Ruff09: Which Improvement?

Suggesting a theo beeline serves not only the purpose of a possible AP but also unlocks CS - no CoL needed (for lib, which means you can backfill it by trade) - which means you have the hammers to spend on units, which means more units, and more successful wars. I'm not sure that path is advisable but as you're only playing noble (and thus only suffer low maintenance) and are most effective in pumping out units early (due to :whipped:) warring now would be welcome. Theocracy's +2xp would help there OFC. It certailny would be a different path than in the average game (but that game certaily is different anyway - nice scenario ruff).

Anyway, make sure you get yourself a state religion and reap it for what you can get. You know there's that excellent new BUG feature helping with religious stuff (guess who did it? Right, it's the captain sire :salute:)
 
I agree with Liq - each city will be a serious drain on our economy (we do not have any access to :commerce: apart from rivers, city tiles and palace, and no :gold: until... Markets?)
 
spam away I say ... if the costs become too much, someone will find a way of compensating.
 
Nothing got done on account of mass barbs and us only having one axe. Lost a rice but it's almost back up.

Currency done
Meditation traded
Code of Laws 300 beakers in

Grew back the population on turn 21 and so are at a crossroads as to settler/worker/science etc.

2x axes in capital 1x axe in 2nd town +axe in 2 ish turns.

DO we run those 2x scientists?
Do we go Settler first.
Where is next town?

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Ok so 930 BC turn 257.

Settle the great Profit and work the hills to take the granary from 9 turns to 4. Stalls growth but the sooner that granary comes in the better.

More barbs popped from the fog on my turn so had to 2x pop whip capital for 2x axes effectively. Timed it all so the whip was after the granary finishing though so grew back the population by the end of my turn.

Holy crap that barb invasion took out Washington first end turn:eek:. He has other towns though so only a minor set back I guess.

Barbs are ugly so I let granary finish and 0 hammer whip an axe to defend the capital. ow but it's worth 2 axes roughly and we need them.

The one axe we do have is combat one and loses defending over a river, joy. So end up with two axes at turn 266, one headed back to iron town and one sitting in capital. Worker is repairing the rice.

Mass civs demanding techs from us so relations lost there.. yeah rags, Not giving out horseback riding etc. We need a cohesive plan as to who to befriend etc.

870 BC Darius nabs Code of laws for confusion.

810 BC mids went to uh... Agustus/Rome who went rep.

730 BC Liz of Arabia got horse shoes for free flanking.

Not sure what's going on diplomatically but sure are a lot of demands happening. Sigh.

Need to grow out capital so sink some hammers into a market before stalling growth on rex'ing materials.

ruff09currency.jpg

810 BC got currency so moved onto a code. Since couldn't run scientists growing the population back, Code has 300ish beakers into it.


ruff09med.jpg

Made a trade with shaka for meditation from our masonry since he's no one's worst enemy. Other than spare change, no other major techs for trade and we need a cohesive plan on who to befriend before cashing those in.

One barb archer incoming but we have an axe to cover. Capital is about 13ish turns of whip anger so we should be good to time it with pushing a settler out with max hammer overflow.

Just to reiterate... Do not blindly hit next turn as capital needs direction before moving on.


Cheers!
-Liq
 

Attachments

interesting turns liq ...

Roster
  • Ruff
  • CHEESE!
  • Liquidated
  • regoarrarr - up
  • Diamondeye - on deck

regoarrarr - feel up to looking over our diplo situation and drawing up a friends / enemies list for us? Also consider nutjobs (check F8 - I might have included random personalitities :D) and distance from us.
 
Okay. At the start of the turn I did a bit of diplo analysis.

Here are the people that are nobody's worst enemy: Joao, Ragnar, Ramses, SB, Hannibal, Washington, Shaka, Hatty, Caesar, Justinian and Kublai

Asoka: At war and worst enemy of Mansa
MAnsa: War with Asoka, WE of Asoka and Darius
Liz: W.E. of Zara, Auggies and Charlemagne
Zara: W.e. of Joao, Liz, Washington, Hatty, and Justinian
Darius: WE of Shaka
Charlemagne: WE of Ragnar

Buddhists: Liz, Mansa, Ragnar, Sitting Bull and Joao
Hindus: Darius, Caesar, and Charlemagne


The civs that are near us are Charlemagne of Inca, Caesar of Rome, Washington of India, MAnsa of the Vikes, Joao of Carthage, Justinian of Maya and Asoka of Khmer.

Random personalities are on.

Based on my scientific analysis, it looks like Hindus are the better ones to ally with.

I start on Turn 278.

Early: Build the axe in Teo and then a worker (we're awfully short and have lots of jungle to chop). Continue dealing with barbs.

Mid: On T285, Joao declares war with one (wounded) holkan. Next turn Hatty declares too with nothing. Joao's holkan is dispatched without a scratch. Get the worker and finish the road to the silver city.

Late: Triple whip a settler and found the 3rd city on the silver to the north. Grow the cap back to size 6 by the end. Barb axes are out and about though we have not lost a unit. There are a few barbs near the capital but we should have enough.

Darius sent us a Hindu missionary on the last turn, so we have the option to convert, which I think we should.

Sailing and Polytheism, along with a lot of cash, are available. I did not make any deals because we have like 2700 cash. I did pay 20 :lol: gold to counter a bad event. I also turned down 2 demands of 800+ gold.
 

Attachments

great work - thx for the relationship adjustments. How about re convert and lock out friends as Hindu - we accept nearly everything that they ask for (excluding gold and stupid tech for 10g requests).

Roster
  • Ruff - on deck
  • CHEESE!
  • Liquidated
  • regoarrarr
  • Diamondeye - up
 
If Joaoaoaoaoaoaoaoaoaoao is Carthaginian, how is he lauching holkans at us?
 
Wow :wow: I just notice the famous Diamondeye signature has changed?!?!?!?!!!!111!!!eleven!!!one!!!///???
 
Wow :wow: I just notice the famous Diamondeye signature has changed?!?!?!?!!!!111!!!eleven!!!one!!!///???

Hmm, yes, I cleaned it up a bit (SGs :rolleyes:), added a link to my MNOTW, retook my Political Compass (apparently I changed a bit; less leftism economically and more individual freedom on the other axis)...

And my avvie got a Mapleleaf twist :p

I will probably play in like 5 hours.
 
Okay, I am not used to Marathon, so another short set ftw!

First, our Palace filled with gold has got the envy of someone else...
Civ4ScreenShot0846.jpg


Aand we get CoL; I slide in Maths next (Aquaducts!):
Civ4ScreenShot0847.jpg


Justinian (not Joao) comes knocking with a small group of lads. Getting them out in the open, I try my luck against the chariot (as it is stack defender, and odds are better at attacking it than at defending against it - roughly 60%):
Civ4ScreenShot0848.jpg


The Holkans commit suicide against the city IBT, which convinces Justinian - We can get peace if we want (I have not taken it yet):

Civ4ScreenShot0849.jpg


Joao comes knocking with a nice trade, which I accept:

Civ4ScreenShot0850.jpg


Moar gold! Envy us, for we are the rich farmers :woohoo:

Finally, some fun left for the next player:

Civ4ScreenShot0851.jpg


(Our own axe is at 100% HP, Woodie II).

I slotted an extra axe in in capital, you can whip out the market in this following turn. I didn't whip at all :blush: - sorry.
 
Roster
  • Ruff - up
  • CHEESE! - on deck
  • Liquidated
  • regoarrarr
  • Diamondeye

oops - missed that I was up. Got it. Any idea what we should be doing?

Edit: just looked at the game - we have lots of axes (6) and only a few workers (2). We also have a nice set of jungle tiles around our capital - lets see what I can do about that.
 
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