I played 20 turns.
Inherited Turn (400 BC) I send the Warrior in Shanghai to Beijing so that the Archer in Beijing can stake out our next city site near the iron to the SE.
Turn 1-2 (385-370 BC)
Turn 3 (355 BC) Peter asks for Open Borders. I'm too embarrassed about our weak garrisons to allow him to see them and refuse.
Turn 4 (340 BC) Warrior arrives at Beijing. I dispatch the Archer towards the east.
IBT: Barb archer appears from Barb city south of Shanghi. I divert escorting archer to cover the worker outside of Bejing.
Turn 5-6 (325-310 BC)
Turn 7 (295 BC)
Shanghai's borders expand The gold is ours! The barb archer appears to be lost. Or wandering.
IBT: Peter asks us to terminate trades with Hatty, I refuse.
Turn 8 (280 BC)
Turn 9 (265 BC)
Beijing finishes: Settler Worker or Granary? Health isn't an issue, better go for worker(10)
Turn 10 (250 BC) Not much happening. I'm going to go for another 10 turns. This is like watching a train wreck in slow motion. I can't help but watch some more.
Turn 11 (235 BC) I've been playing mumbly peg with that Barb archer for 5 turns now.
He finally appears to be heading toward Rheims. Our archer can peel off now and go to the new city site. Where oh where should I place the new city?
Turn 12 (220 BC)
IBT: Alexander demands we stop trading with Hatty too. Gee, what has she done to anger all these guys? ChurchLady Voice-->Maybe converted to Hinduism???
Turn 13 (205 BC)
That damned barb archer is back. I moved our archer out of Shanghai to threaten it, and it started playing mumbly peg with me again. Plus, with the city empty and unhappy, we are given the choice to build Walls or a Scout there??? This is painful. I pick Walls.
Guangzhou founded
Meanwhile, we're given the choice between a Scout or Obelisk at Guangzhou. Gee am I missing something about the wondrous capabilities of scouts? I go for the Obelisk. Unhappiness from our last whipping at Beijing is gone. I send the archer there out to play mumbly peg with the barbarian too.
Turn 14 (190 BC) I whip the Worker in Beijing. With the city empty, I might get the chance to build an archer there.
Beijing finishes: Worker Worker or Obelisk? I go for Obelisk.
Tech learned: Monarchy Choices: Code of Laws, Feudalism. We revolt to Hereditary Rule.
Turn 15 (175 BC)
Research begun: Code of Laws
Beijing begins: Obelisk
Turn 16 (160 BC) My nemisis, the barb archer is finally dead, at the hands of a French archer.
Turn 17 (145 BC)
Beijing finishes: Obelisk sigh, Worker or Granary? I give up and go with Granary.
Turn 18-20 (130-100 BC)
Code of Laws in 34 turns. We've got 2 gold, net 0/turn at 90% research.
CAUTION: WORKERS ARE AUTOMATED -- feel free to chase blue circles with them, instead.
There's no way to choose which computer decision was the most bone-headed this time. They all were the most bone-headed.