RSG5 Emperor 20K

and I was looking forward to a peaceful 10!

Kick some Hittite tuchis!
What's our war goals? Fun, resources, taking them down a notch or 2?
 
Fun and profit. I wanted native sources of more luxes, that's all.

Turn log-so-far:
Spoiler :
Pre-turn: Prepare for war with Hittites in a couple of turns. Otherwise, things look good.

Declare on Celts!
Isca -
Tank kills Spear x2 and the city is ours.

Near Tolosa - Tank kills LB and captures a Settler
Tolosa - Tanks kill 2 Spears and seize the city!

Celts are gone.

IBT - nothing
1540 AD - I found two new cities to be farms. It's a boring turn otherwise.

IBT - Privateer attacks our Transport near Tolosa! :eek:
Fortunately, we sink them with only light damage.

Longevity > Manhattan

1545 AD - move troops, prepping for Hittite war.

1550 - deal runs out. Declare on Hittites.

IBT - they lose over a dozen Cavs at Susa before the garrison falls.

1555 - Cav army takes Kummanni. We'll have Incense as soon as we can hook up a Harbor.

IBT - Hittites pull in the Inca with MA. :rolleyes:

Hittites bomb our Tank army to redline
They also retake Kummanni with two Cavs. Our Cav army barely puts up a fight :(
They also lose several units before finally killing our Tank army

We complete Apollo.

1560 - Retake Kummanni. Raze Ellippi.

IBT - Hittites lose a lot of attackers, but they kill off our stack next to Kummanni.
Inca kill one Mech Inf in Kummanni.



Sorry to post the midset save, guys, but I'll be civless for a while!
 
Elephantium played an abreviated set so I ran long.
Peace with Hittites with lux secured and a good beachhead for another war. Russia declared on us and I bribed Hittites to make alliance against Russians. Took some Russian turf and picked up wines and called it a night.
We own Manhattan Project and are on track for SDI. We're getting a bit close to the Domination limit, so I'd like to run the clock down to 20K without expanding any more. My turn logs are getting weaker by the era, sorry!
Spoiler :

Turn 303
Workers work. Tank ASrmy take Ollanyantambo
Kill units by Kommanni

IBT
Withstand bombing runs.
Cav kills MechInfantry in Ollanyantambo, retakes city.

tURN 304
All kids of civil unrest, make clown. Lose bomber to air feense of a destroyer. Never happened to me before!
Take Vilcas, shift units around

IBT
Bombers bomb Kummani and lots of primitive tropps promote the defenders.
Vilcas falls to cavs.

Turn 305
Kummanni builds harbor (rushed) should help happiness.
Incas and Hittites know amphibious warfare and have transport in convoy near our shores. Offer peace +3 luxes for furs and 5 gpt. They accept. Peace with Incas for 10 gpt.

IBT
Stupid Russians declare on us. We lose spices and wines.
Cosssacks take Vilcas

Turn 306
Trade Hittite Gems for alliance vs Russians
Lots of micromanagement.

IBT
Inca and Russia sign an embargo. Inca sign alliance vs Hittites with Russia.

Turn 307
Learn Nuclear Energy, start Satellites in 6.

IBT
Russian bomber boms a cruiser
Hittities attack Russia

Turn 308
Attack Rostov, modern armor loses and retreats. Take and raze city

Turn 309
Complete MAnhattan Project.
No we do not want a UN vote!
Build Iri2 on Hittite continet as future beachhead. Start harbor.

IBT
Hittites boot us, we comply.

310
Not much

IBT
Russians land lone cossack on our continent

Turn 311
We learn satellites. Superconductors in 4. Switch citizens in Pyongyang to scientists to make palace prebuild in 8.
Bombers sink Russian transport and cruiser. Modern armor kills cossack easily.

Turn 314 (missed some dull turns)
Build Huichon 2 on Rissian subcontinent as beachhead, takes a russin oil.

IBT
Russians bomb Hichon 2 with no damage

Turn 315
Take Bryansk, netting a harbor on the russian continent for luxes.
Build Namwon 2 on russian coast. Lose bomber to fighter defenses bombing russian oil fields.

Turn 316
Take Khabarovsk. We keep it gaining wines.
 

Attachments

  • RSG5 1630 CE.sav
    380.4 KB · Views: 252
I've got it.

Don't worry about the turn log. Especially in a 20k, by this point in the game there isn't much worth recording.
 
I've started playing, though I haven't gotten too far yet - I should get some real playing time tomorrow.

I'm a little confused by something in your turn log, splunge. What is the palace a prebuild for? I think we might as well build the palace - 1 cpt is better than none. The only thing I think we have left to build is SDI, which doesn't come for several more techs, and doesn't need much prebuilding.
 
Turn 0:
Rush some libraries, advance on Moscow, prepare to wind down the war.
IBT: Russia signs an MPP with Inca. We must have gotten a ZOC hit somewhere, as Inca declare immediately. Learn superconductor, start laser.

Turn 1:
Build some airfields and towns. Kill a bunch of infantry in Moscow, lose 2 bombers.
IBT: A flak advances.

Turn 2:
Take Moscow, build some airfields and towns. Make peace with Russia.
IBT: zzz

Turn 3:
ZZZ
IBT: build palace
Turn 4: Rush mass transit.
IBT: Learn The Laser.
Turn 5: Start nuclear plant for fun.
IBT: Hittites land in our territory.
Turn 6: zzz
IBT: Hittites attack Russia.
Turn 7: zzz
IBT: More Hittite movement into Russia. Finish nuclear plant, start SAM battery.
Turn 8: zzz
IBT: Hittites raze St Petersburg.
Turn 9: Make peace with Inca. Start bank.
IBT: Trade for furs with Hittites. Learn Smart Weapons, start Integrated Defense.
Turn 10: zzz

Integrated Defense is due in 6. We'll need 4 turns to build SDI, so start a prebuild in 2 turns.
 

Attachments

  • RSG5 1680 CE.sav
    379.2 KB · Views: 141
Sorry 'bout the delay in getting this played.


1685 - Hittites declare war on us.
They also destroy the Inca.

1690 - Start attacking the Hittites. We blow up some of their Mech Inf units that have invaded our overseas territories.
We also raze Alalah.

1695 - raze Ivriz
Destroy some Hittite units near Smolensk and get a Leader.

1700 - no progress against the Hittites, but we do get a second Leader
1705 - raze two cities near Kummanni (I forgot to write down their names)
1710 - get another Leader near Kummanni!
Hittites will make peace. I get 250 gold out of the deal.

SDI completes in Pyongyang.

1715 - Move troops back to bases
1720 - Continue rearranging troops for peacetime duty
1725 - It's pretty quiet.
 

Attachments

  • RSG5 1725 CE.sav
    373.5 KB · Views: 233
Now we just wait. I so enjoy getting leaders that I have no use for at the end of a 20k game.
 
I'll see if I can play. I got a new PC and haven't tried Civ on it yet.
Worse comes to worse, I can hook up the old one again.

edit: Seems to be up and working. I'll try to get my turn set in this weekend
 
Here's my set. I pushed through 20 turns, most snores but had a brief unwanted war with the Hittites which was time consuming and overall not signficant.
Spoiler :
Preflight
Pyongyang has 15,728 culture, we're at peace, have lots of luxes. Hit enter and go...

IBT BArb warrior attacks our modern armor and against all odds, loses.

Turn 336
Pyongyang army>army
switch some core cities from wealth to modern armor as we're below our unit support and want some troops to defend the home continent
Workers work

Turn 337
Yawn
Turn 338
Clear pollution

IBT Russia and Hittites fight

Turn 339
Finish Robotics, start stealth in 5
Pyongyang army>army

Turn 340
YAwn
Trade Hitites a bunch of luxes for furs and boot their units.

Turn 341
Yawn

IBT barb warrior attacks modern armor instead of picking off worker, don't know why. Russians and Hitites still fighting

Turn 342
Pyongyang (PY from now on) army>army
2 vet modern armor kill a barb warrior and horse, disperse an Angle encampment and collect 25 gold!

Turn 343
No we would NOT like to hold UN secretary general elections.
Clean pollution

Turn 344
We learn stealth and start recycling
Clean pollution

Turn 345
PY army>army

Turn 346
Hittites want ecology for fascism. Nope.
Fight pollution

Turn 347
Start airport in Seoul for upgrading bombers to stealthed

Tuurn 348
PY army>army
Fight pollution

Turn 349
Recycling>fascism
Told the Hittites to move and they declared on us.
Raze Orenburg after a few health off a MA army
Raze Yaroslavl after a few health off a MA army

Turn 350
Hittites take Khaborovsk with heavy losses
Hittites take Kumkang 2
Hittites take Bryansk with heavy losses
Hittites take Namwon 2 with heavy losses
Hittites take Hwichon 2 with heavy losses
Hittites take Oijungbu 2 with heavy losses

Take Ouijanbu 2 back.
Take and raze Eridu (leaving exposed units and Iri 2 weakly defended, oh well)
eMA gains us a leader
Discover bombers do not promote to stealth bombers, wasting the stupid Seoul airport

Turn 351
Nipur falls, Ouijanbu holds
Deal with disorder
PY army>army

Turn 352
Malatya flips to Hittite losing a cruiser and a MA army!
Bomb Emar into submission and take it nearly losing MA army to conscript Mech infantry.
Take Malatya back.
Deal with unrest

Turn 353
Lose Nippur (and 5 radar artillary) to Hittites. At least they can't use them against us.
3 Hittite warships and a transport are near our coast but don't drop off any troops!?!
Numerous warnings about needing aquaducts and hospitals to grow- ignore them
Learn Fascism Advanced flight with zero research, scientists only.
Peace treaty with Hittites. Trade rubber for furs. Rush settler in Kummani to take wines next turn.
Adjust all the entertainers to scientists

Turn 354
Hittites demand we leave their territory, we do and they go back to fighting the Russians.
PY army
WLTK day celebrated everywhere (turn down the luxury tax)
No, we don't want an election for UN secretary general.
Attaack Yayoi barbarian camp with bombers and MA army! Collect 25 gold. Rush settlers to occupy Hittite penninsula and claim wines.

Turn 354
Hittites ask us to move or war, we agree (didn't know we were on their land)
Build Huichon2, claim wines.
Build New Seoul 2




Preturn set culture 15,728. Post 18,208. Next 20 should do it!

Game mechanic questions: I've never actually played this far into the modern age- how does airlifting units work? How does advanced tech work? Do we need every regular tech first? What advantage does vet air units give? I'll also post these in the newbie question forum.
 

Attachments

  • RSG5 1780 CE.sav
    388.8 KB · Views: 229
I've got it.

Airlifting takes most units from an airport or airfield to any other one in one turn, using up the movement. You can't airlift workers, settlers, armies, or (I think) artillery.

To get the advance techs you need every other tech, but they are worthless.

Vet air units have 4 hp, so they are hardier. They can survive single bombing runs on their cities, for example. They have no bombing advantage.
 
I did nothing for 14 turns. Here are the saves before and after hitting 20k.
 

Attachments

  • RSG5 1806 CE.sav
    395.6 KB · Views: 290
  • RSG5 1808 CE.sav
    397.2 KB · Views: 270
We won?
Huh. Pretty anticlimactic.
With the lag we had on wonders, it was still an accomplishment.

I think I'll take a break from civ for a while and play something else. SG in Alpha Centauri anyone:mischief:
 
Yes, 20k wins are usually anticlimactic. Once you hit 10k and close to 100 cpt, it is just a matter of waiting. It can be more exciting if you play 1cc/5cc or if you don't play a military game at all.
 
Top Bottom