Grand Seeker
Warlord
- Joined
- Feb 21, 2008
- Messages
- 142
Does the navy need some love and attention?
First let me summerize what I find is posetive about the FHII's sea combat:
1. Arcane Barage & spellcasters at sea
I enjoy this unit a lot, because it gives you the oportunity to damage and destroy land units from the see. Same goes for spellcaster on a ship.
2. The different crews:
I feel that each crew gives a significant boost and a significant penelty. This is very nicely done.
3. Waterwalking:
I enjoy the fact that you can use fireballs+ waterwalking ability to defend your shores. It gives you a fun option to defend against navy assults.
This three things make the seas fun.
No over to the negative side:
What I dont like is that once you have the ManOwar, its realy no point to build any other ships to rule the seas. The ManOwar is
1: strongest
2: fastest
3: it can carry your units.
Since I find speed so very important at seas, I think the Manowar needs some
alternative. Yes fregate is cheaper, but I still think that whoever have most ManOWars rules the seas, and the only counter is to get more ManOWars yourself. Arcane barrage is a great ship, but in late era they are to wounderable if you dont have enough manowars.
What I would love to see:
-A ship (or monster) which is realy fast, can escape combat both ofensive and defensive, but which is significantly weaker than the manowar.
-A ship which starts whith the blitz ability.
This is inspired from a game from normal civ IV where the AI entered my terretory with a few transports of some kind and a lot of poor wooden ships. I had battleships and destroyers and could easily destroy the wooden ships, but only 1 per ship I had
Which ment that he could invade me even though he had a significantly worse navy. Blitz would have helped a lot. And the argument holds also holds for FHII I suppose. Its extremly boring have a better navy without the ability to destroy your opponents.
-The queen of the line is supposed to be a good 'transport' but could it be improved? I havent used it much and dont remember the stats, but in my experience I did not need it cuz ManOwars could be used instead. Is it to slow?
-Reduce the amount of troops a ManOwar can carry down to one (?).
-Maybe some counter to the ability to hide ships inside ports:
With fast ships you can strike your oponent and move either to one of your cities or out of the enemies range. I use this all the time, and this is partly the reason why speed is so extremly usefull. Cuz with speed you dont have to worry about the counter attack afterwords.
What could be done:
i) introduce a sea unit which would strike ships at port
ii) introduce a unit which makes the enemy stop after it has attacked the stack. (so the defender gets the possiblity to be hit back!)
iii) Introduce a strong ship/unit which cannot enter cities.
-From a fantasy point of view I would also enjoy a underwater ship, aka a woodenship under water. It could be 'invisible', 'hidden nationality' and could transport a few units. Would be great for supprice assults...
First let me summerize what I find is posetive about the FHII's sea combat:
1. Arcane Barage & spellcasters at sea
I enjoy this unit a lot, because it gives you the oportunity to damage and destroy land units from the see. Same goes for spellcaster on a ship.
2. The different crews:
I feel that each crew gives a significant boost and a significant penelty. This is very nicely done.
3. Waterwalking:
I enjoy the fact that you can use fireballs+ waterwalking ability to defend your shores. It gives you a fun option to defend against navy assults.
This three things make the seas fun.
No over to the negative side:
What I dont like is that once you have the ManOwar, its realy no point to build any other ships to rule the seas. The ManOwar is
1: strongest
2: fastest
3: it can carry your units.
Since I find speed so very important at seas, I think the Manowar needs some
alternative. Yes fregate is cheaper, but I still think that whoever have most ManOWars rules the seas, and the only counter is to get more ManOWars yourself. Arcane barrage is a great ship, but in late era they are to wounderable if you dont have enough manowars.
What I would love to see:
-A ship (or monster) which is realy fast, can escape combat both ofensive and defensive, but which is significantly weaker than the manowar.
-A ship which starts whith the blitz ability.
This is inspired from a game from normal civ IV where the AI entered my terretory with a few transports of some kind and a lot of poor wooden ships. I had battleships and destroyers and could easily destroy the wooden ships, but only 1 per ship I had

-The queen of the line is supposed to be a good 'transport' but could it be improved? I havent used it much and dont remember the stats, but in my experience I did not need it cuz ManOwars could be used instead. Is it to slow?
-Reduce the amount of troops a ManOwar can carry down to one (?).
-Maybe some counter to the ability to hide ships inside ports:
With fast ships you can strike your oponent and move either to one of your cities or out of the enemies range. I use this all the time, and this is partly the reason why speed is so extremly usefull. Cuz with speed you dont have to worry about the counter attack afterwords.
What could be done:
i) introduce a sea unit which would strike ships at port
ii) introduce a unit which makes the enemy stop after it has attacked the stack. (so the defender gets the possiblity to be hit back!)
iii) Introduce a strong ship/unit which cannot enter cities.
-From a fantasy point of view I would also enjoy a underwater ship, aka a woodenship under water. It could be 'invisible', 'hidden nationality' and could transport a few units. Would be great for supprice assults...
