Sana04 - RAR Spaceship, trainingish game

Good to see you ! how's it been?
 
Hey, Disen.
How about a status report?
I can get to it again on Sat.
If there is no turn log I will play and post.
 
Inconvinience #2:
Go to the Firaxis Inquisitor folder (in your \\Conquest\Art\Units directory), and copy all files in that folder into the new RAR Priest animation folder.
Go to the Firaxis Longship folder (in your \\Conquests\Conquests\Middle Ages\Art\Units directory), and copy all files in that folder into the new RAR Longboat folder.
thats how to do it.
 
I've had those problems as well, you'll have to edit the text files and make sure they all have a proper (and existing) file to link to - even if it's a swordsman's, as long as it's existant and of the right type.
 
Well,
I played 10 turns. I learned 10 optional techs.
I build lots of infra as warmongering isn't really needed right now.
I started Smiths, and Newtons. I swapped the summer palace to put it in the IP town. Not using the summer palace in the IP town is a huge waste of potential productivity and quite a bit of gpt, just due to the IP's awesomeness.
I built lots of uni's and markets, and in general reaised the gpt and science per turn. I nearly double the spt, and added 100 to the gpt.
I would continue the builder phase for a little while longer, then research juris prudence and take off into the next age.
http://www.civfanatics.net/uploads10/Sana04_1050_AD.SAV

Not much, just solid builder turns. We also built the royal tournament so we can build armies in Seoul.
 
Play now. We will sort out the roster momentarily. I would love to wrap this game up before civ 4 comes out.
 
:D

0)1050AD Everything looks good :)
oh joy - the Romans declare on us :evil:
our pike on the choke fends off a heavy cav

1)1060AD
Ship building >> Juris Prudence in 3 at 20% Science, to give us

an extra 1500gp to rush courthouse with afterwards.
Move troops to intercept the romans next turn.
The romans toss quite alot onto the choke.

2)1070AD
Bombard the romans - enter a Golden Age!
Annhilate the first roman wave without a single loss!
English complete the great library.

3)1080AD
Annilate another, smaller roman wave

4)1090AD
And we are Industrial :) Get Federalims as our free tech. I

start on Constilutlism [1] then modern legal systems in order

to get the supreme court then beeline for railroads
Start on alot of courthouses (will rush next turn).
Romans only throw a single legionary at us this turn, will go

on the offense next turn.

5)1100AD
Constitulism>>Modern Legal [1]
Take the Roman Fortress on the Choke

6)1110AD
Sign an allancie with Polynesia vrs roman. We give Perspective,

they give all their stuff.
Modern Legal System>>Steam Power [1]
Start on those district courthouses.
Have to wait for the bloody Hiawahca to move into position

7)1120AD
Steam Power>>Nationalism [1]
We have two sources of Coal, guess that jungles good for

something after all!
Get newtons in Seoul start on Gutenbergs (Prebuild for Supreme

court).
Rain Unquenchable fire down upon ravenna kill all defenders :)

8)1130AD
Nationalism>>Industrialisation [2]

9)1140AD
Cumae goes the way of ravenna though a large number of pikes

means we lose a curisser - our first casuilty :eek:. Still a

23:1 kill ratio ain't bad :)


10)1150AD

Industrialisation>>Steam engine[2]

Got to rush so leave all the troops unmoved - sorry.

Once the two district courthosue complete next turn switch

Seoul to the supreme court.

Build factories and enjoy the golden age.

We could use some more hiwachas and muskets in rome to hold the

cities we take.
 
Hey Disenfranchised, if you wind your watch with butter, it will always be the same time.
It is time for tea.
Everyone move one place to the right.
Sanabas is UP.
 
Disen or B-E-F, that puts you up.
First one to say got it gets it.
Last one has to play croquet with the Queen of Hearts.
 
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