Here is the current situation – we just played turn 287. The following events are coming up:
Turn 294 – We complete Manhattan Project and Apollo Program. I assume we will mobilize at this point, but we can get into that later.
Turn 295 – We complete the United Nations and about 18 tactical nukes which are immediately loaded on subs and moved toward our rivals.
Turn 297 – Nukes are launched.
Council only has 1 spaceship part left to build but no cities anywhere close to building it. At the beginning of our turn, their best city could have completed the final part by turn 299, but we pounded its terrain improvements pretty well on our turn. I don’t think Council needs to be considered a threat to launch before we have nukes, and I think we can stop them pretty easily once we have nukes. I think we can probably mostly ignore Council for a little while.
FREE is the much bigger threat at this point since Council was kind enough to give them lots of techs. F10 shows FREE not even starting a spaceship yet, but based on their cities’ production and the fact that they have an SGL, they could conceivably have all 10 parts built by turn 291. How do we stop them?
The obvious answer is to start bombing them like we have done to Council to delay their spaceship. The main problem with that is that then they would start bombing us. We can delay their spaceship parts, but they will be equally effective at delaying our Manhattan Project so that we are not actually gaining any time. We could try sabotaging their cities, but there are 2 that we must delay, and even that might not buy us enough time. Also, we wouldn’t have enough cash to do anything other than immediate sabotage attempts.
Any thoughts?