1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

RSG5 Emperor 20K

Discussion in 'Civ3 - Succession Games' started by Raliuven, May 14, 2012.

  1. Elephantium

    Elephantium Elephants think that people are cute, like puppies

    Joined:
    Jul 12, 2006
    Messages:
    5,109
    Location:
    Minneapolis, MN
    I can take another turnset later this week.
     
  2. CKS

    CKS Deity

    Joined:
    Feb 9, 2004
    Messages:
    2,735
    Great!
     
  3. splunge the 2nd

    splunge the 2nd King

    Joined:
    Mar 17, 2007
    Messages:
    741
    Welcome back!
     
  4. Elephantium

    Elephantium Elephants think that people are cute, like puppies

    Joined:
    Jul 12, 2006
    Messages:
    5,109
    Location:
    Minneapolis, MN
    Pre-turn (900 AD) - Disband some Swordsmen; we're paying too much unit support.
    I also tweak builds, changing some Lib builds in places I think they're not going to be worth it and choosing more Workers in places.

    910 - I get a few tiles railed around Pyongyang.

    920 - ditto.
    Incas want to trade WMs. I get a gold from them out of the deal.

    930 - Sumeria and the Hittites have Mil Trad.
    HWacha kills Celtic LB

    940 - Industrialization > Electricity
    I cancel the lux deal with Sumeria now that it's run for 20 turns.
    Up lux spending to 20%
    Declare war!
    Also, the Hittites are partway to Physics. A deal involving MT and Econ went from 6gpt last turn to 3gpt now. I take it.

    Sumeria kills one MDI and captures a Worker.
    Celts land a LB next to our capital.
    Our people want the Military Academy
    Bach's > Factory

    950 - Crusader forces ACav to retreat; Knight finishes it off
    Isin:
    Knight kills Cav
    Knight kills EW
    Knight kills EW and the city is ours.
    Seoul: Horseman kills LB

    960 -
    Coal Plant > Newton

    970 - Aydin:
    Knight retreats x2
    Knight kills Musket
    Knight dies to Cav
    Knight dies to Cav
    City holds :mad:

    We lose a Hwacha, a Knight, and a Sword to Sumerian counterattacks.
    Sumeria completes Smith's

    980 -
    Aydin part 2:
    Cav kills ACav
    Knight kills EW
    Cav dies to EW :wallbash:
    Cav kills EW and takes the city.

    New Pusan captured by ACav that comes out of the fog! :mad:

    Umma riots
    Aydin riots

    990 -

    Lose two Cavs retaking new Pusan.
    Our position is weak, but I think it'll turn around in the next couple of turns.

    Lose Cav and two MDIs with the fall of Nemausus

    1000 -

    I'm leaving units unmoved here. If I were playing another 10 turns, I'd retake Nemausus, then go after Zabalam to shorten the front. With a steady front at Umma/Zabalam (and a new town between them -- to lock in the Ivory), I'd raid Marad with the Army stack and send Cavs south from New Pusan to conquer that peninsula -- Istanbul has Gems we can use.
     
  5. splunge the 2nd

    splunge the 2nd King

    Joined:
    Mar 17, 2007
    Messages:
    741
    Curious why we're warring with sumeria. Luxes, security, throw them off the wonder/culture path, fun? I kind of figured railing the country was a priority.
    I have the save unless someone else is up. I'll try to get a 10 turn set in within a week.
     
  6. Elephantium

    Elephantium Elephants think that people are cute, like puppies

    Joined:
    Jul 12, 2006
    Messages:
    5,109
    Location:
    Minneapolis, MN
    I wanted to take three luxes from them -- silks, gems, and ivory. Also, they've stolen several wonders from us, so they need to be taken down a notch.

    Also, fun :hammer:
     
  7. splunge the 2nd

    splunge the 2nd King

    Joined:
    Mar 17, 2007
    Messages:
    741
    Still playing. Been a busy week.
     
  8. splunge the 2nd

    splunge the 2nd King

    Joined:
    Mar 17, 2007
    Messages:
    741
    I finished 5 turns. I can psot them for the next player or continue.

    One question came up. I finished electricty and can get scientific method in 4 running a deficit. I have a palace prebuild for ToE, but it will waste a bunch of shileds. I can snag Universal Suffrage to avoid wastage, which may help with the happiness and is 4 culture, but it'll put us out of synch with grabbing ToE as soon as we get scientific method. I'm inclined to grab it as we're advanced techwise.

    If we get palace in 4 and learn scientific method in 4, do we complete the tech and have a chance to change the build or are we stuck with an unwanted palace?
     
  9. CKS

    CKS Deity

    Joined:
    Feb 9, 2004
    Messages:
    2,735
    Go ahead and get US. In terms of culture, ToE is no better. We can learn some other techs while building ToE (RP, corporation for starters)

    If you have a prebuild that finishes in 4 turns and a tech that finishes in 4 turns, you learn the tech first and can swap the build to something else.
     
  10. splunge the 2nd

    splunge the 2nd King

    Joined:
    Mar 17, 2007
    Messages:
    741
    Thanks! I'll keep playing unless someone's champing at the bit.
     
  11. splunge the 2nd

    splunge the 2nd King

    Joined:
    Mar 17, 2007
    Messages:
    741
    Not my finest turnset. There were a lot of turns where I would take a city with cavs only to lose ti in the IBT to cav from the fog of war. There was a large stack of workers that somehow were forified and were neglected. I was unsure what the crusader army's task was- was it there to capture cities? It was a little weak for that with inadequate seperate units to hold a city. It was too slow to effectively pillage, so it also went underutilized. There were a lot of entertainers used to keep cities from rioting which I had to continue to keep research up, not my favoirite.
    I ended up playing 11 1/2 turns just to finish the #$% war. Sorry.

    I also suffered a PC crash also without saving my turn log so there's some blanks.

    Here it is:
    Spoiler :
    Turn 215
    Micromanage corrupt cities relying on clowns to make mroe scientists. New Namp'o switch from library to Frigate (corrupt, no research gold and no need for culture). Switch New Pyongyang to frigate from aquaduct- hopelessly corrupt, let it be a size 6 beaker farm. New Seoul from library to Hwacha, again hopelessly corrupt. New Ulsan to Harbor instead of library, same deal.New Wonsan from Market to Hwacha, corrupt. Rataw Cor switch to Frigate from Library.
    Shaved 2 turns off electricity! We'll lose some pop to starvation ehre and there, but folks shouldn't riot.
    Bombard LB outside of Umma.
    Hwachas with army pillage everything around.

    IBT
    Agedincum taken by cav from the mists. eKnight defeats 2 LB's, dies by cav.

    Turn 216
    Seoul cav> factory
    P'yongyang Newtons>Palace prebuild for ToE
    Lugdunum worker>settler
    Umma starves
    Pusan rifle>factory
    Augustodorum worker>worker
    Eboracum worker>worker
    Tokchon racks>cav
    Iri worker>worker
    We lose wines and furs. Trade Hittites silks adn dyes plus 3 GPT for furs. Trade Russia dyes and economics for wines.
    Take back Agindincum
    Umma cavs kill cav and AC in open, no losses.
    Bombard from Umma, injure 2 Enkidus and Crusader kills 1, losing 1 health.
    Found New Kaesong, start rifle
    Cav kills lone LB on plains outside of New Pusan and lsoes 2 health!?!
    2 cavs kill musket and enkidu in desert city Antalya
    Sell Entremont's barracks. It's a specialist farm and not making units.

    IBT Agedincum falls to cav from the mist, razed. Cuver is taken by cav in the mist. Umma rifle defends against cav with no losses. LB takes a stack of workers.

    Turn 217
    Wonsan cav>cav Ulsan cav>cav
    Lapurdum worker>worker Haeju worker>rifle Chongfu worker>Hwacha Hamhung worker>worker New Inchom worker>worker
    vCav kills LB and another recaptures workers. eKnight kills cav that took Agendincum. Revenge!
    Army with Hwachas chews up some more improvements isolating Erech from resources and luxes.

    Lose record of turns when son messes up computer. Should have saved document! In there took Erech, some back and forth of taking and losing Sumerian cities. Gain a cav army.
    Turn 220
    switch Pyongyang to Universal suffrage

    IBT Sumerians retake Susa, kill 2 wounded cavs

    Turn 221
    Seoul factory>cav
    Entremont worker>wealth
    Pollution hits Pyongyang
    Cataract worker>wealth
    Suwon cav>cav
    Hamhung worker>rifle
    Cav army takes Bursa
    Umma Hwachas kill LB

    IBT
    Redlined cav defeats attack by redlined cav!
    More pollution in Pyongyang

    Turn 222
    Glanum worker>worker
    Augustodorum Hwacha>hwacha
    Burdigala worker>wealth
    Kaesong Hwacha>hwacha
    New Seoul hwacha>hwacha
    We're almost broke Research to 40 puts scientific method in 3 with +31 gpt
    Bombardment alone kills defenders of Erech. We take the city with lone crusader, leaving hwachas and army outside

    IBT
    Sumerian cav kills lone cav in Bursa, taking city. Enkidu sneaks acreoss border and snags back a slave
    Celtic units reach our borders.

    Turn 223
    Seoul cav>cav
    Pollution again in Pyongyang which completes Universal Suffrage. Starts palace prebuild for ToE
    Wonsan cav>cav
    Kumkang library (?)>wealth
    retake Susa-raze it. Kill sumerian troops near Umma with bombard.
    Peace with Celts for their full treasury of 4 gold.

    IBT-screwed up and moved army 2 leaving stack of hwachas undefended-killed. Umma hold off cav.

    Turn 224
    Build stuff
    Micromanage Scientific method in 1 +343 GPT
    Take with cav army. Position cavs to take Istanbul and the gems.

    IBT
    Nothing

    Turn 225
    Learn Scientific method. Replacable parts in 6, Switch Pyonyang to ToE in 4.
    Seoul Cav>cav Pusan Factory>rifle Cheju cav>factory Inchon,Chongfu, Paegon,New Pyongyang, switch to aquaduct Suwon switch to aqua Chinje worker>hwacha
    Istanbul falls to cav army and 2 cavs with no losses. We gain the GL and gems. Starts library to avoid flip
    Assault on Nemausus kills 3 defenders, but city doesn't fall.

    IBT
    Counter attack at Nemausus kills a cav, 1 retreat. LB dies attacking eCav and generates leader! Leader is destroyed however as LB's chew up remaining cavs. Sigh

    Turn 226
    Goldern Age ends
    Take Edrine with no losses. Offer peace and get Curovernum out of it.

    On the plus side, I managed to punish the Sumerians, kept the tech pace up, built Universal Suffrage with its 4 culture. The border is ugly, I admit, but we have gems now and Umma if it expands, will have ivory.

    The next player should probably settle the gaps, and secure the ivory by settlement or culture expansion. We have ToE in 3 or 4 and replaceable parts in 5, I beleive. We should MM to finsih RP as we get the ToE to avoid wasting the free tech. I assume we'll build Hoovers in our wonder city even though it's only 1 culture.

    Positive criticism welcome!
     

    Attached Files:

  12. Spoonwood

    Spoonwood Grand Philosopher

    Joined:
    Apr 30, 2008
    Messages:
    4,887
    Location:
    Ohio
    Hoover's Dam gives you 2 culture per turn.
     
  13. splunge the 2nd

    splunge the 2nd King

    Joined:
    Mar 17, 2007
    Messages:
    741
    Like I said, " I assume we'll build Hoovers in our wonder city even though it's only 2 culture.":mischief:

    Thanks Spoonwood
     
  14. CKS

    CKS Deity

    Joined:
    Feb 9, 2004
    Messages:
    2,735
    Yes, we need to build Hoover. There isn't much else to build except for a couple of small wonders.

    Building US and setting up ToE sounds good. War is just a side issue here.

    I've got the save.
     
  15. CKS

    CKS Deity

    Joined:
    Feb 9, 2004
    Messages:
    2,735
    Sorry, real life swallowed me up for a while.

    Turn 0
    MM to get RP in 3. Sell maps and silks.
    turn 1:
    Rail.
    turn 2:
    Rail. Build New Kaesong.
    IBT: Learn RP. Build ToE, learn AT, Electronics. Start the Corporation. Start Hoover Dam. Umma flips.
    Turn 3: Rail. We have rubber. Swap some builds towards stock exchanges.
    Turn 4: Istanbul flips, Hittites learn steam power.
    Turn 5: Sell steam power to Russian, Sumeria. Erech flips.
    turn 6: Isin flips, taking silks with it. Learn corporation, start refining.
    turn 7: Rail
    turn 8: Rail
    turn 9: Rail
    turn 10: Rail


    Pyongyang finishes Hoover in 2. We need to sell the coal plant and put the engineers back to working the lake so Pyongyang doesn't starve. (We lost shields because of pollution. If we don't get hit again, we'll be okay.) Then it should start military academy, and then wall street. For wall street, we need 5 stock exchanges. Seoul has one. Pusan and Nanpo are building them. Wonsan and Cheju are working on banks; then they should start stock exchanges. If we run into any money, we should rush the banks/stock exchanges. If we don't get any money, Pyongyang can build a market, a bank (short rushed), and a stock exchange. Then Pyongyang can build an army, and then the Pentagon. We are then out of builds until the modern age, unless somebody learns espionage or sanitation for us (very unlikely).

    I've built some more towns. We should continue this, as we are short on unit support. We may also want to join some workers once the railing is done.

    I got a lot of flips to Sumeria, unfortunately.
     

    Attached Files:

  16. splunge the 2nd

    splunge the 2nd King

    Joined:
    Mar 17, 2007
    Messages:
    741
    Bad luck with the flips. We lost the luxes I assume?

    Elephantium playing?

    I forget, can we sell a bank after the stock exchange is built? Do we want to push research to get a jump on modern techs, especially to build UN to deny the AI? Alternatively, at this point should we go 0% research to slow things down to accrue culture before an AI space race?
     
  17. CKS

    CKS Deity

    Joined:
    Feb 9, 2004
    Messages:
    2,735
    We can sell the banks, but unless we can run 100% science, it isn't worth it. Even at 10% going into the treasury, we'll make money off the banks and stock exchanges.

    We have to push as hard as we can to get to modern techs, because we have no culture to build until then. The UN is good, not to deny the AI, but because it is 4 cpt. I usually go computers - miniaturization - genetics - fission to try to use SETI as a prebuild for the Internet.
     
  18. splunge the 2nd

    splunge the 2nd King

    Joined:
    Mar 17, 2007
    Messages:
    741
    Makes sense.
    Anyone have the save?
     
  19. Elephantium

    Elephantium Elephants think that people are cute, like puppies

    Joined:
    Jul 12, 2006
    Messages:
    5,109
    Location:
    Minneapolis, MN
    I can play next, but I won't get to it for a couple of days.
     
  20. Elephantium

    Elephantium Elephants think that people are cute, like puppies

    Joined:
    Jul 12, 2006
    Messages:
    5,109
    Location:
    Minneapolis, MN
    Pollution at Pyongyang

    Turn 1 - move workers to clear pollution.
    IBT - lose wines
    Renegotiate: Wines for Electricity and Coal.

    Turn 2 - tour the empire:
    Cheju needs more Mines
    Adjust citizens in a bunch of other spots.

    Hoover Dam completes
    Turn 3 - Put Pyongyang on Military Academy

    Refining > Steel

    Turn 4 - move Workers. We're pretty close to being fully railed.

    Turn 5 - Work on rushing Stock Exchanges

    Turn 6 - ditto

    Hittites have destroyed the Babylonians!
    Military Academy completes :D

    Turn 7 - I add a bunch of Workers to cities to reduce our military costs.

    Turn 8 - Quiet turn.

    Steel > Combustion
    Scientific Leader!

    Turn 9 - zzz...

    Turn 10 - the Sumerians are making me nervous with their troop movements, so I put our military in place to defend the border cities.
     

Share This Page