RR5 - Peaceful days

I plan to play tomorrow and my main goal will be stone city.
Let me know if there are any others.
 
I think 1S of yellow is worse if only because it picks up one more desert and isn't on fresh water. 1E is better but until we scout more to the NE we don't know if there is a better city site that could use the pigs.

i'd pasture the second sheep, we have more than enough production with the plains and grassland hills in the BFC and the quicker we grow the better.

Masonry - pottery - writing seems a good tech path
 
Yellow dot 1E looks better indeed, but I agree we should scout a bit more. My first reaction with the cyan dot was, shouldn't we move it 3W to get the horses? Then I realized that horses under Always Peace are not as important... Besides, that site doesn't exclude the cyan dot obviously. Still, I'll throw it our for your consideration, if only to block Ramses a bit more.

Do we have any idea where Mansa came from? Like from beyond Egypt, or maybe more from a vague NE direction? At least I guess it's good news he showed up relatively late so he must be relatively far away.

By the first looks of it if we can nab stone city, we could have quite some land to expand.

Agree with tech path. I'd also be inclined to just pasture the sheep to grow asap to happy cap while cranking out some scouting units and then just pump settlers and workers until the economy crashes. Maybe then we can mine the sheep if we'd need the production.
 
2720 BC
We are playing always peace with barbarians. Something seems wrong with that combo.
(IT) Our warrior laughs at the lion.


2680 BC
:lol: We are playing always peace and have copper by Paris. :lol:


2520 BC
We get red dot - our stone city.


2240 BC
Stonehenge was just built.


I've stopped with a working in the capitol not moved. We could try for the Great Wall in 10 turns in Paris. If we want to do that, then the worker should go chopping to reduce some time.

The second worker is heading to New Orleans to start improving that city.
 
It is looking good....

Well, I guess we have a pretty decent shot on GW if you want but.... I wonder if another settler would not serve us better, to try to lock Ramesses more.... maybe, just maybe ;)

Oh, and copper in starting BFC... now we can make 10 axes and rush Ramess... er, never mind :p

P:S GreyFox, you're up.
 
Well, I guess we have a pretty decent shot on GW if you want but.... I wonder if another settler would not serve us better, to try to lock Ramesses more.... maybe, just maybe ;)

This is why I stopped this turn. To allow the debate *if* we want the Great Wall. No shields have been invested so far.
 
Got it.

I am fine with either strategy -- GWall or settle. GWall's main benefit is IMHO not barb but GSpy, steering us towards an espoinage-oriented game in the later stage. While rolo's point on settlers is definitely true ... however, given GWall can be completed in 10 turns, and we can still grow (instead of stagnant building settler), I think GWall is worth it.
 
Don't forget a worker can move to chop. It should be less then 10 via chop, and growth will help more.
 
If we want to take a shot at GW that's fine, although I agree with GreyFox that the main benefit is the GSpy or GSpies we'll likely generate. Espionage will come in handy when we see ourselves obliged to sabotage Mansa's spaceship. :)

Copper in the BFC? Haven't looked at the save yet, so don't know if it's connected. I don't know either if that is a point of discussion, but I would connect it despite not being able to build cheap warriors anymore. Production boost is more important and likely axemen will come in handy anyway for escorting our settlers outside the safe boundaries of the Great Wall, especially when barb archers/axemen start to spawn.
 
Well, it's easier to look at the save of course :D, but seeing this image rolo posted I guess the only place where copper can be in the BFC is the hill north of the pigs which is on a river.
Spoiler :

I say mine the thing and build axemen, as said, they'll be useful for escorting settlers into the great wide open (Tom Petty, here we come!).
 
We can still build cheap warriors. Our new town isn't on the trade network...
I left if building a warrior for just that reason.

I like the idea of building just warriors expect for maybe an exploring axe. Another advantage of the great wall.
 
We can build warriors in both cities as long as we don't have hunting ( enabling spears ), regardless of having acess to metal. The issue is that we will want to link those phants sooner or later... ( oh, and the copper is where nocho said )

Too say the truth I prefer cheap chariots to cheaper warriors, but that is just my personal taste :p

GW is cheap enough for us to give a try... we can make it while letting the cap grow to :mad: and then :whipped: a settler .

Ramesses didn't built the henge, BTW ... hum... neither did mansa. And they still only know 2 persons each, so we should be most surely in a continent with 3 civs....
 
What the King Himself said was correct: warrior will only be obsoleted when both his upgrades (spear and axe) are available.


However, we will need hunting very soon to take care of happy issue (ivory camp).

Anyway, we proceed with the great wall. I sent the worker off to the forested hill to chop, and later mine the hill. With the chop, the Great Wall can't possibly escape our clutch:


If only the real Great Wall in ancient China could be built by merely chopping trees instead of chopping human heads. :rolleyes:

Meanwhile, our scientists reported the learning of Pottery:


And look who's ranked as the largest? :lol:

We grew to size 5 (happy cap) while the wall was built, and I switched to settler. Time to resume our expansion. End turn, the settler is ready:


I obviously did not whip the settler because we can't whip. But I suggest the next player immediately switch to slavery to whip the worker in Orleans (and overflow to another warrior). We probably want to whip another settler in Paris as well after the current warrior.

After these, writing should be in, we can then build libraries and use scientists to halt growth instead of whipping, wince we are growing faster than we can whip.

As to the spot for our current settler, I suggest exactly what rolo has suggested previously. I know people sort of discussed and tentatively agreed to settle 1E of yellow, but the presence of horse changes it. Firstly chariots makes a better escort for settler (being able to move as fast as the settler). Secondly the yellow dot isn't that bad, although it loses the pigs, it gained another oasis. In fact, it has less useless tiles compared to 1E since we settle on desert. Thirdly, losing pigs means we make space for another site, which is the red dot.

I suggest we settle yellow, whip another settler after warrior in Paris, and settle blue (using the warrior as escort). This should block off Ramses from settling pass us.
 

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Looks nice...

Like I said, I would prefer to not take any decisions of the yellow spot before we scout the coastline north of it.... I would hate to lose seafood just because of ignorance.

Anyway we should think on settling on the south too, near the SW horses. That would pretty much seal ramesses in whatever is west or north of him.

Mansa is jewish ( nice for him ). We could use some religion too :D

Thy_Spellcraft is UP
 
Lurkers comment:

Just wanted to let you know that I'm kinda following this game :p I don't really have much time for personal things besides 36hrs during the weekend so I'm mostly reading reports.

I have a comment about your city planning: the way it looks (after GFs dotmap) you're not planning to get lots of tile overlap. Since you won't be able to expand further once the land is settled (as wars aren't allowed) I would settle as tightly as possible to work as many tiles as possible as soon as possible and increase the yield of your cities lategame by switching to a little espionage economy by building all those esp buildings that are capable of producing sufficient EPs to steal some techs. This of course is greatly assisted by your GW and a (or more) GSpy, that either gets settled or SY'd in the capital to set up part of your lategame economy. I would instantly switch all EP spending on mansa as he is a great techer and you could greatly benefit from leeching him.

Oh and I hope you shoot for space not cheap cultural victory (cheap as it's always peace and you are playing louis). Good luck ;)
 
Good point abt settling tightly .... but that is for later. Early phase is land grab, hence we should settle sparsely and fill in the space later :) For example, the current blue circle you see can still be settled even with yellow and blue settled.

As to cheap cultural versus space ... well, space is the current target, I think (at least rolo did mentioned he prefer space).
 
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