GiuseppeIII
The Third Giuseppe
What does this exactly do. Also what are the benefits and disadvantages of doing this. Does it make the game more interesting or more stupid. Should I turn it on or leave it off? Thanks

What does this exactly do. Also what are the benefits and disadvantages of doing this. Does it make the game more interesting or more stupid. Should I turn it on or leave it off? Thanks![]()
Would be helpful then to know how that changes the ai.Ruthless AI is a step up from Aggressive AI. If you select Ruthless AI, it will auto-enabled Aggressive AI, even if you didn't select it. But beyond simply aggressive AI, here are the changes:
I ALWAYS play without tech trading so ... meh.The AI will trade much more techs. The AI has been changed to attempt diplomacy with other AI's 3x as often as previously, but the same amount with Humans. (Making the AI contact the human 3x as often would just get annoying; but it's not really fair that the human can trade as much as he/she wants, but the AI is limited, is it?)
This would be good. The ability for the ai to make demands and requests of you that would be ******** to accept - and then get pissed you won't agree to it, while the player can't even ask or demand a huge list of 'redded-out' trade items is completely horsecrap imo.The AI will not refuse trades for not being friendly enough, unless they are furious with you. This means they will trade more techs.
Now this is just a smarter AI and should be implemented without the option required.The AI will prefer closer war victims much more than far away ones.
IMO if its in the ai's best interest to attack a friend than it should be able to. I do it as a player all the time. But if it guns for the player above all others then its just a way to make all ai's one big team against the player and that's not really the right way for it to behave I think. It's nice to have SOME benefits from being friendly with an ai. I believe deceptive ais can attack when friendly even without the option... in fact I think its wise to watch out for them being friendly when it seems they shouldn't be.The AI won't be stopped from declaring war on you just because you have friendly relations. All AI's will consider war, even with best friends.
Makes sense for the option but not for a standard.The AI is twice as likely to build units. The AI is half as likely to build wonders.
A great concept that shouldn't require the option either.The AI will be friendly toward other players who are also enemies with their worst enemy. (The Enemy of my Enemy is my Friend).
This is ridiculous imo. The game already makes them far less forgiving than they should be and gives the player hardly any means to make friends without cowing to their expectations. There should be more ways to befriend an ai, not more ways to make sure they will be enemies forever.The AI Will not forgive past negative actions, but will still forget positive ones. It means maintaining a decent relationship with the AI will be very hard.
hmm... not sure if this matters to me at all.The WHEOOHRN (We Have Enough On Our Hands Right Now) denial has been completely replaced, with a random selection of 3 other types of denial. The new denials are completely random, so you will not be able to predict the AI's plans. You will not be able to predict when the AI is gearing up for war anymore, and the WHEOOHRN indicator on the scoreboard will never show up. All wars will be a surprise.
This is ridiculous imo. The game already makes them far less forgiving than they should be and gives the player hardly any means to make friends without cowing to their expectations. There should be more ways to befriend an ai, not more ways to make sure they will be enemies forever.