TheMarshmallowBear
Benelovent Chieftain of the Ursu Kingdom
Wait, does this mean cities no longer free-hand bombard (no restrictions) like they used to and are affected by terrain?
Wait, does this mean cities no longer free-hand bombard (no restrictions) like they used to and are affected by terrain?
Wait, does this mean cities no longer free-hand bombard (no restrictions) like they used to and are affected by terrain?
It appears so. It also makes the Golem look better since a city can't shoot over it.
When the Golem fortifies It turns into a wall, it gets the normal fortification bonus [I think but it might get even more] and it gets a 25% resistance to ranged attacks making it very capable in defensive positions and Sieges, which is what the devs designed it for, but that's not to say it isn't good at attacking it does have a powerful laser beam it shoots from its eye. [kind of reminds me of the Galactic Colossus from Supreme Commander]How does the Golem work exactly?
Does it need to become a wall instead of attacking to block ranged fire?
If so I don't see that being very useful unless it has a substantial resistance to ranged attacks.
@ Galgus - Considering that the Purity/Supremacy Hybrid also get's the Drone Cage to autoheal units within 2 tiles, they might have been leery about making the Golem completely unkillable if you fortify it and let it heal every turn, while stacking with a drone cage, AND a massive anti-range defense. When viewed with the rest of the army, giving it the choice to defend the backline OR attack seems fair to me.
does P/S get the Drone cage and the Autosled? I know they get the Autosled which is a Melee Hover unit so using those and upgraded Combat rovers as flankers and using ranged units to fire over the Golem can be a strong combo.It just seems like the block ability will only be useful with a hoard of ranged units backing it up.
I don't know, when they showed off the Hybrids they mainly did S/H but they do get the autosled so its worth finding out before passing judgement.What is the functional difference between and Autosled and a standard tank anyway?
Only really difference I saw to the Autosled was that it had 3 movement and hovered, while only costing 4 in each. Seeing as the hovering actual cav does come into play until 8 of each, it's meant to be an early hover cav to reposition quickly, I think.