General use, medical, etc.; this is the hardest list to make since I can't think of everything one could need.
Batteries of all shapes and types (I will probably approximate the use of batteries, except for weapons...)
Mini Flashlights 0,25 lbs (15 yard beam, can be mounted on helm and gun, 2 A batteries)
Heavy Flashlights 1 lb (50 yard beam, usable as a baton, B batteries)
Glow sticks 0,1 lb (2 yard radius, no battery, any colours)
Inertial compass 0,2 lbs (Maps out travel on planet surfaces, connectable to helmet HUD, A batteries)
Envirobags 3 lbs (Sleeping bags meant for extreme temperatures)
Rocket Piton 0,5 lb per shot (Shoots attached line 200 yards)
Filtration canteens 1 lb (filters water to drink)
Rations (won't bother too much with keeping track of food...)
Rope – artificial spider silk, (0,1 lb per 10 yards for 400 lbs support, or 0,25 lbs per 10 years for 1,000 lbs support (thicker))
Portable Tool Kit 10 lbs (Must choose which skill it's for, used to repair, can be used for other skills but at -2, A batteries)
Mini-Toolkit 2 lbs (Must choose which skill it's for, used to repair, only works with that skill, at -2, A batteries)
Slipspray can 0,5 lbs (makes an area really slipper, lubricant)
Gecko adhesive (our duct tape)
Fire extinguisher (mini-tube version lasts 4 seconds 1 lb, small is 10 second discharge 3 lbs, backpack model is 10 lbs for 30 secs)
Plastex B explosive (moldable, 4 times power of TNT, any amount of pounds can be grabbed)
Electronic lockpick 0,2 lbs
Radar Jammer 2,5 lbs
Sonar Jammer 2,5 lbs
Homing Beacon (tiny tracer, signal can then be found with scanners)
Nanobug (tiny recorder with adhesive surface)
Surveillance Worm 2 lbs (camera at end of flexible snake with light source)
Cufftape 0,5 lbs (to restrain)
Radiation Badge (tiny radiation alarm)
Anti-Toxin Kit 0,5 lb
Bandage Spray 0,1 lb per dose, or 0,5 lbs for 6 doses
Diagnostic probes (injected through hypo, tiny biosensors injected in patient)
Hypos (tiny fingernail length needles for injection)
Disposable test kits 0,1 lb (testing for specific medical conditions)
First Aid Kit 2 lbs
Crash Kit 10 lbs (as above but more equipment and better bonus)
Plasti-Skin 0,125 lbs (bandages)
Medical supplies 5 lbs (drugs and other disposables)
Diagnostic Smart Bandage 0,4 lbs for 4 (Bandaging when not a physician...)
Surgical Instruments 15 lbs
Tiny Computer 0,05 lbs (links to HUD, 2A)
Small Computer 0,5 lbs (armband 2B)
Suitcase Lab 10 lbs (basic equipment for ONE skill, choose)
Pocket Analyzer 0,6 lbs (basic equipment for analysis of samples)
Weapons; note that your skills are either in GUNS or BEAM WEAPONS. And you have specialties within these, like GUNS (Pistol) or BEAM WEAPONS (Pistol).
GUNS. Most of these are made of light polymers, evolutions of classic weapons we know in our times. Bullets are encased in propellants and electrically shot.
(Pistol) Medium Pistol 7,5 mmCLP 2 lbs
(Pistol) Heavy Pistol 10mmCLP 2,5 lbs (more powerful than above)
(SMG) Personal Defense Weapon 5,7 mmCL 4,5 lbs (funky Sub-machine gun held close to the body, very short-barelled, with parts protecting the hands)
(Rifle) Assault Carbine 7mmCL 7 lbs (bullpup config. Rifle)
(Rifle) Hunting Rifle 7mmCL 7 lbs
(Rifle) Anti-material Rifle 15mmCL 30 lbs (sniper strong enough to take out vehicles)
(Machine Gun) Light Support Weapon 7mmCL 15 lbs (bipod)
(Machine Gun) Minigun 7mm 33 lbs (tripod gatling gun powered by C battery, 100 rounds per sec)
(Shotgun) Civilian Shotgun 18,5 mmPC 6 lbs (plastic shoulder stock, semi-auto)
(Shotgun) Underbarrel Shotgun 18,5 mmPC 1,5 lbs (can be attached to some weapons)
(Shotgun) Close Assault Weapon 18,5 mmPC 10 lbs (full-auto shotty).
(Grenade Launcher) Underbarrel Grenade Launcher 1,5 lbs 25 mmPC
MELEE
Electric Stun wand 1 lb (shock club)
(Knife) Superfine knife 1 lb (just a knife with superfine technology)
BEAM WEAPONS. Beam weapons are still very high tech and in early development in this campaign. They are chemically powered for most of them, large plastic looking things.
(Pistol) Electrolaser Pistol 2,2 lbs (more of a stun, blind weapon, does have a burn setting)
(Pistol) Laser Pistol 1,5 lbs (more burning, more killing)
(Rifle) Assault Laser Rifle l0 lbs (battlefield weapon, has chemical pack on the back)
(Rifle) Laser Sniper Rifle 20 lbs (bulky battlefield weapon, has chemical pack on the back)
(Rifle) Electrolaser Carbine 3,7 lbs (also more of a stun weapon)
(Projector) Portable Microwave Area Denial (MAD) 20 lbs (“pain” beam that gives burning sensation)
(Projector) EMP Gun 1,8 lbs(attacks electronics of robots or room electronics or anything).
Hand Grenade 1lb
Saucer grenade 1,5 lbs (frisbee style)
Limpet mines 1 lb (stickies)
Smoke grenade 1 lb (also available in little warheads that are at least 10mm)
Electronic Smoke grenade 1 lb (as above but blocks radar and such detection)
Riot Gas Grenade 1 lb (functions as above)
Armors and suits; parts can be used individually or a one-piece “suit” can be used. Suits work on C batteries, helmets on B
Reflex armor (a flexible armor of synthetic materials filled with “shear thickening fluid” armor that hardens upon impact)
Body 6 lbs, gloves, jacket 3 lbs, trousers 2,8 lbs, vest 2 lbs, full suit option 8 lbs
Reflex Tactical Vest 9 lbs (covers only torso and groin but has much higher defense than reflex armor, can't really be used in space without parts of the reflex armor above)
Reflex Tacsuit 15 lbs (full suit of tactical reflex armor, can be sealed using a Combat Infantry Helmet or Space Helmet(see below)))
Reflex Vacc Suit 30 lbs (sealed)
Civilizan Vacc Suit 25 lbs (sealed, less armor)
Combat Hardsuit 30 lbs (heavy duty suit with everything including waste management, must be sealed with infantry or space helmet (see below) but can't operate in vaccuum, only in poisonous environment)
Space Armor 45 lbs (sealed heavy duty for space combat)
Ablative Armor (similar to reflex, but made of plastic that vaporizes on laser impact, mostly for laser protection)
Jacket 3lbs, trousers 2,8 lbs, full suit 8 lbs
Reflec Armor (light and highly reflective polished metal that reflects laser fire, kid of useless against anything other than laser)
Helmet 0,5 lbs, jacket 1 lbs, full suit 2 lbs
Clamshell Armor (only for torso, molded composite laminate chest armor, highly resistant, but only torso)
Heavy 18 lbs, light 12 lbs
Helmets
Combat infantry helmet 5 lbs (seals a bunch of suits as described above, has HUD, radio, etc. full-face visored)
Space Combat Helmet 7 lbs (heavy armored version of above with infrared visor)
Visored Space Helmet 4 lbs (transparent faceplate)
Desert Environment Suit 10 lbs
Drysuit 5 lbs
Heatsuit 10 lbs
Protective Suit 3 lbs (hazmat)
Heavy Exoskeleton 200 lbs (weight not counted, worker climbs in and operates, for lifting and strength for cargo and construction work)
Light Exoskeleton 50 lbs (as above, less power)
Assault boots 3 lbs (armored boots, unusable with full suits)
Suit options:
Infrared Cloaking 3 lbs (applied to something to reduce its heat signature and make it hard to detect with infrared or thermals)
Thermo-Optic chameleon surface 4 lbs (used on a suit, allows you to stealth better vs visual and infrared, can be turned on and off, can be controlled to display any colour)
Programmable Camouflage 2 lbs (to be used on a suit, as above but only allows pre-programmed patterns of camo or bright orange for rescues)
Radar Stealth 3 lbs (to be used on a suit)
Scent Masking 1 lb (to be used on a suit)