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SANCTA Embassy & Intelligence 2.0

Discussion in 'Team Kazakhstan' started by damnrunner, Mar 28, 2009.

  1. damnrunner

    damnrunner Emperor

    Joined:
    Oct 19, 2005
    Messages:
    1,987
    (updated March 28, 2009 - turn 78)

    dutch.jpg
    The Dutch

    willem.jpg
    Willem van Oranje (Financial, Creative)

    Summary:
    We see Sancta as our greatest enemy. They are our closest neighbors and have a high production rate / strong army. Previous thread for team Sancta can be found at the thread SANCTA Embassy & Intelligence: http://forums.civfanatics.com/showthread.php?t=310243&page=11

    Civ Specif traits:
    Spoiler :
    UU East Indiaman (6:strength:-4:move:-80:hammers:)
    Replaces Galleon( upgrades to transport)
    Requires Astronomy
    Can explore rival territory w/o declaring war. Cargo space: 4

    UB Dike – 180:hammers:
    Replaces Levee
    Requires Steam Power
    +1:hammers: on the city's river and water tiles. Can only be built in a coastal or riverside city


    Met Feb 12 2009 – turn 60

    Tech they have:
    Spoiler :
    Mysticism, Mining, Fishing, Pottery, Priesthood, Hunting, The Wheel, Animal Husbandry, Bronze Working, Iron Working, Metal Casting, Agriculture, Meditation, Writing


    Tech they can research:
    Spoiler :
    Compass, Machinery, Monarchy, Polytheism, Alphabet, Mathematics, Aesthetics, Masonry


    Resources they have:
    Spoiler :
    copper, cows, fish, wheat, gems, elephants


    Relations:
    Spoiler :
    Kazakhstan – contact
    Mad Scientists - contact
    Cavaleiros – contact
    Saturn – no contact


    Wonders:
    Spoiler :
    Oracle (for Metal Casting) @ Copper Kettle. Turn 56.



    Cities (5):
    Spoiler :
    Inner Sanctum (Capitol), pop 6 (t73)
    Copper Kettle, pop 5 (t73)
    ???
    ???
    ???



    Maps:
    Spoiler :
    1600BC World Map.jpg
    1400BC T65 SANCTA.jpg
     
  2. damnrunner

    damnrunner Emperor

    Joined:
    Oct 19, 2005
    Messages:
    1,987
    They have elephants - that is very bad.
     

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