S-02 Learning to Ride

sooooo said:
I'm tempted to say whip the settler asap.

Do you want to settle near the gold unprotected?. Never done that.

My suggestions:

-Capital > science city
-1sw of gold> Heroic Epic city
-At least 2 city's on our peninsula all for science to take as much sea as possible. Maybe there's more fish in the ocean north. but this for later, first take the good land in the west.
 
Asperge said:
Pity Namliam can't play with us, he could be playing next door :crazyeye:
So you are from amsterdam as well?? Small place this world... :crazyeye:

Cosmichail said:
T20

Scouting
We have horsies close by.
Uhm... DUH ! ! ! !
sooooo said:
The Admission

I have had a very quick look at the worldbuilder to check if we have horses in an accessible position.

Asperge said:
Prefer second city 1 south-west to gold so we grab 6 fresh water grass to irrigate. On the other hand hills south would give us extra defence, still i prefer 1sw.
Defence bonus? WTH?? WHY??? Horses dont get bonusses... This is an offensive game not defense... (ah allready noted by mike too)

:lol: what have you been doing Kikinit??? :smoke:
Kikinit said:
(15)-2600BC - I guess I could have farmed the horses before the cows but I think with no barbs and no open borders for spies we should be safe for now. The horses can be farmed and roaded in about 10 turns I guess and by then we should have a 2nd city up. Here's some maps for working out where we should put our next few cities.
But doing the cow before the horses was the right choice tho...

Did you guys note the (extra) island due east ??
Civ4ScreenShot0250.jpg

I would try and get a workboat out there ASAP
1) Possible more civs out there = more early commerce from trade
2) If its a sizeable empty island with major resources you will want to know about it....

Asperge said:
Do you want to settle near the gold unprotected?. Never done that.
without any barbarians around?? Are you kidding? offcourse...
 
NamliaM....

Sooooo what's you smoking man. Why don't you share already. :lol:

I did find it suspect that the horses were right there in a future fat cross. But I know from experience that Sooooo likes a challenge and didn't edit that in. Just a coincidence and I could see the need to make sure we could get to it. PS: I did read the first statement made by Sooooo regarding the worldbuilder but I was just making an observation. But hey we are all pretty DUH sometimes. I have seen you in some pretty "DUH" moments during
VQ06b.

You make me laugh though dude. This team did pull of an 85000 point game so we must be doing something right and our good leader has a lot to do with it.

Good eye on the island BTW and good points.
 
Errrrr I don't think I understood a single sentence of that post Coshmicail. But then again I have had a lot of beer tonight. Maybe it will make sense in the morning. Goodnight all.
 
That's probably what my problem or pleasure is too......

The smoking was directed at Namliam and I accidently typed so to be Soooo so I wasn't inferring anything in your direction. I just notice that worldbuilder can be very revealing and ones with photographic memories can absorb a lot of the map. I don't like to do it because I find I will remember a lot of what I saw and almost need blinkers to do that.

Enjoy your beers and have a good night Sooooo. What time zone are you in for it to be goodnight already.
 
He's at British Summer Time Cosmic. +1GMT if I recall correctly. It's tomorrow morning already where I am +8GMT.

@namliaM: so should I have said to pasture the horses? I think everyone knew what I meant. Horses are reared on farms in RL anyway aren't they? It could have been taken that I literally meant to farm the horses square and that would really be :smoke: when we need horses or we can't build a single unit :lol: .

1SW of the gold sounds good to me. It's hard to remember that we don't get any defensive bonuses so it's useless to put it on a hill.

This is the same as the habit to move units through forests and over hills as defense against barbs and attack. This habit have become so instinctive that in this game when we don't need to do it, I still have a tendency to do it.

I agree that there is no point in protection for the settler. There is no threat to him unless someone declares war to take him and then we are royally screwed anyway.
 
Kikinit,

I am finding myself doing that too defensively out of habit and agree with your points. We are all just having fun. This will get interesting as we go along.
 
Cosmichail, to come back on our collision: imagine we had a spoken conversation and you asks me 'when does borders pop?', i would immediately ask 'do you really not know that???'', 'no, i really don't know that', 'well, it's so and so', and i would have explained it, but with chatting on a forum like this a conversation like this becomes problamatic (i understand now, i'm not an experienced computerchatter) cause of the time (hour's) between question and answer ...
 
Asperge,

We had a collision. Oh my God should I call the police. Papieren bitte. I know what silly thing in hindsight since it is so simple. I tend to over complicate things. I apologize Asperge if I overreacted and enjoy our team camaraderie so let's not worry about it anymore. I am just trying to think of another silly question but can't come up with one. I have to say SG's have taught me a lot about gameplay and how things work.
 
I concur on the gold super powerhouse site. Just don't put cottages there.
IMO, HBR should wait. With BW, we can speed up another settler or worker and mine the sole hill in capital BFC. Also, with capital being this production poor, maybe there is a copper deposit to help it get decent hammers.
 
I didn't realize I was up. Looking back through the posts, you guys only told me twice, so I'm thinking you share some of the blame. ;)

Starting at 2600BC, I figure our next priority is to pasture and road up the horses.

2320 BC - Our settler is complete. I fortify him up, waiting for a chariot escort.

2200 BC St Petersburg is founded. Fooled you. Just wanted to see how closely everyone is reading these things. I know the consensus seemed to be to settle 1SW of the gold, but I settled 1N of the wheat instead. The plain hills get us another hammer in our city's central tile. And we can work the wheat tile from the start. (2F 1H 1C). This way, by the time we get the gold mine built, we'll be at size 2 already and once we farm the wheat we'll be growing rapidly. This way we get to work both of those tiles sooner, so we'll grow faster population AND commerce wise.

2120BC Barracks done in Moscow. Start a chariot, which will help with the unhappiness. Apparently our leader isn't the only Russian into interspecies erotica.

2000BC St Petersburg expands. The worker has just arrived at the gold mine, and will be able to complete it the turn before we grow to size 2.

Civ4ScreenShot0002.JPG
I think our next tech should be agriculture.

Here's England:

Civ4ScreenShot0001.JPG

Liz has another settler out there already too. Her capital is probably sweet. We should take it.
 

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Asperge is up! For 10 turns. I expect he wants to attack cyrus :).

Cosmichail
Kikinit
mike p - Just Played
Asperge (10 turns from here onwards) - UP
blid - On Deck
sooooo

I think agriculture next too. We need to chop out another settler and a worker.
 
Moscow is over the happiness limit right now, but that will change once the chariot is done.

Two ways we can play it, that I see. Either stop growth in Moscow now so that when we push out workers and settlers we have no welfare mommies (citizens eating, but not working), or let Moscow grow again and build units until the road from St. Pete's to Moscow is done and the gold gets there.

It's not really inefficient to build regular units with unhappy citizens, since the food isn't useable for them, but it's a little different with settlers and workers.

I'm thinking we should cram in those two cities North and East of Moscow now, then go on a horse archer building boom and take out Lizzie before she gets all tech crazy. (Suggest 1N of fish and 2N of horses)

There are some better long term sites further west, but they'll be harder to defend, and take longer to get the infrastructure up. Moscow can build workboats for the new cities and the horses are already penned. Somewhat lower upkeep too.
 
Cosmichail said:
NamliaM.... I have seen you in some pretty "DUH" moments during VQ06b.
I am not claiming to be perfect, I probably do a lot wrong and have some DUH moments that I am aware of and possibly lots that I am not aware off...

Wow England is allready getting in real close, inparticular considering all the Jungle... IW and thus Jungle Chopping cannot be far away me thinks...
 
this game sounds like it'll be interesting...

..though combat might end up being a tad zergish, given the lack of siege.

Still, Genghis Khan pulled it off, so I don't see why not.
 
Well, i've had my quarrell's with Cosmicail, let's now have one with Mike p.:)

I think when a vast majority has outspoken it's preference for settling 1s/w of the gold (me, sooooo, blid, cosmichail), then the one who is playing should commit to that imo. But in fact this is a question for our teamleader....(who must be watching Dennis Bergkamp at the moment)

Mike's way we could work the wheat immediately, but otherwise could we do it after 5 turns. Profit is only 5 hammers because the wheat isn't farmed...

I also tend to research BW fist. We must get quickly some units and chariots are cheaper then horse archer's.

Priority imo in case of settling goes to area west. The peninsula area is ours anyway. Also don't settle 1 n of fish, better on desert tile.

I'm aware i'm next to play:)
 
Don't mind the placement of our second city. It just leaves more space and hills for rice city. I don't mind when players go against the consensus because the player currently up is immersed in the game has more knowledge of the what's going on. I think it's best to trust the player currently up.

However, I think the decision to research HBR before agriculture and BW was :smoke:. After a couple of chariots, the capital is going to be busy building workers and settlers and won't have a chance to build HAs yet. With agriculture and BW, we could have improved St Pete quicker and chopped out the next settler.
 
save

I've neglected Horseriding and researched BW and aggriculture (1 turn left),
Capital made a worker, then start settler, and when gold was connected changed to chariot.
2 workers are ready to farm the wheat.

Next settler should go to the west to grab copper and rice imo

sooooo, i couldn't find Cyrus, did you see him in the worldbuilder;)
 
Cool. For next city, how about 1W of the copper. Fresh water, destroys a jungle and has 3 hills. Plus we need the copper for the statue of liberty :lol:. No sign of any ivory for elephants. Never mind, they are too slow anyway.

Asperge said:
sooooo, i couldn't find Cyrus, did you see him in the worldbuilder:)

No it was a joke from S-01. Probably getting a little old now :)

Blid is up! For 10.

Cosmichail
Kikinit
mike p
Asperge - Just played
blid - UP
sooooo - On Deck

Errrrr HBR then Writing?
 
The profit is 2 food, 6 hammers, 6 commerce, and 1 hammer per turn. (it was reachable 1 turn earlier.) This site also has no mountains in the fat cross and will hook up to Moscow a few turns sooner, and leaves the forest 1SW of the gold for a chop later on. I still don't see why the other site is superior. Mike's Rule of Civ: Sooner is Better!

Agree about the desert being better than the grassland for Fish city.

I was thinking that Fish City would work the horses for hammers and Clam City would work a mine, but we're probably better off with one commerce and one production city instead of two mixed ones. In that case though, I'd probably delay settling Fish City, since we need production to get out some Horse Archers and take out Liz.
 
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