I am a bit confused, what are we arguing about? What's the best beelining strategy? What's the best strategy for fighting on tech parity?
Why are we even arguing about it?
Yes, a summary of previous episodes is much needed: We are discussing the best beelining strategy of course. *I* am objecting to your theory that since beelining Rifling is better than any other kind of beeline, skipping Military Tradition is ok and hence Cossacks are not so useful as they used to be. It seems that you have a big problem remembering what I say, maybe because you don't care and keep repeating the same -incorrect- theory (the one above) over and over. Every now and then you pull out of the hat a new element that seemingly would show how beelining Rifling is better than beelining Grenadiers. The last one "en vogue" seems to be that Riflemen are good defenders vs Grenadiers, after all.
Yes I agree with you that if you are planning to have a long war
I would really like to get deeper into your strategies. I am totally puzzled at how you think. If you beeline from turn 1 you will be at a clear disadvantage in many aspects, you won't be able to build most wonders and buildings, even certain improvements. The only way I can think you can balance this is play a warmonger game as soon as you reached the desired tech and conquer others' buildings and improvements, or simply annihilate them and win by domination means. How would you plan a short war if you beelined is beyond me. Personally I only see a reason for beelining when I want to get rid of my neighbors, and that's not done in a couple of turns, even with superior units, because if you beeline you're unlikely to be big and your neighbor is likely to be huge.
If however the plan is to get an advanced unit as soon as possible and have a quick war before your opponent gets anything better than muskets Riflemen are a better choice in my opinion, for the reasons that you can get them earlier and they are more resilient to any sort of counter-attack by outdated units, surely you will agree that 14 str is better against knights and muskets than 12.
Yeah, none said the contrary. But I prefer to consider the "what ifs" and "in case". So I would rather beeline Grenadiers because in case my opponent(s) got to Rifling at a certain point, it wouldn't be as big a problem.
My desire is to have 3 choices when beelining, like we had in warlords: Riflemen, Grenadiers, Cavalry. This way there is more variation.
Quite contradictory. First, it seems that for you it is better to have Riflemen period, second you do have a choice between Riflemen and Grenadiers... it is what we have been discussing until now
To my understanding BtS changes have been made to increase the importance of Musketmen and of the new unit Cuirassier. One error they made was probably that they delayed Cavalry and Grenadiers but not Riflemen.
If not then make Cavalry powerful enough to be worth using on its own before your opponents get Rifles, at the moment I don't think it is.
Why not ? Because of Pikemen ? This hasn't changed from Vanilla though.
Actually here's another suggestion: Nerf Riflemen to str 12, increase their bonus against mounted to 50% or even 75%. This way they will not be able to do the job of cavalry as well, and will be solely used for defense.
Defense vs Cavalry yes. But they are also supposed to defend from other units... if you make them str 12 Grenadiers will have it way too easy.
I suppose this can be used to prove that if you went for Riflemen and the AI gets Grenadiers you are not exactly screwed. At least not as much as if you went for Cavalry and the AI gets Riflemen.
But I didn't say that. I said that if you went for Riflemen and AI (or your opponent) went for RIFLEMEN you would have done better to go for Grenadiers. I wrote it pretty clear...
You sure about that, with BtS 3.13?
-_-"
I think this discussion started before 3.13, this must be your worst point in the thread.
Regardless, what I was talking about was YOU attacking the invading Grenadier stack with YOUR Riflemen. I very clearly said you can defend against the opponent who has Grenadiers, while you go on the offensive against opponents who do not. This is true in all cases, whether human or AI, MP or SP.
But I didn't consider this scenario, and I was talking of another scenario (the one above), so I can't understand how can you object my statements on this if I didn't make any.
Regarding defending AIs... that's a moot point. The AI does not beeline. Period. So, the AI will not have either defending Riflemen or defending Grenadiers by the time a beelining human has one of those two.
True... not by that time, but it can later.
(Yes, I realize that you do not beeline, so this comment does not apply to you.)
you realize funny things. If someone doesn't beeline like you, then he does not beeline ?
What you're saying here is that you play MP, and that when your opponent is stupid, you win. Well, okay. That doesn't mean Grenadiers are a superior unit. It means your opponent was stupid, no more, no less.
Wait... if I beeline for Grenadiers my opponent is stupid, but if I beeline for Riflemen my opponent is not ? Funny things you realize, really...
Of which is faster between Grenadiers and Riflemen:
To "prove" this in any sense of the word would require quite an exhaustive effort. We would have to discuss whether tech trading is allowed (and/or a good idea), lightbulbing, what kind of GP are used, which tech routes are taken, and more.
Obviously nothing would be allowed except clicking on either Rifling or Military Science at turn 1. You gave pretty clear ideas of your concept of beelining, I think around post #117, where you said that if I beelined Chemistry then I wouldn't have Horseback Riding (may not be the right techs but this was the sense). If you're going to take this back then I'm tired of discussing you, if you make a point to answer my statements you are supposed to stick with it during the whole discussion.
Regardless, the recent discussion has moved to a place where one opponent is presumed to have beelined Grenadiers anyway. My response there was, "defend against him and attack somebody else". A winning situation.
I didn't read this response, and then again you base your statements on possibilities, such as there is someone else to attack and that it is viable and/or convenient to attack.
Note that the same option is true of the Grenadier player. Defend against the Rifle player, and attack somebody else. That is your wisest course (unless the Rifle player is AI, but I pointed out above that this will not happen in beeloine situations, so this is only true of combined arms situations, where this whole discussion is moot).
I'd rather attack both, given the superiority of Grenadiers over Riflemen (you refuse to acknowledge it, but I don't).
If you beeline Grenadiers and manage to do it faster than an opponent can beeline Riflemen, then you will have done the exact same thing as beelining Riflemen faster than an opponent can beeline Grenadiers. What you'll be facing is Longbows, Muskets, Maces, and Knights, with a Str 12 unit. Less advantageous than facing them wih a Str 14 unit, but you'll probably do nearly as well.
already discussed this. Good point, sure... but I'm not totally sold to it for the "what ifs".
This comment is nonsensical. Do you realize all of the economic and production techs that are in the Rifling tree?
No, I'm too busy thinking at those that are not, and most of them have to do with happiness. No happiness, no production.