The following is largely a look back at the beginnings of Better AI and how changes were made to Agg in that mod. I don't wish to argue what "optimal play" is, that is not the point of this thread. Whether the mantra is go for early rush, or play to the map and adapt to your surroundings etc. is not the issue here.
Agg AI when it was altered by Blake, was intended to become the setting designed for players who use an early rush. If players did not use the early rush (which ironically in Agg AI is probably a better strategy than rushing) then Agg AI became even easier. If you play your settings however you like in each of your games, then you may very well be an excellent player and think it is absurd to have to play a certain setting to a particular strategy.
The reason the following discussion is tricky, and why I took the OP down for a short time, is that it's seemingly paradoxical to tell a player that he must use early rush on Agg AI and must not rush an AI on regular AI. Players are wired to adapt to their situation, far more than an AI can, and it is probably why humans can compete against AIs at such high difficulties where they play at a severe disadvantage to the AIs. But whether you are a good player or not, there could be some merit in accepting what Agg AI was designed for.
The opinion, that stirs so much controversy is this:
If you usually rush AIs, then you should choose Agg AI because, at least in theory, these AIs are supposed to stand a greater chance against that strategy. If you choose Agg AI and don't rush the AIs you are supposedly taking unfair advantage of the situation, by adapting to the new military climate.
If your opinion is that even if you rush you find Agg AI easier, then your comments are valued here because at least I hope to see where Agg AI becomes so lacking. If your opinion is that you find the Agg AI easier than the regular AI when you don't rush, then you might as well be telling me something as obvious as moving down a difficulty makes the game easier. By design, Agg AI should be easier when you religiously avoid the rush and also if you intelligently and based on your situation decide to avoid the rush. It doesn't make you a bad player, and I certainly don't want to be the police on how you should play your game, but I am suggesting you reconsider how Agg AI can best be used for an enjoyable, challenging game.
If it comes to my personal opinion, even though Agg AI may be easier when you don't rush, it makes about as much sense as turning on raging barbs and beelining the great wall. It is legal by the game rules, and probably not even considered an exploit by many, but it is adapting IMO perhaps a little too well to the situation at hand.
So my last word in this new piece is this, I don't wish to argue with anyone what optimal play is. "Play to your situation" is obviously going to be a better mantra because it already is far more general and may include the possibility of the alterantive mantra "rush an AI". Besides I myself am not an optimal player - I will usually play regular AI and intentionally not rush the AIs. My opinion is that this is fairer on the AIs, particularly the one that would have been the victim otherwise.
What I also wanted to do is to give a bit of a history lesson for the civfanatics who may not have been around when the debate fired up back in 2007 because if you could see past the occasional flaming, there was some really valuable discussion about the way AIs play and how they should perhaps best play against aggressive humans.
Way back in the middle of 2007, when BtS had barely hit the shelves, the Better AI mod was in its infancy and its main programmer - Blake Walsh - was creating controversy. In the Better AI mod, Blake began to take the Agg AI setting in the direction of what could be described as the true setting for players who used the early rush in all their games. Back then, most high level players were of the opinion that the only way to compete at the high levels was to take advantage of the early opportunity to rush AIs (typically with axes) while they barely had any defenses up.
There was a bit of a stir when Blake began to call the regular AI 'sandbox' AI, as most of the players who used the early rush strategy on regular felt they were being insulted. To put it simply, the AI civs in Agg AI were more ruthless and less of a pushover than they were in the regular game, at least when it came to games where the human nearly always chose early rush. The thing about Agg AI that most people noticed was that the AIs 'spammed' more units. Also, originally in Civ4 vanilla, there was a lot of code in Agg AI that had an anti-human bias (leftovers from Civ2 or Civ3 I think), and this was gradually removed by Blake and the final parts are just now being removed by the people currently working on Better BtS AI, if I understand correctly.
This was the Better AI mod for Warlords. The Better AI mod for Warlords basically died when Blake was scooped up and employed by Firaxis to contribute to the AI programming for the Bts patches (he was even credited in the BtS manual - page 45), and all contact with civfanatics was broken (presumably a confidentiality agreement). And so the BtS AI was born.
Now in BtS, the legacy of the original Better AI mod remains, and the Agg AI setting is still arguably the right choice for rushers. Whether it is the right choice or not for rushers is open to debate. It can be argued that Agg AI is more of a cakewalk than regular AI at high levels, and many players are of this opinion. (By the way, the Better AI project has now become Better BtS AI and is truly beginning to show great success thanks to jdog5000.)
The word "optimal play" is thrown around a lot on these forums. The best players will always tell you to adapt to the situation, but often it boils down to rushing your neighbours near the start of the game for a land grab, giving you that early edge. Whether this is optimal play or not, many would agree that generally playing your civ in a more aggressive way is a stronger strategy - one that is more likely to lead you to victory. Sometimes you can take an enemy capital (sometimes more than one), giving you an advantage big enough to possibly win you the game from there.
People who do this and who never try the Agg AI setting are allegedly abusing, whether intentionally or inadvertently, what is possibly the weaker AI. If you are going to rush the AI just about every single game then do them a favour and let them know by choosing Agg AI. If you try Agg AI and find it is significantly easier, then it would be nice to find the ways in which it falls behind.
You might say, there's nothing against the rules about rushing AIs on regular AI. But when Blake suggested making even the regular AI more ruthless and unit spammy, there was vehement rejection from all directions. Many people (probably the majority) felt strongly against this, as they didn't want the game to become even more focused on warfare. The solution was that regular AI would be left alone, and Agg AI would be where the truly scary AIs would lurk. Some of the more arrogant posters continued to lay scorn on those who chose regular AI over Agg AI, calling them wusses and so forth. This attitude was definitely not justified, as regular AI still would provide a challenge, possibly a greater challenge, but the point was it was a different challenge.
Unfortunately, it's also possible to abuse the Agg AI setting by ensuring you don't end up fighting. Very crafty players who could stay out of wars (whether by playing islands games, clever diplomacy or whatever) found the game even easier than before because the AIs had their tech pace slowed down so much more due to unit costs, and possibly less trade due to more wars breaking out. Going for space race with Agg AI on, was frowned upon by some. However, under many circumstances these were still perceived to be great achievements because even surviving at all on Agg AI required a different set of skills, especially in diplomacy.
The end result? Agg AI remained the setting for rushers and the setting for only rushers (note I am not saying it is the only setting for rushers - read my words carefully
). Using Agg AI when you deliberately didn't rush was considered inappropriate (but not greatly), and using regular AI when you always rushed was considered inappropriate. This was the opinion held by Blake and some other posters. Others disagreed with this opinion and it was never clear which side held more weight.
There was pretty much unanimous agreement that AIs should never be programmed to rush. People were right to reject that idea because AIs at higher levels started with more units, and theoretically the AIs could rush you with their starting archer! So in a way, AIs are cutting you - the human player - some slack. Perhaps we should cut them some slack by not rushing them without using Agg AI. Perhaps Agg AI just debilitates them further?
So my question to you, my fellow civfanatics, is this...
Are the good boys and girls using Agg AI when they rush the AIs?
Do you think Agg AI only ever crippled the AI further in games where you early rush?
EDIT
Some things were added in the hope of making the post less flame-baity. Do not take offense to any opinions expressed in this post - your disagreement will be welcomed with due respect in your reply.
Agg AI when it was altered by Blake, was intended to become the setting designed for players who use an early rush. If players did not use the early rush (which ironically in Agg AI is probably a better strategy than rushing) then Agg AI became even easier. If you play your settings however you like in each of your games, then you may very well be an excellent player and think it is absurd to have to play a certain setting to a particular strategy.
The reason the following discussion is tricky, and why I took the OP down for a short time, is that it's seemingly paradoxical to tell a player that he must use early rush on Agg AI and must not rush an AI on regular AI. Players are wired to adapt to their situation, far more than an AI can, and it is probably why humans can compete against AIs at such high difficulties where they play at a severe disadvantage to the AIs. But whether you are a good player or not, there could be some merit in accepting what Agg AI was designed for.
The opinion, that stirs so much controversy is this:
If you usually rush AIs, then you should choose Agg AI because, at least in theory, these AIs are supposed to stand a greater chance against that strategy. If you choose Agg AI and don't rush the AIs you are supposedly taking unfair advantage of the situation, by adapting to the new military climate.
If your opinion is that even if you rush you find Agg AI easier, then your comments are valued here because at least I hope to see where Agg AI becomes so lacking. If your opinion is that you find the Agg AI easier than the regular AI when you don't rush, then you might as well be telling me something as obvious as moving down a difficulty makes the game easier. By design, Agg AI should be easier when you religiously avoid the rush and also if you intelligently and based on your situation decide to avoid the rush. It doesn't make you a bad player, and I certainly don't want to be the police on how you should play your game, but I am suggesting you reconsider how Agg AI can best be used for an enjoyable, challenging game.
If it comes to my personal opinion, even though Agg AI may be easier when you don't rush, it makes about as much sense as turning on raging barbs and beelining the great wall. It is legal by the game rules, and probably not even considered an exploit by many, but it is adapting IMO perhaps a little too well to the situation at hand.
So my last word in this new piece is this, I don't wish to argue with anyone what optimal play is. "Play to your situation" is obviously going to be a better mantra because it already is far more general and may include the possibility of the alterantive mantra "rush an AI". Besides I myself am not an optimal player - I will usually play regular AI and intentionally not rush the AIs. My opinion is that this is fairer on the AIs, particularly the one that would have been the victim otherwise.
What I also wanted to do is to give a bit of a history lesson for the civfanatics who may not have been around when the debate fired up back in 2007 because if you could see past the occasional flaming, there was some really valuable discussion about the way AIs play and how they should perhaps best play against aggressive humans.
Spoiler :
Way back in the middle of 2007, when BtS had barely hit the shelves, the Better AI mod was in its infancy and its main programmer - Blake Walsh - was creating controversy. In the Better AI mod, Blake began to take the Agg AI setting in the direction of what could be described as the true setting for players who used the early rush in all their games. Back then, most high level players were of the opinion that the only way to compete at the high levels was to take advantage of the early opportunity to rush AIs (typically with axes) while they barely had any defenses up.
There was a bit of a stir when Blake began to call the regular AI 'sandbox' AI, as most of the players who used the early rush strategy on regular felt they were being insulted. To put it simply, the AI civs in Agg AI were more ruthless and less of a pushover than they were in the regular game, at least when it came to games where the human nearly always chose early rush. The thing about Agg AI that most people noticed was that the AIs 'spammed' more units. Also, originally in Civ4 vanilla, there was a lot of code in Agg AI that had an anti-human bias (leftovers from Civ2 or Civ3 I think), and this was gradually removed by Blake and the final parts are just now being removed by the people currently working on Better BtS AI, if I understand correctly.
source: http://forums.civfanatics.com/showpost.php?p=5745679&postcount=48Blake said:It's not what I said. I said, that if your default strategy is one of total militarism, then let the AI know. There's a large number of skilled players who play all rush, all the time, because it's the optimal strategy. Well Aggressive AI setting makes it a less optimal strategy.aelf said:I'm sorry. I don't think Aggressive AI = the real Civ, and I despise the term "sandbox" AI. It's not the first time that someone has implied some sort of an ego problem on the part of players like me, that we only play to win. The fact is, I win maybe 50% of my games now, even though I play with the "sandbox-oh-so-generously-dumb" AI. I just picked a difficulty level that will still pose a challenge to me.
If you are the kind of player, who pursues optimal strategies, then you should play Aggressive AI because the optimal strategy is not trivially, "Rush" (in game theory terms, the equilibrium strategy for normal AI is "Rush", because it always gives you tremendous high yield for your hammer investment, it's not so clear that the same is true of Aggressive AI - if you don't pursue equilibrium strategy's it doesn't matter)
Now, to understand where I'm coming from:
Q: Where did I post this information originally?
A: Realms Beyond Civilization
Q: What is RBCiv famous for?
A: Variant play.
Q: What is the point of variant play?
A: Reducing the effectiveness and use of cookie-cutter strategies.
I really have just as much respect (or even more, being one of them) for people who want to "play another way" as opposed to people who always pursue the "optimal" strategies (meaning, cookie cutter).
My only point is: If you are someone who is compelled to play optimally, then play on Aggressive AI. If you are someone who likes to play their own way then use whatever setting you want.
However for truly competitive games, it's probably better to have Aggressive AI on such that a greater variety of strategies are (hopefully) employable, while still being competitive.
This was the Better AI mod for Warlords. The Better AI mod for Warlords basically died when Blake was scooped up and employed by Firaxis to contribute to the AI programming for the Bts patches (he was even credited in the BtS manual - page 45), and all contact with civfanatics was broken (presumably a confidentiality agreement). And so the BtS AI was born.
Now in BtS, the legacy of the original Better AI mod remains, and the Agg AI setting is still arguably the right choice for rushers. Whether it is the right choice or not for rushers is open to debate. It can be argued that Agg AI is more of a cakewalk than regular AI at high levels, and many players are of this opinion. (By the way, the Better AI project has now become Better BtS AI and is truly beginning to show great success thanks to jdog5000.)
The word "optimal play" is thrown around a lot on these forums. The best players will always tell you to adapt to the situation, but often it boils down to rushing your neighbours near the start of the game for a land grab, giving you that early edge. Whether this is optimal play or not, many would agree that generally playing your civ in a more aggressive way is a stronger strategy - one that is more likely to lead you to victory. Sometimes you can take an enemy capital (sometimes more than one), giving you an advantage big enough to possibly win you the game from there.
People who do this and who never try the Agg AI setting are allegedly abusing, whether intentionally or inadvertently, what is possibly the weaker AI. If you are going to rush the AI just about every single game then do them a favour and let them know by choosing Agg AI. If you try Agg AI and find it is significantly easier, then it would be nice to find the ways in which it falls behind.
You might say, there's nothing against the rules about rushing AIs on regular AI. But when Blake suggested making even the regular AI more ruthless and unit spammy, there was vehement rejection from all directions. Many people (probably the majority) felt strongly against this, as they didn't want the game to become even more focused on warfare. The solution was that regular AI would be left alone, and Agg AI would be where the truly scary AIs would lurk. Some of the more arrogant posters continued to lay scorn on those who chose regular AI over Agg AI, calling them wusses and so forth. This attitude was definitely not justified, as regular AI still would provide a challenge, possibly a greater challenge, but the point was it was a different challenge.
Unfortunately, it's also possible to abuse the Agg AI setting by ensuring you don't end up fighting. Very crafty players who could stay out of wars (whether by playing islands games, clever diplomacy or whatever) found the game even easier than before because the AIs had their tech pace slowed down so much more due to unit costs, and possibly less trade due to more wars breaking out. Going for space race with Agg AI on, was frowned upon by some. However, under many circumstances these were still perceived to be great achievements because even surviving at all on Agg AI required a different set of skills, especially in diplomacy.
The end result? Agg AI remained the setting for rushers and the setting for only rushers (note I am not saying it is the only setting for rushers - read my words carefully

There was pretty much unanimous agreement that AIs should never be programmed to rush. People were right to reject that idea because AIs at higher levels started with more units, and theoretically the AIs could rush you with their starting archer! So in a way, AIs are cutting you - the human player - some slack. Perhaps we should cut them some slack by not rushing them without using Agg AI. Perhaps Agg AI just debilitates them further?
So my question to you, my fellow civfanatics, is this...
Are the good boys and girls using Agg AI when they rush the AIs?

EDIT
Some things were added in the hope of making the post less flame-baity. Do not take offense to any opinions expressed in this post - your disagreement will be welcomed with due respect in your reply.