Afforess
The White Wizard
I just wanted to fill you all in on the new Game Option in AND 1.60beta11. It's Ruthless AI. Some of the features are designed from myself, others from MartinHarper's own experiences, tweaking the AI.
Ruthless AI is a step up from Aggressive AI. If you select Ruthless AI, it will auto-enabled Aggressive AI, even if you didn't select it. But beyond simply aggressive AI, here are the changes:
I'm playing a game on Monarch with Ruthless AI, with Custom Continents. I realize this is anecdotal evidence, but these changes seem to really boost the AI. I was surprise attacked around 1500BC by a stack of 4 spearman that ignored my newly settled and well defend city and grabbed my capital. I had no idea what was happening, the AI was ~25 tiles away from, he had only 1 city, but still managed to kick my arse. I eventually got my capital back, but only because I was also playing with Revolutions and they revolted to me. Pretty Scary.
I figured some of you might be interested in this, since the chief complaint I hear is that the AI sucks.
Any other potential areas I missed and you think should be included?
Ruthless AI is a step up from Aggressive AI. If you select Ruthless AI, it will auto-enabled Aggressive AI, even if you didn't select it. But beyond simply aggressive AI, here are the changes:
- The AI will trade much more techs. The AI has been changed to attempt diplomacy with other AI's 3x as often as previously, but the same amount with Humans. (Making the AI contact the human 3x as often would just get annoying; but it's not really fair that the human can trade as much as he/she wants, but the AI is limited, is it?)
- The AI will not refuse trades for not being friendly enough, unless they are furious with you. This means they will trade more techs.
- The AI will prefer closer war victims much more than far away ones.
- The AI won't be stopped from declaring war on you just because you have friendly relations. All AI's will consider war, even with best friends.
- The AI is twice as likely to build units. The AI is half as likely to build wonders.
- The AI will be friendly toward other players who are also enemies with their worst enemy. (The Enemy of my Enemy is my Friend).
- The AI Will not forgive past negative actions, but will still forget positive ones. It means maintaining a decent relationship with the AI will be very hard.
- The WHEOOHRN (We Have Enough On Our Hands Right Now) denial has been completely replaced, with a random selection of 3 other types of denial. The new denials are completely random, so you will not be able to predict the AI's plans. You will not be able to predict when the AI is gearing up for war anymore, and the WHEOOHRN indicator on the scoreboard will never show up. All wars will be a surprise.
- None of the Ruthless AI changes give it a handicap boost of any kind. The AI isn't getting free gold or free production, just its behavior has been changed.
I'm playing a game on Monarch with Ruthless AI, with Custom Continents. I realize this is anecdotal evidence, but these changes seem to really boost the AI. I was surprise attacked around 1500BC by a stack of 4 spearman that ignored my newly settled and well defend city and grabbed my capital. I had no idea what was happening, the AI was ~25 tiles away from, he had only 1 city, but still managed to kick my arse. I eventually got my capital back, but only because I was also playing with Revolutions and they revolted to me. Pretty Scary.
I figured some of you might be interested in this, since the chief complaint I hear is that the AI sucks.

Any other potential areas I missed and you think should be included?