About the Scenario:
it is in the far future and the world nearly lost. You are the leader of one of four of the last men on the planet that is filled with pollution that has turned once beautiful fields into tundra wastelands. Your goal is to find the last remaining grassland to build your last testimate to time. It is much easier than it sounds. The road to the [Sacred Ground] is in the very pollution you seek to escape but the road is filled with barbaric soldiers, freezing weather, and other remnants of civilizations that will kill you to have the [Sacred Ground] to themselves. Can you stand the test of time one last time?
To sum it up:
You play on a huge, tundra map with only one tile of grassland. That is the only place you can build a city. This scenario is HARD. First, you gotta avoid the other civs and the barbarians. Next you have to find the grassland. Then you must build and defend your city long enough to launch a counter offensive against the remaining civs (and if you really want to make it hard, go into the editor and turn the AI level to sid. I had to change it to chieftan because they always found the grassland to fast.).
More about:
There are only four civs, all of them playable, which are all in locked war. When you start, you begin with:
A settler
A worker
Two Modern Armors
Two Radar Artillerys
Two Wounded Marines (a marine with lower stats)
Two Wounded Paratroopers (same as above)
And two Mobile SAMS.
I know it sounds like alot but trust me, you will need all of them if you happen to run into another civ or a boat load of barbarians. Requires Regicide to play as fully intended.
Some other changes:
I fooled around with the script alot and changed alot of the on game messages, just pay attention and you will see some new stuff. Enjoy!
it is in the far future and the world nearly lost. You are the leader of one of four of the last men on the planet that is filled with pollution that has turned once beautiful fields into tundra wastelands. Your goal is to find the last remaining grassland to build your last testimate to time. It is much easier than it sounds. The road to the [Sacred Ground] is in the very pollution you seek to escape but the road is filled with barbaric soldiers, freezing weather, and other remnants of civilizations that will kill you to have the [Sacred Ground] to themselves. Can you stand the test of time one last time?
To sum it up:
You play on a huge, tundra map with only one tile of grassland. That is the only place you can build a city. This scenario is HARD. First, you gotta avoid the other civs and the barbarians. Next you have to find the grassland. Then you must build and defend your city long enough to launch a counter offensive against the remaining civs (and if you really want to make it hard, go into the editor and turn the AI level to sid. I had to change it to chieftan because they always found the grassland to fast.).
More about:
There are only four civs, all of them playable, which are all in locked war. When you start, you begin with:
A settler
A worker
Two Modern Armors
Two Radar Artillerys
Two Wounded Marines (a marine with lower stats)
Two Wounded Paratroopers (same as above)
And two Mobile SAMS.
I know it sounds like alot but trust me, you will need all of them if you happen to run into another civ or a boat load of barbarians. Requires Regicide to play as fully intended.
Some other changes:
I fooled around with the script alot and changed alot of the on game messages, just pay attention and you will see some new stuff. Enjoy!