Ruthless Al

GiuseppeIII

The Third Giuseppe
Joined
Jul 12, 2011
Messages
648
Location
Chicago IL
What does this exactly do. Also what are the benefits and disadvantages of doing this. Does it make the game more interesting or more stupid. Should I turn it on or leave it off? Thanks:)
 
What does this exactly do. Also what are the benefits and disadvantages of doing this. Does it make the game more interesting or more stupid. Should I turn it on or leave it off? Thanks:)

It makes the AI generally a bit more warlike. It'll tend to run slightly larger armies, be harder to make peace with, and a bit more local-thinking (favours attacking close targets and so on). It will also be less likely to trade and will hold grudges against people who backstab it for longer.

It's unclear whether it makes (long term) for a stronger opponent or a weaker one. I'd guess that on maps that don't have a large number of civs for the map size it probably makes things harder, but on densely populatedmaps it's almost certainly counter-productive for the AI.
 
It also has made the AI more keen to do these things for even other AI players, so do not mistake the option for a "DESTROY ALL HUMANS" mode.
 
Not sure if you guys have changed ruthless AI since its inception, but here is what the creator said about it.

Afforess:
Spoiler :
Feb 19, 2010, 09:30 PM
I just wanted to fill you all in on the new Game Option in AND 1.60beta11. It's Ruthless AI. Some of the features are designed from myself, others from MartinHarper's own experiences, tweaking the AI.

Ruthless AI is a step up from Aggressive AI. If you select Ruthless AI, it will auto-enabled Aggressive AI, even if you didn't select it. But beyond simply aggressive AI, here are the changes:

The AI will trade much more techs. The AI has been changed to attempt diplomacy with other AI's 3x as often as previously, but the same amount with Humans. (Making the AI contact the human 3x as often would just get annoying; but it's not really fair that the human can trade as much as he/she wants, but the AI is limited, is it?)


The AI will not refuse trades for not being friendly enough, unless they are furious with you. This means they will trade more techs.


The AI will prefer closer war victims much more than far away ones.


The AI won't be stopped from declaring war on you just because you have friendly relations. All AI's will consider war, even with best friends.


The AI is twice as likely to build units. The AI is half as likely to build wonders.


The AI will be friendly toward other players who are also enemies with their worst enemy. (The Enemy of my Enemy is my Friend).


The AI Will not forgive past negative actions, but will still forget positive ones. It means maintaining a decent relationship with the AI will be very hard.


The WHEOOHRN (We Have Enough On Our Hands Right Now) denial has been completely replaced, with a random selection of 3 other types of denial. The new denials are completely random, so you will not be able to predict the AI's plans. You will not be able to predict when the AI is gearing up for war anymore, and the WHEOOHRN indicator on the scoreboard will never show up. All wars will be a surprise.


None of the Ruthless AI changes give it a handicap boost of any kind. The AI isn't getting free gold or free production, just its behavior has been changed.

Actually, I changed it just so that it takes 3x as long to forget. I just didn't update the OP.

These are good points. I just tweaked Ruthless AI for the future, so that the AI cares much less about attitude, so much more... "trading" opportunities should be available to players... ;)


Considering these changes, it really should be defaulted. "The AI is twice as likely to build units." Perhaps this could be removed though, the AI already builds enough troops doesn't need to build 'double!' Actually ill put a request thingy in for it :)
 
Ruthless AI is a step up from Aggressive AI. If you select Ruthless AI, it will auto-enabled Aggressive AI, even if you didn't select it. But beyond simply aggressive AI, here are the changes:
Would be helpful then to know how that changes the ai.
The AI will trade much more techs. The AI has been changed to attempt diplomacy with other AI's 3x as often as previously, but the same amount with Humans. (Making the AI contact the human 3x as often would just get annoying; but it's not really fair that the human can trade as much as he/she wants, but the AI is limited, is it?)
I ALWAYS play without tech trading so ... meh.
The AI will not refuse trades for not being friendly enough, unless they are furious with you. This means they will trade more techs.
This would be good. The ability for the ai to make demands and requests of you that would be ******** to accept - and then get pissed you won't agree to it, while the player can't even ask or demand a huge list of 'redded-out' trade items is completely horsecrap imo.
The AI will prefer closer war victims much more than far away ones.
Now this is just a smarter AI and should be implemented without the option required.
The AI won't be stopped from declaring war on you just because you have friendly relations. All AI's will consider war, even with best friends.
IMO if its in the ai's best interest to attack a friend than it should be able to. I do it as a player all the time. But if it guns for the player above all others then its just a way to make all ai's one big team against the player and that's not really the right way for it to behave I think. It's nice to have SOME benefits from being friendly with an ai. I believe deceptive ais can attack when friendly even without the option... in fact I think its wise to watch out for them being friendly when it seems they shouldn't be.
The AI is twice as likely to build units. The AI is half as likely to build wonders.
Makes sense for the option but not for a standard.
The AI will be friendly toward other players who are also enemies with their worst enemy. (The Enemy of my Enemy is my Friend).
A great concept that shouldn't require the option either.
The AI Will not forgive past negative actions, but will still forget positive ones. It means maintaining a decent relationship with the AI will be very hard.
This is ridiculous imo. The game already makes them far less forgiving than they should be and gives the player hardly any means to make friends without cowing to their expectations. There should be more ways to befriend an ai, not more ways to make sure they will be enemies forever.
The WHEOOHRN (We Have Enough On Our Hands Right Now) denial has been completely replaced, with a random selection of 3 other types of denial. The new denials are completely random, so you will not be able to predict the AI's plans. You will not be able to predict when the AI is gearing up for war anymore, and the WHEOOHRN indicator on the scoreboard will never show up. All wars will be a surprise.
hmm... not sure if this matters to me at all.

Just some feedback from another perspective.
 
This is ridiculous imo. The game already makes them far less forgiving than they should be and gives the player hardly any means to make friends without cowing to their expectations. There should be more ways to befriend an ai, not more ways to make sure they will be enemies forever.

i agree
 
Pretty much totally agree with Thunderbrd's analysis. The AI is already batshit insane and unreasonable most of the time, don't need to make it even worse. I always play without Agressive or Ruthless AI.
 
Back
Top Bottom