me_myrmidon
Chieftain
- Joined
- Sep 4, 2008
- Messages
- 39
First off, I must say I really like this mod and hope to play a stable post 7.20 version soon.
On my system, these newest versions of WildMana (post 7.20) have been unstable (memory allocation failures, crashes to desktop after a few dozen turns on large maps etc.).
Here is the latest reproducible example in patch 7.55:
start huge size map of highlands, scattered thin peaks, 8 players
After showing the intro movie (or sometimes before), I get:
Runtime error!
.../civbeyondsword.exe
Microsoft Visual C++ Runtime Library
The application has requested the Runtime to terminate it in an ususual way.
If I start on a "smaller huge map" such as Arboria which has water then the game will start. However if I pop in and out of worldbuilder a few times I will then get a Memory Allocation Failure.
Note that I have Windows XP, sp2 with 4gb physical ram (3gb addressible). Just upgraded to 5850 sapphire toxic 2gb video card
I enabled debug logging and peeked at the created logs. For example we have:
resmgr.log
RESMGR: Texture Modules\NormalModules\Frozen\Frozen\Weak.dds failed to load
...these are the last lines in
CvXMLLoadUtilitySetMod_MLFEnumerateFiles.log
[3786.015] * Search subdirectory C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\FFH Wild Mana\Assets\modules\NormalModules\Ranged Warfare
[3786.015] === MLFEnumerateFiles begin in root directory C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\FFH Wild Mana\Assets\modules\NormalModules\Ranged
Warfare ===
[3786.015] * Search subdirectory C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\FFH Wild Mana\Assets\modules\NormalModules\Slavery
[3786.015] === MLFEnumerateFiles begin in root directory C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\FFH Wild Mana\Assets\modules\NormalModules\Slavery
===
[3786.015] * Search subdirectory C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\FFH Wild Mana\Assets\modules\NormalModules\SpellsPlus
[3786.015] === MLFEnumerateFiles begin in root directory C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\FFH Wild
Mana\Assets\modules\NormalModules\SpellsPlus ===
[3786.015] * Search subdirectory C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\FFH Wild Mana\Assets\modules\NormalModules\SpellsPlus\Art
[3786.015] === MLFEnumerateFiles begin in root directory C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\FFH Wild
Mana\Assets\modules\NormalModules\SpellsPlus\Art ===
[3786.015] * Search subdirectory C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\FFH Wild Mana\Assets\modules\NormalModules\SpellsPlus\Art\Buttons
[3786.015] === MLFEnumerateFiles begin in root directory C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\FFH Wild
Mana\Assets\modules\NormalModules\SpellsPlus\Art\Buttons ===
audiolog (some selected lines):
[3733.890] AudioManager: Successfully initialized the audio manager.
[3747.437] ERR: FAudioManager::GetAudioTagIndex(): Could not find string AS2D_DIPLO_HALFMORN of TagId 3
[3748.078] ERR: FAudioManager::GetAudioTagIndex(): Could not find string AS2D_DIPLO_MAZATL of TagId 3
[3748.093] ERR: FAudioManager::GetAudioTagIndex(): Could not find string AS2D_DIPLO_OPHELIA of TagId 3
[3748.093] ERR: FAudioManager::GetAudioTagIndex(): Could not find string AS2D_DIPLO_XIVEN of TagId 3
thanks for the look...
On my system, these newest versions of WildMana (post 7.20) have been unstable (memory allocation failures, crashes to desktop after a few dozen turns on large maps etc.).
Here is the latest reproducible example in patch 7.55:
start huge size map of highlands, scattered thin peaks, 8 players
After showing the intro movie (or sometimes before), I get:
Runtime error!
.../civbeyondsword.exe
Microsoft Visual C++ Runtime Library
The application has requested the Runtime to terminate it in an ususual way.
If I start on a "smaller huge map" such as Arboria which has water then the game will start. However if I pop in and out of worldbuilder a few times I will then get a Memory Allocation Failure.
Note that I have Windows XP, sp2 with 4gb physical ram (3gb addressible). Just upgraded to 5850 sapphire toxic 2gb video card
I enabled debug logging and peeked at the created logs. For example we have:
resmgr.log
RESMGR: Texture Modules\NormalModules\Frozen\Frozen\Weak.dds failed to load
...these are the last lines in
CvXMLLoadUtilitySetMod_MLFEnumerateFiles.log
[3786.015] * Search subdirectory C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\FFH Wild Mana\Assets\modules\NormalModules\Ranged Warfare
[3786.015] === MLFEnumerateFiles begin in root directory C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\FFH Wild Mana\Assets\modules\NormalModules\Ranged
Warfare ===
[3786.015] * Search subdirectory C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\FFH Wild Mana\Assets\modules\NormalModules\Slavery
[3786.015] === MLFEnumerateFiles begin in root directory C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\FFH Wild Mana\Assets\modules\NormalModules\Slavery
===
[3786.015] * Search subdirectory C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\FFH Wild Mana\Assets\modules\NormalModules\SpellsPlus
[3786.015] === MLFEnumerateFiles begin in root directory C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\FFH Wild
Mana\Assets\modules\NormalModules\SpellsPlus ===
[3786.015] * Search subdirectory C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\FFH Wild Mana\Assets\modules\NormalModules\SpellsPlus\Art
[3786.015] === MLFEnumerateFiles begin in root directory C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\FFH Wild
Mana\Assets\modules\NormalModules\SpellsPlus\Art ===
[3786.015] * Search subdirectory C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\FFH Wild Mana\Assets\modules\NormalModules\SpellsPlus\Art\Buttons
[3786.015] === MLFEnumerateFiles begin in root directory C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\FFH Wild
Mana\Assets\modules\NormalModules\SpellsPlus\Art\Buttons ===
audiolog (some selected lines):
[3733.890] AudioManager: Successfully initialized the audio manager.
[3747.437] ERR: FAudioManager::GetAudioTagIndex(): Could not find string AS2D_DIPLO_HALFMORN of TagId 3
[3748.078] ERR: FAudioManager::GetAudioTagIndex(): Could not find string AS2D_DIPLO_MAZATL of TagId 3
[3748.093] ERR: FAudioManager::GetAudioTagIndex(): Could not find string AS2D_DIPLO_OPHELIA of TagId 3
[3748.093] ERR: FAudioManager::GetAudioTagIndex(): Could not find string AS2D_DIPLO_XIVEN of TagId 3
thanks for the look...