Sabotaging your own launched spaceship

i asked about civil disorder "what does civil disorder have to do with it" imbc because you mentioned about going through all the towns creating elvis' before the palace sacrifice.

now come to think of it, i've never had my own empire go into civil war. it just occurs to me that i don't know if it is possible or not.

as for those wondering when i'm just going to test this myself with the fw patch, well ... i will someday. such games are huge time investments though and it's going to be some time before i get to that :(
 
On the PS, it's only civil disorder and it collapses your government. They are not killing one another so my population doesn't drop.

I just hate it when your opponent can build it when they normally couldn't. They can skip those advances and somehow have rocketry.
 
Next thing to test is whether Cheat Mode may have skewed the results...

No it did not. I've just played my game (GOTM 56) to an end at 2020. First spaceship launched in 650 ad (turn 165). This ship was recalled by the aztecs a few turns later. The period till 1000 AD I made my cities grow and killed most of the enemies. Only aztecs survived. The purple nation (sioux) had to be destroyed because they almost build a spaceship.

A remarkable thing happened around 1300. While searching future techs suddenly I discovered 10 in 1 turn (before that moment a discovered only 1 tech in 3 turns). In notime I discovered tech nr. 250 and the next tech nr. to learn was future tech nr. 1. The points for future tech were also vanished.

Around 1950-2000 this al happened again, but before reaching nr.250 I lowered science tot 0%.

This game I played a total of 1535 turns. If no ship was launched I only could have played 520 turns. This means more then 1000 turns extra.

For playing a HOF game is this a great change for a superscore.
A question I now have is, how to deal with this when playing a GOTM. Will the original max turns be used in the formula??? The other question is that if you launch a ship (when playing GOTM) should this moment be submitted. Because if I should play till 900 AD and my first ship is launched in 650 AD. Nobody will ever know that 900 AD is turn 415 and not turn 190 (which is a huge difference in score).
 
The rollover of future tech is a known event. Usually around FT 167 +/-10, the beakers required starts over at 10 beakers for the next advance and you will discover a whole bunch in a couple of turns. The trick is to slow down your science before you research beyond FT255 because that will reset your FT points to zero. The general thought is that the designers figured no player would ever reach #256.

On the other hand, I don't recall anyone ever posting the idea of letting your own SS be recalled so that you can play many extra turns and still have the score count! It has long been known that when a SS is launched, the years/turn drops to 1, but, to the best of my knowledge, this is the first time anyone has done this.
 
Ace said:
The rollover of future tech is a known event. Usually around FT 167 +/-10, ...
It happens when your acquired techs (all your techs minus the ones you started the game with) reach 256. There are 88 techs, so if you start the game with n techs this happens at FT168+n.
Ace said:
On the other hand, I don't recall anyone ever posting the idea of letting your own SS be recalled so that you can play many extra turns and still have the score count! It has long been known that when a SS is launched, the years/turn drops to 1, but, to the best of my knowledge, this is the first time anyone has done this.
I concur.
Magic_goter said:
A question I now have is, how to deal with this when playing a GOTM.
For GOTM score, it is the number of turns that count not the date. But there is no way to figure out that this has been done from a saved game. Even though this is an exploit, I would not worry about it since real time prevents one from really exploiting this. Properly managing an empire of that size takes over 1 hour per turn. That extra 1000 turns you talk about require 1000 hours. There are less than 800 in a month!
 
Magic_gorter said:
A question I now have is, how to deal with this when playing a GOTM. Will
the original max turns be used in the formula???
IMHO the mods should use the same max (520) for everybody. I don't see any mathematical reason why the formula would have to be changed for your game. The exponent will become negative, but it still makes sense. Unfortunately, you will probably get a fairly low GOTM score, unless your civ2 score was really huge.

To me, a tougher question is whether you are eligible for a GOTM blue star. But if you are really playing GOTM 56 (not 66?), the deadline passed long ago.

Nobody will ever know that 900 AD is turn 415 and not turn 190 (which is a huge difference in score).

I am not sure exactly what info is hidden in the saved game file. There are utilities that can tell you how many turns you have played in a game, but I don't know how they work. Not sure they could handle your game correctly. But if you post your final save here, I will try one and see.
 
I played GOTM 56. I played this old GOTM just to improve my game. I am playing CIV 2 a couple of months now (played it many years ago a few times) and am trying to learn how to play an EL game. GOTM 56 had a lot of islands and I was curious how to play an EL with lot of islands. The first attempt was a landing in 950 AD and the second in 665 AD. So I improved a lot.

I read about sabotaging you're spaceship and was curious if it give extra turns without cheating so I played my game till 2020. Here is the savegame. Try to look if it contains extra info.

http://forums.civfanatics.com/uploads/88745/Q1_A2019.SAV
 
Magic - Civ2Admin (written by SlowThinker) reports that your game is in Year 2019 and turn #1526. The next oedo year is turn #1528. You supposedly have 61 techs (an error caused by your future techs ?) and 1619 beakers accumulated towards your next tech. It reports a few other minor things, like the next sea-barb year and the charges in your settlers.

So, I guess the mods CAN check how many turns you played, if they want (and maybe they already do - it is reported in the archives IIRC). I can't say if your method is legal or not. IMO it is not a problem unless you are competing for the Blue Star, where it might give you too much advantage. And I think you ought to declare when you do it, so the mods' job isn't too difficult.
 
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