techs, I suggest Ind->Medicine ( for finally putting that GM to a good use )->something.... any idea?
 
Great warring :thumbsup: ... Cyrus paid his price for being a peace-lover and not build up his military while he had the lead. :hammer: :hammer: :hammer:

I think we can capitulate Cyrus anytime we damn well please. As of now, he is not willing to part with techs (although he is willing to part with city :confused:). We should probably either hammer him further until he is willing to give us some nice techs, or simply send him to the graves ... I couldn't care less about Charlemagne. Better still if he declare on us ... we get to conquest victory by vassalizing him (along with his current vassals) in one go.

If we are shifting to infrastructure build, we should change civics.

GG: we can get another supermedic, or settle him in Barcelona (HE City) or Angle (Westpoint City).

Speaking of medic, a knight medic is all alone outside Passagarde. Speaking of Angle, it should work on Banana to halt starvation.

Research wise, we should definitely get Industrialism (and hopefully gets tons of Aluminum which will add hammers to all cities, thanks to CreCon). Thereafter, I am fine with heading for Medicine. But I was thinking of flight to set up the stage for invasion of the Holy Romans.

Build wise, we should probably concentrate on infrastructure, christian missionaries for our newly annexed cities (revolt to OR!!!), and CreCon executive to at least make even with the maintenance cost of CreCon HQ. A lot of cities that were building wealth can probably get back to infrastructure builds once we are in OR. However, what I cannot understand is the massive Jail builds. Useless since we are not facing happy issue in those cities building jails.

Good luck. I suspect, starting will Rolo, this will probably be our last couple round of turns.

:hammer::hammer::hammer:

Let the world burn!!! (how many degree was it that city burns?)

--
 
I would concentrate Creative Con on those cities suffering revolts. This is one of the PITA with having a vassal.
 
Medicine sounds good as we need some more health in a couple of cities.. And this may even allow to build some coal plants.. And finding Sushi sounds good as well!!

What's about the GP? I'm not sure whether we can still get a one GP golden age, but in case we cannot it may be the best idea to settle him in Madrid..
 
Mighty good warring :hammer::hammer::hammer:

i think we could spread mining inc to a few cities as well to make some real :hammers: monster cities.

Just my luck though i'm away this weekend ( Won't be able to play until wednesday) so if rolo gets thru his turns skip me until then
 
After analysing the situation, it became clear to me that we needed to vassal Cyrus. Why?
Spoiler :

We simply can't invade this island for a long long time....

Anyway , with that said, we made the military road. But not before the pope call:
Spoiler :

No vote chosen ....

And while we marched in aproach to the enemy cities, Cyrus decides to go terrorist mode:
Spoiler :

This hurted some cities a lot, especially Seville

And the spanish troops march in:
Spoiler :







The last one was mainly to remove cultural pressure

With that said, we called Cyrus to the negotiation table:
Spoiler :

It was the best deal we could get. BTW the next player should found sushi ( i completely forgot :blush: )

A nice event... too bad that we don't have radio ( 250 culture in every city would be a blessing for those cities that we conquered recently )
Spoiler :


And, after teching Industrialism, Bio and democracy +medicine by trading/extorting, we get flight. Not bad for 10 turns of play:
Spoiler :

I queued Fission, but it is only a place holder....

Glance and tech screen
Spoiler :



In spite of Charlie dropped the worst enemy tag of us, this is pretty much poised to WW I :p Charlie revolted this turn, but he's quite close of getting Fission himself ( 3 turns IIRC )

I also left the EP spending as it was ( 3 on Cyrus, 1 on everyone else ). I'm still with hopes that we can steal something from him until the end of the game. On a completely unrelated note, we shold get radio soon, to be able to build Eifell. That would help a lot the issue of the revolting cities. regarding that, we should pay special attention to Gordium, Persepolis and Pasargadae, because they are under heavy aztec cultural pressure and they can flip to Monty. I already made a cathedral in Gordium, but the other 2 cities are still in revolt. Be careful in removing troops from there. Alos, be liberal with the christian missionaries and buildings ;) ( now we also have sankore :p )

On military, I started making a credible metal navy and transports to ferry our troops to charlieland. It is possible to build Battleship + transport in Barcelona in 2 turns and like that it should be easy to get a credible seafaring ability. But anyway , we are in the time of making airports and drydocks. The last war will be bloody, but for the first time in the game, I think we will have the upper hand both in material as in technology when it happens.

Ad Hoc asked to be skipped until wednesday. This means that LK is up to :hammer:
 

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Can I get a swap? Sunday night is the earliest possibly play time.
 
Nice bit of warring there!!! :goodjob: Good rolol'ing ;) :thumbsup:

:hammer::hammer::hammer:

But IMHO, if you are worrying abt cultural pressure, surely Herat should be razed rather than kept. We have to burn some city to pay homage to the Isolationsit series! (by the way, your destroyer movement caused it to currently park outside our border :trouble:).

The ships builds is dubious, but obviously we need enough to bring first wave of forces to Fasil Ghebbi. The reason why I say it is dubious since we can only use ships to transport troops to that Zara city, and nothing else. Attacking Charlie cannot be done using naval route by decree of our variant. Hence, we need to get airports up once we capture a city to allow infinite transfer of troops.

Obviously, since you have forgotten even to found sushi, doubt you have paid any attention to civics. Here is what I suggest: We should trade Flight to Zara for communism (and stop trading with Charlie). Flight is so that Zara hopefully will build an airport in fasil Ghebbi ... (fat hope, yeah, but one can dream, right? :lol:). The main plain is to revolt to: Organised Religion, 2d Edit: State Property, and Universal Suffrage.

Oragnised Religion is to help with the vast number of infra builds and continue the spread of Christianity. With Pentagon, we don't really need theocracy anymore.

2nd EDIT: State Property is obvious.

Universal Suffrage is to rush buy. That is the fastest way to victory. Turn science to zero, and buy all the infrastructure we need. Number one on the list are airports. Next high up is factories. Research and commerce boosting buildings for city with high cottages. No coal plants please since we have 3GG. If needed, rush buy some executives and missionaries. Anything to help get even more money (it is unfortunate that is Zara got the Kremelin instead of Cyrus).

With the above, I think we can declare after the next turnset. It will be an easy war. Charlie don't even have Economics yet. But careful about Sally, he is capable of researching flight and Industrialism (one wonders how he ends up a vassal of Charlie :crazyeye:)

Good luck!

:hammer::hammer::hammer:

EDIT: oops, good luck to myself it seems :lol: I got it. What do people think of my plan?

2nd EDIT: scratch the plan to go state property -- just realized it will cause corporation to go null. I think given that, +1 specialist is better than no distance upkeep, and the hammer bonus from corporations will outweigh the hammer benefits from SP. Then there is no point getting Communism from Zara :crazyeye:
 
No worry, the game should be over in 40 turns. Even if it does not, we will probably take over at least one of his legendary cities by then. :D

I studied a few strategy articles regarding corporations, and am beginning to feel like an idiot. :blush: Seems like right now, the best way (read: quickest) forward is to simply spread the corporation to our vassals and reap the benefit of +12gpt per foreign branch office, without actually spreading them domestically (which will cost us more gold, something like 20gpt in maintenance after courthouse). Thereafter, going state property (can't build exec while in SP, but will still enjoy the +12gpt per corporate branch) will probably still fit our situation best, especially when we start capturing overseas cities.

Although mining inc or creative con will get us much better gold to hammer ratio than universal suffrage, the best thing about universal suffrage is it is an immediate rush. We get our courthouses/factories/banks immediately rather than slowly through hammers provided by branch offices.

--
 
My turnset is boring, but fun in a micromanager's way. :hammer::hammer::hammer:

Although I mentioned earlier we would probably go for foreign corporation income, it turns out that Monty and Zara are both in mercantilism, and since we are in mercantilism as well, we can't ask them to switch. I did contemplate on switching to free market for 5 turns just to make them change, but abandon it. Simply not important at this stage of the game. Ended up I spread creative con and sid's sushi to quite a few of our cities. Mainly those that need more food to grow and also some of those cities under vassal culture pressure revolts. Turns out the maintenance cost is really nothing (thanks to HQ being in Wall Steet), and the benefit is awesome.

Anyway, back to the beginning, I reviewed the trades:


Firstly to cancel the corn trade with Sury which will be canceled anyway when we declare war. Might as well get it from Monty (however it turns out 2 turns later, the corn Monty had became ours :crazyeye:). The other thing I did was to gather materials for our Sushi Masters and Creative Constructors, in preparation for the Sushi-loving Great Prophet to settle in Madrid:


Next is revolting to universal suffrage as mentioned. The hammers from towns was great, and the ability to rush buys banks/grocers etc is awesome, especially in ex-Persian cities with the two corps HQ and Hindu shrine.


I rushed a lot of infrastructure, but I don't think anyone is really interested in those (if you are, refer to the log).

I think I have also converted all of our cities to christianity. I have also converted both Zara and Cyrus to christianity, hopefully our relationships will improve more and allow us to trade techs. We got Fission, which Cyrus do not have, so we are simply waiting for him to to get to friendly.

But I did not rely solely on that. I'd also produced two spies to camp in Cyrus land. Unfortunately, it would be quite a while until we can steal a tech.


We are just halfway there :eek:

Fortunately, my last turn, we got a Great Spy against all odds.


Obviously, an Infiltration is the best option, and hence I sent him northwest towards Cyrus.

Finally, I have also moved our forces all the way to the east, since that is the only route we can use due to our variant. Thanks to the huge culture produced by creative-con and sid-sushi, I was able to move a lot of units tied up in military police duty away from ex Persian cities. It was quite a bit of work ferrying, and at the end, half of them is still waiting for their turn to be shipped over:


Despite that, I think we can declare on the first turn of the next player. Here are the forces we have, and the initial resistance we will face:


It will easy :hammer::hammer::hammer: The only thing we have to be careful is Sally attacking across the ocean from the west. Hence, I suggest rush buying some naval defense in our western cities (esp the ex-Persian cities).

I have marked cities with airports as such, so remember to make good use of them. I also suggest building the red cross in Barcelona. I know it looks weird to be in OR when going to declare war, so if next player wants to, he can revolt to theocracy. I think state property at this stage is not needed (plus it will nullify our corps).

It doesn't really matter now -- the game is already won, what's remaining is only its implementation. So, just have fun, okay? :hammer::hammer::hammer:


Spoiler Autolog of First two Turns :
Logging by BUG Mod 3.6 [Build 1696] (BtS 3.13-3.17)
------------------------------------------------
Turn 345/500 (1925 AD) [21-Jun-2009 09:43:55]
Tech traded to Zara Yaqob (Ethiopia): Flight
Tech acquired (trade, lightbulb, hut, espionage): Communism
Tech acquired (trade, lightbulb, hut, espionage): Divine Right
Sid's Sushi Co founded in Madrid
Sid's Sushi Co has spread: Madrid
Madrid finishes: Sid's Sushi Co
Yeha begins: Transport (2 turns)
Barcelona begins: Transport (1 turns)
Seville begins: Christian Missionary (1 turns)
Angle begins: Christian Missionary (1 turns)
Xochicalco begins: Work Boat (2 turns)
Massawa begins: Bank (16 turns)
Zohak begins: Market (6 turns)
Ergili begins: Lighthouse (9 turns)
Gondar begins: Market (10 turns)
Mauryan begins: Bank (3 turns)
Debre Berhan begins: Market (7 turns)

After End Turn:
The whip was applied in Ergili
Madrid finishes: Factory
Barcelona finishes: Transport
Seville finishes: Christian Missionary
Angle finishes: Christian Missionary
Tenochtitlan grows to size 16
A Town was built near Magyar
Tlatelolco finishes: Hospital
Xochicalco finishes: Work Boat
Matara's borders expand
Yeha finishes: Transport
Qohaito grows to size 17
Lalibela finishes: Courthouse
Gondar's borders expand
Gordium finishes: Granary
Ergili finishes: Lighthouse

Other Player Actions:
Mining Inc has spread: Sardis (Persian Empire)
Attitude Change: Montezuma (Aztec) towards Zara Yaqob (Ethiopia), from 'Cautious' to 'Annoyed'
Attitude Change: Suryavarman II (Khmer) towards Spain on a lake (Spain), from 'Cautious' to 'Pleased'
Civics Change: Spain on a lake(Spain) from 'Hereditary Rule' to 'Universal Suffrage'
Civics Change: Spain on a lake(Spain) from 'Theocracy' to 'Organized Religion'
Civics Change: Zara Yaqob(Ethiopia) from 'Theocracy' to 'Organized Religion'

Turn 346/500 (1926 AD) [21-Jun-2009 10:25:19]
0% Research: 238 per turn
0% Culture: 1061 per turn
0% Espionage: 550 per turn
100% Gold: 1862 per turn, 2077 in the bank
Madrid begins: Sid's Sushi Executive (2 turns)
Barcelona begins: Airport (3 turns)
Seville begins: Security Bureau (3 turns)
Angle begins: Airport (2 turns)
Tlatelolco begins: Spy (1 turns)
Yeha begins: Transport (2 turns)
Lalibela begins: Bank (6 turns)
Gordium begins: Bank (4 turns)
Persepolis begins: Christian Cathedral (4 turns)
Persepolis begins: Grocer (3 turns)
Persepolis begins: Christian Temple (1 turns)
Persepolis begins: Christian Cathedral (4 turns)
A Fishing Boats was built near Xochicalco

After End Turn:
Whip anger has decreased in Mauryan
The whip was applied in Persepolis
Madrid finishes: Sid's Sushi Executive
Cordoba finishes: Hospital
Angle finishes: Airport
Teotihuacan finishes: Public Transportation
Tenochtitlan finishes: Airport
Calixtlahuaca finishes: Factory
Tlatelolco finishes: Spy
Matara finishes: University
Massawa grows to size 10
Massawa's borders expand
Qohaito finishes: Courthouse
Debre Berhan finishes: Market
Gondar finishes: Market
Zohak finishes: Market
Alemanni grows to size 11
Ghulaman finishes: Aqueduct
A Town was built near Angle
Mauryan grows to size 11
Mauryan finishes: Bank
Dariush Kabir finishes: Christian Temple
Istakhr finishes: Library
Persepolis finishes: Christian Cathedral

Other Player Actions:
Mining Inc has spread: Bactra (Persian Empire)


I don't really expect the save to return to me :p
 

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Spoiler Autolog of Remaining Turns :
Turn 347/500 (1927 AD) [21-Jun-2009 10:45:15]
0% Research: 234 per turn
0% Culture: 1085 per turn
0% Espionage: 536 per turn
100% Gold: 1954 per turn, 2048 in the bank
Madrid begins: CreateCon Executive (2 turns)
Cordoba begins: Battleship (4 turns)
Angle begins: Marine (2 turns)
Teotihuacan begins: Hospital (7 turns)
Tenochtitlan begins: Fighter (1 turns)
Calixtlahuaca begins: Bank (3 turns)
Tlatelolco begins: Fighter (2 turns)
Matara begins: Bank (4 turns)
Ghulaman begins: University (5 turns)
Dariush Kabir begins: Bank (7 turns)
Istakhr begins: Bank (10 turns)
Persepolis begins: Grocer (3 turns)
A Watermill was built near Atzcapotzalco
Sid's Sushi Co has spread: Matara
Matara begins: Sid's Sushi Executive (2 turns)
Christianity has spread: Jinjan
Christianity has spread: Istakhr
Christianity has spread: Pasargadae
Qohaito begins: Christian Missionary (2 turns)
Angle begins: Christian Missionary (1 turns)
Debre Berhan begins: Christian Missionary (2 turns)

After End Turn:
The whip was applied in Herat
Barcelona finishes: Airport
Seville finishes: Security Bureau
Angle grows to size 15
Angle finishes: Christian Missionary
Tenochtitlan finishes: Fighter
Tlatelolco finishes: Fighter
Xochicalco grows to size 15
Xochicalco finishes: Observatory
A Town was built near Toledo
Matara finishes: Sid's Sushi Executive
Yeha finishes: Transport
Qohaito grows to size 18
Qohaito finishes: Christian Missionary
Debre Berhan grows to size 11
Debre Berhan finishes: Christian Missionary
Lalibela finishes: Bank
Addis Ababa's borders expand
Gondar finishes: University
Zohak grows to size 16
Zohak finishes: Library
Mauryan finishes: University
Jinjan finishes: Library
Gordium's borders expand
Gordium finishes: Bank
Istakhr grows to size 7
Persepolis finishes: Grocer
Herat finishes: Theatre

Turn 348/500 (1928 AD) [21-Jun-2009 11:01:29]
0% Research: 285 per turn
0% Culture: 1265 per turn
0% Espionage: 603 per turn
100% Gold: 2198 per turn, 2015 in the bank
Barcelona begins: Marine (2 turns)
Seville begins: Artillery (3 turns)
Angle begins: Marine (2 turns)
Tenochtitlan begins: Artillery (2 turns)
Tlatelolco begins: Marine (3 turns)
Xochicalco begins: Bank (8 turns)
Matara begins: Sid's Sushi Executive (2 turns)
Yeha begins: Transport (2 turns)
Qohaito begins: Factory (6 turns)
Lalibela begins: Observatory (5 turns)
Gondar begins: Christian Cathedral (12 turns)
Zohak begins: Courthouse (4 turns)
Mauryan begins: Barracks (1 turns)
Jinjan begins: Courthouse (4 turns)
Gordium begins: Market (3 turns)
Persepolis begins: Granary (1 turns)
Herat begins: Courthouse (20 turns)
A Lumbermill was built near Qohaito
Yeha begins: Destroyer (3 turns)
Ecbatana begins: Bank (6 turns)
Ecbatana begins: Market (4 turns)

After End Turn:
The whip was applied in Ecbatana
Madrid grows to size 23
Madrid finishes: CreateCon Executive
Barcelona grows to size 15
Barcelona finishes: Marine
Angle finishes: Marine
Calixtlahuaca finishes: Bank
Atzcapotzalco grows to size 12
Toledo finishes: Factory
Massawa grows to size 11
Addis Ababa finishes: Public Transportation
Gondar grows to size 15
Alemanni grows to size 12
Ghulaman grows to size 14
Mauryan finishes: Barracks
Dariush Kabir finishes: Bank
Gordium finishes: Market
Istakhr finishes: Bank
Persepolis finishes: Granary
Ecbatana finishes: Market
Herat's borders expand

Turn 349/500 (1929 AD) [21-Jun-2009 11:18:58]
0% Research: 283 per turn
0% Culture: 1259 per turn
0% Espionage: 675 per turn
100% Gold: 2411 per turn, 2439 in the bank
Madrid begins: Sid's Sushi Executive (2 turns)
Barcelona begins: Tank (2 turns)
Angle begins: Tank (2 turns)
Calixtlahuaca begins: Hospital (3 turns)
Toledo begins: Hospital (5 turns)
Addis Ababa begins: Christian Cathedral (4 turns)
Mauryan begins: Artillery (2 turns)
Dariush Kabir begins: Granary (2 turns)
Gordium begins: Grocer (3 turns)
Istakhr begins: Grocer (6 turns)
Persepolis begins: Theatre (1 turns)
Ecbatana begins: Bank (6 turns)
A Farm was built near Herat
Sid's Sushi Co has spread: Barcelona
Christianity has spread: Ergili
Christianity has spread: Adulis (Ethiopian Empire)
Pasargadae begins: Christian Cathedral (6 turns)
Madrid begins: CreateCon Executive (2 turns)
Barcelona begins: Sid's Sushi Executive (2 turns)
Mauryan begins: Christian Missionary (1 turns)
Angle begins: Christian Missionary (1 turns)
Cordoba begins: Work Boat (1 turns)

After End Turn:
The whip was applied in Pasargadae
Madrid finishes: CreateCon Executive
Seville grows to size 14
Cordoba grows to size 17
Cordoba finishes: Work Boat
Angle finishes: Christian Missionary
Teotihuacan grows to size 19
Tenochtitlan grows to size 17
Tenochtitlan finishes: Artillery
A Town was built near Tlatelolco
Matara grows to size 10
Matara finishes: Sid's Sushi Executive
Yeha grows to size 17
Yeha finishes: Destroyer
Massawa grows to size 12
Massawa finishes: Bank
Debre Berhan finishes: Factory
Gondar finishes: Christian Cathedral
Zohak finishes: Courthouse
Mauryan grows to size 12
Mauryan finishes: Christian Missionary
Dariush Kabir finishes: Granary
Gordium finishes: Grocer
A Village was built near Gordium
Istakhr's borders expand
Persepolis finishes: Theatre
Pasargadae finishes: Christian Cathedral
Herat finishes: Courthouse

Other Player Actions:
Attitude Change: Montezuma (Aztec) towards Charlemagne (Holy Rome), from 'Furious' to 'Annoyed'
Attitude Change: Suryavarman II (Khmer) towards Spain on a lake (Spain), from 'Pleased' to 'Cautious'

Turn 350/500 (1930 AD) [21-Jun-2009 11:33:38]
0% Research: 291 per turn
0% Culture: 1368 per turn
0% Espionage: 703 per turn
100% Gold: 2531 per turn, 3286 in the bank
Madrid begins: Sid's Sushi Executive (2 turns)
Angle begins: Tank (2 turns)
Tenochtitlan begins: Marine (2 turns)
Matara begins: Sid's Sushi Executive (2 turns)
Yeha begins: Christian Missionary (1 turns)
Debre Berhan begins: Aqueduct (3 turns)
Gondar begins: Observatory (7 turns)
Zohak begins: University (7 turns)
Mauryan begins: Airport (3 turns)
Dariush Kabir begins: Library (3 turns)
Gordium begins: Library (2 turns)
Persepolis begins: Christian Temple (2 turns)
Pasargadae begins: Theatre (2 turns)
Herat begins: Lighthouse (8 turns)
Christianity has spread: Ecbatana
A Workshop was built near Matara
Creative Constructions has spread: Gondar

After End Turn:
The whip was applied in Susa
Madrid finishes: Sid's Sushi Executive
Barcelona grows to size 16
Barcelona finishes: Sid's Sushi Executive
Seville finishes: Artillery
Cordoba finishes: Battleship
Angle finishes: Tank
Tenochtitlan finishes: Marine
Magyar grows to size 10
Calixtlahuaca finishes: Hospital
Tlatelolco finishes: Marine
Toledo finishes: Hospital
Yeha finishes: Christian Missionary
Qohaito grows to size 19
Alemanni grows to size 13
Alemanni finishes: Factory
Istakhr grows to size 8
Istakhr finishes: Grocer
Persepolis's borders expand
Persepolis finishes: Christian Temple
Ecbatana finishes: Bank
Pasargadae finishes: Theatre
Susa finishes: Theatre

Other Player Actions:
Attitude Change: Suryavarman II (Khmer) towards Montezuma (Aztec), from 'Pleased' to 'Friendly'

Turn 351/500 (1931 AD) [21-Jun-2009 11:49:12]
60% Research: 1973 per turn
0% Culture: 1534 per turn
0% Espionage: 691 per turn
40% Gold: 632 per turn, 2780 in the bank
Madrid begins: Sid's Sushi Executive (2 turns)
Barcelona begins: Hospital (2 turns)
Seville begins: Airport (3 turns)
Cordoba begins: Destroyer (3 turns)
Angle begins: Tank (2 turns)
Tenochtitlan begins: Christian Missionary (1 turns)
Calixtlahuaca begins: Marine (3 turns)
Tlatelolco begins: Fighter (2 turns)
Toledo begins: Aqueduct (3 turns)
Yeha begins: Battleship (3 turns)
Alemanni begins: Bank (4 turns)
Istakhr begins: Christian Temple (2 turns)
Persepolis begins: Library (2 turns)
Ecbatana begins: Theatre (2 turns)
Pasargadae begins: Christian Temple (2 turns)
Susa begins: Library (6 turns)
A Workshop was built near Matara
Sid's Sushi Co has spread: Toledo
Christianity has spread: Herat

After End Turn:
The whip was applied in Susa
Tech research finished: Fission
Madrid finishes: Sid's Sushi Executive
Barcelona finishes: Hospital
Angle grows to size 16
Angle finishes: Tank
Tenochtitlan finishes: Christian Missionary
Atzcapotzalco grows to size 13
Tlatelolco finishes: Fighter
Matara grows to size 11
Matara finishes: Sid's Sushi Executive
Lalibela finishes: Observatory
Addis Ababa grows to size 12
Zohak grows to size 17
Ghulaman grows to size 15
Ghulaman finishes: University
Mauryan finishes: Airport
Jinjan finishes: Courthouse
Dariush Kabir finishes: Library
Gordium grows to size 11
Gordium finishes: Library
Istakhr finishes: Christian Temple
A Village was built near Ergili
Ecbatana finishes: Theatre
Pasargadae's borders expand
Pasargadae finishes: Christian Temple
Susa's borders expand
Susa finishes: Library
Herat finishes: Lighthouse

Other Player Actions:
Attitude Change: Zara Yaqob (Ethiopia) towards Saladin (Arabia), from 'Pleased' to 'Cautious'
Attitude Change: Zara Yaqob (Ethiopia) towards Cyrus (Persia), from 'Cautious' to 'Pleased'

Turn 352/500 (1932 AD) [21-Jun-2009 12:08:42]
60% Research: 2055 per turn
0% Culture: 1662 per turn
0% Espionage: 671 per turn
40% Gold: 640 per turn, 3169 in the bank
Research begun: Radio (4 Turns)
Madrid begins: CreateCon Executive (2 turns)
Barcelona begins: Marine (1 turns)
Angle begins: Artillery (1 turns)
Tenochtitlan begins: Marine (2 turns)
Tlatelolco begins: Spy (1 turns)
Matara begins: Sid's Sushi Executive (2 turns)
Lalibela begins: Barracks (2 turns)
Ghulaman begins: Observatory (4 turns)
Mauryan begins: Christian Cathedral (3 turns)
Jinjan begins: Forge (4 turns)
Dariush Kabir begins: University (7 turns)
Gordium begins: University (4 turns)
Istakhr begins: University (6 turns)
Ecbatana begins: Granary (1 turns)
Pasargadae begins: Granary (2 turns)
Susa begins: Granary (3 turns)
Herat begins: Library (13 turns)
Sid's Sushi Co has spread: Pasargadae
A Workshop was built near Matara
A Fishing Boats was built
Sid's Sushi Co has spread: Magyar
Sid's Sushi Co has spread: Herat
Christianity has spread: Hawulti (Ethiopian Empire)
Creative Constructions has spread: Ecbatana
Madrid begins: Sid's Sushi Executive (2 turns)
Jinjan begins: Christian Missionary (2 turns)

After End Turn:
Whip anger has decreased in Gordium
Madrid finishes: Sid's Sushi Executive
Barcelona grows to size 17
Barcelona finishes: Marine
Cordoba grows to size 18
Angle finishes: Artillery
Teotihuacan finishes: Hospital
Tenochtitlan finishes: Marine
Calixtlahuaca finishes: Marine
Tlatelolco finishes: Spy
Toledo finishes: Aqueduct
Matara finishes: Sid's Sushi Executive
Yeha finishes: Battleship
Massawa grows to size 13
Qohaito finishes: Factory
Debre Berhan grows to size 12
Debre Berhan finishes: Aqueduct
Lalibela finishes: Barracks
Addis Ababa finishes: Christian Cathedral
A Town was built near Zohak
Jinjan finishes: Christian Missionary
Dariush Kabir grows to size 16
Dariush Kabir's borders expand
Persepolis's borders expand
Persepolis finishes: Library
Ecbatana's borders expand
Ecbatana finishes: Granary
Pasargadae's borders expand
Susa finishes: Granary
Herat's borders expand

Other Player Actions:
State Religion Change: Zara Yaqob (Ethiopia) from 'Confucianism' to 'Christianity'
Attitude Change: Montezuma (Aztec) towards Zara Yaqob (Ethiopia), from 'Annoyed' to 'Cautious'
Attitude Change: Zara Yaqob (Ethiopia) towards Spain on a lake (Spain), from 'Cautious' to 'Pleased'
Attitude Change: Zara Yaqob (Ethiopia) towards Montezuma (Aztec), from 'Annoyed' to 'Cautious'
Attitude Change: Zara Yaqob (Ethiopia) towards Suryavarman II (Khmer), from 'Annoyed' to 'Cautious'
Attitude Change: Suryavarman II (Khmer) towards Zara Yaqob (Ethiopia), from 'Annoyed' to 'Cautious'
Civics Change: Saladin(Arabia) from 'Caste System' to 'Emancipation'

Turn 353/500 (1933 AD) [21-Jun-2009 12:28:09]
60% Research: 2078 per turn
0% Culture: 2070 per turn
0% Espionage: 671 per turn
40% Gold: 611 per turn, 3014 in the bank
Diplomacy (Help Request): Suryavarman II (Khmer) asks Spain on a lake (Spain) for Communism; Spain on a lake REFUSES.
Madrid begins: CreateCon Executive (2 turns)
Barcelona begins: Tank (2 turns)
Angle begins: Artillery (1 turns)
Tenochtitlan begins: Christian Missionary (1 turns)
Calixtlahuaca begins: Airport (3 turns)
Tlatelolco begins: Fighter (2 turns)
Toledo begins: Grocer (4 turns)
Matara begins: Observatory (2 turns)
Yeha begins: Destroyer (3 turns)
Qohaito begins: Barracks (1 turns)
Debre Berhan begins: University (5 turns)
Lalibela begins: Factory (8 turns)
Addis Ababa begins: Artillery (3 turns)
Jinjan begins: Forge (4 turns)
Persepolis begins: University (5 turns)
Ecbatana begins: Levee (5 turns)
Susa begins: Lighthouse (4 turns)
A Mine was built near Teotihuacan
A Farm was built near Barcelona
Sid's Sushi Co has spread: Seville
Sid's Sushi Co has spread: Angle
A Farm was built near Matara
Ecbatana begins: Library (3 turns)

After End Turn:
Madrid finishes: CreateCon Executive
Barcelona grows to size 18
Barcelona finishes: Tank
Seville grows to size 15
Seville finishes: Airport
Cordoba finishes: Destroyer
Angle finishes: Artillery
Tenochtitlan finishes: Christian Missionary
Atzcapotzalco's borders expand
Xochicalco grows to size 16
Toledo grows to size 11
Yeha grows to size 18
Massawa finishes: University
Qohaito finishes: Barracks
Gondar grows to size 16
Gondar finishes: Observatory
Zohak finishes: University
Alemanni grows to size 14
Mauryan finishes: Christian Cathedral
Dariush Kabir finishes: University
Gordium finishes: University
Ergili's borders expand
Persepolis grows to size 11
Pasargadae finishes: Granary
Herat grows to size 7
Herat finishes: Library

Other Player Actions:
Attitude Change: Montezuma (Aztec) towards Suryavarman II (Khmer), from 'Pleased' to 'Cautious'

Turn 354/500 (1934 AD) [21-Jun-2009 12:45:44]
60% Research: 2187 per turn
0% Culture: 2388 per turn
0% Espionage: 659 per turn
40% Gold: 654 per turn, 1890 in the bank
Diplomacy: Charlemagne (Holy Rome) offers to trade Open Borders to Spain on a lake (Spain) for Open Borders
Diplomacy: Spain on a lake (Spain) rejects trade of Open Borders to Charlemagne (Holy Rome) for Open Borders
Madrid begins: Sid's Sushi Executive (2 turns)
Barcelona begins: Artillery (1 turns)
Seville begins: Sid's Sushi Executive (2 turns)
Cordoba begins: Battleship (3 turns)
Angle begins: Tank (2 turns)
Tenochtitlan begins: Bank (2 turns)
Massawa begins: Grocer (8 turns)
Qohaito begins: Hospital (3 turns)
Gondar begins: Public Transportation (4 turns)
Mauryan begins: Tank (3 turns)
Dariush Kabir begins: Barracks (2 turns)
Gordium begins: Barracks (1 turns)
Pasargadae begins: Library (3 turns)
Herat begins: Christian Temple (6 turns)
Creative Constructions has spread: Seville
A Mine was built near Matara
Christianity has spread: Sardis (Persian Empire)

After End Turn:
Allan Pinkerton (Great Spy) born in Madrid
Barcelona finishes: Artillery
Seville grows to size 16
Seville finishes: Sid's Sushi Executive
Angle grows to size 17
Angle's borders expand
Angle finishes: Tank
Tenochtitlan finishes: Bank
Magyar grows to size 11
Tlatelolco finishes: Fighter
Xochicalco finishes: Bank
Matara grows to size 12
Matara finishes: Observatory
Yeha finishes: Destroyer
Massawa grows to size 14
Lalibela grows to size 13
Addis Ababa grows to size 13
Addis Ababa finishes: Artillery
Alemanni finishes: Bank
Ghulaman grows to size 16
Ghulaman finishes: Observatory
Mauryan grows to size 13
Dariush Kabir finishes: Barracks
A Town was built near Dariush Kabir
Gordium grows to size 12
Gordium finishes: Barracks
Ecbatana finishes: Library
Pasargadae grows to size 10
Susa's borders expand
Susa finishes: Lighthouse
Herat grows to size 8

Other Player Actions:
State Religion Change: Cyrus (Persia) from 'Hinduism' to 'Christianity'
Attitude Change: Montezuma (Aztec) towards Cyrus (Persia), from 'Annoyed' to 'Cautious'
Attitude Change: Cyrus (Persia) towards Spain on a lake (Spain), from 'Annoyed' to 'Cautious'
Attitude Change: Cyrus (Persia) towards Montezuma (Aztec), from 'Annoyed' to 'Cautious'
Attitude Change: Cyrus (Persia) towards Suryavarman II (Khmer), from 'Cautious' to 'Pleased'
Attitude Change: Suryavarman II (Khmer) towards Cyrus (Persia), from 'Pleased' to 'Friendly'

Turn 355/500 (1935 AD) [21-Jun-2009 13:04:35]
60% Research: 2232 per turn
0% Culture: 2471 per turn
0% Espionage: 659 per turn
40% Gold: 646 per turn, 1999 in the bank
Diplomacy: Zara Yaqob (Ethiopia) offers to trade Open Borders to Spain on a lake (Spain) for Open Borders
Barcelona begins: Tank (2 turns)
Seville begins: Tank (2 turns)
Angle begins: Tank (1 turns)
Tenochtitlan begins: Artillery (2 turns)
Tlatelolco begins: Marine (3 turns)
Xochicalco begins: Battleship (11 turns)
Matara begins: Bank (3 turns)
Yeha begins: Destroyer (3 turns)
Addis Ababa begins: Tank (3 turns)
Alemanni begins: University (4 turns)
Ghulaman begins: Public Transportation (4 turns)
Dariush Kabir begins: Factory (8 turns)
Gordium begins: Forge (2 turns)
Ecbatana begins: University (5 turns)
Susa begins: University (14 turns)
A Cottage was built near Zohak
Sid's Sushi Co has spread: Susa
Atzcapotzalco begins: Levee (12 turns)


The log exceeds 30k characters, hence needs to break. Some more notes:
- I have automated most workers (build networks)
- We will have radio next turn. Time for some bombers action :hammer::hammer:hammer:
- I don't really care what we research next ... may be techs to get us Mech Inf or Mobile Artillery or Modern Armour?
 
Nicely played, and indeed I don't expect that you play this game again ( unless there is massive summer dropouts :D ).

Besides that, I think that the easiest path to get new and shiny troops would be research towards Advanced flight. Gunships are superb units indeed and we could also give some use to rocketry for some nice pics of nuclear mushrooms :hammer: ( for that we would need manhattan, but that would be easy to make as well )

Just take care of this:
Spoiler :

They are not exactly top of the pop, but 43 grens are something to respect. so, don't take unnecessary risks until this threat is erased.

LK, you're UP .... :hammer: as much as you want :D
 
Maybe the swap didn't work out. I am the rare player that prefers builder turns and I just lost them. :(

It is in the quue for maybe tomorrow. War turns take a ton of time for me...
 
I've started tonight, but to be honest I don't expect to finish until at least Wed. Modern war turns are just to much of a major time-suck, and I already have most of tomorrow night booked.
 
1935 AD
I found the stack still on our landmass. This is too much to not have in action for my taste so I delay declaring.
(IT) We can complete fascism in 1 turn, so I do so to let us build Mt. Rushmore just in case we need WW help.


1936 AD
I can't recall what the great spy is for, so I have to go back and reread the thread. OK - infiltrate Cyrus it is...
(IT) To be honest, I don't know how much tech matters at this point. I pick mass media for another wonder just in case.


1937 AD
Looking at logistics more I change my mind, and start the war. We need to get a smaller city from Charlie to get an airport rushed. War begins :hammer: :hammer: :hammer: :hammer: :hammer:
With Charlie having 2 vassals, and us 3 I get overloaded with hearing war horns.
As expected Zeila falls the first turn. Even this small city needs 7 turns to come out of resistance. :(
We get rewarded with a great general.
The general is merged into Barcelona.
The spy infiltrates Cyrus.
(IT) That was a long time for the AI phase. We lost 5 tanks, but Charlie lost quite a few doing so.


1938 AD
The big action is slaughtering a stack of Charlie's.


1939 AD
Lubeck is captured.
(IT) The AI is really goofy sometimes. He had a large stack by Zeila, I reinforced with a handful of units and he retreats. If they hit full force I don't know if we would have kept the city.
Next up for tech is rocketry. We will have the option for SAM infantry.


1940 AD
The stack is still there sitting in a fort. :crazyeye: :crazyeye: :crazyeye:

I beat up Sury's obsolete stack that showed up north of Lubeck.
(IT) A positively brutal turn as this time the AI takes Zeila back. In addition another ship shows up and kills the last transport escorts, and 1 loaded transport.


1941 AD
I start to nibble at the Zeila stack that moved south of it. This stack is still large even after hitting it with everything in range.
First time in ages I saw the blue screen of death was trying to play this turn.
(IT) I really don't know what to do for tech. I pick plastics just in case we get a chance for 3GD.
We complete the Eiffel Tower to further push our culture.


1942 AD
I continue to shred the outside Zeila stack. Tanks with air support eat rifles and cavalry alive.

I play whack a stack in Pisa and kill quite a few for almost no losses, but there are simply to many units to take the city this turn.
(IT) Arabia sends a stack at Lubeck, but it mostly dies. The stack was to small.

1943 AD
Now it is whack a stack in Zeila itself. It holds, but quite a few units were fried.

This time Pisa falls.

We have another GG that is heading overseas to form another medic unit.

I am out of time for tonight, and won't be able to play tomorrow so I am turning it over now.


Sorry about no pictures, but my PC was barely handling running civ. Late game is brutal on this machine. This is the same reason for several reloads trying to get through these turns.

I continued to build executives to spread culture to the foreign cities with an emphasis on the ones with possible revolts.
 
Great warring! :hammer::hammer::hammer:

Inflitration is indeed useless, now the traget for stealing tech moves tp 28.8K (ridiculous). Fortunately, with 50% discount, only 14.5K is needed, so we need only to add 2K or so.

We already own the 3GD (thanks to Cyrus) so please halt Plastics (we can trade it with Cyrus when he gets friendly -- or steal it ;) -- plus we don't want to obsolete a happy resource unnecessarily). Heading to advance flights seems fine to get gunships. Once gunships is in, I think we can stop research a while to get money for massive upgrade to gunships.

A few cities with redfaces should stop building factories but rush some temples or other happy-buildings.

There is one source of unneted fish in the south near Atzcap-whatever ... good to net it for more sushi :yummy:

Good luck! :hammer::hammer::hammer:

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