I am guessing that FfH2 adds some extra game options to the save that the program cant easilly detect (like FfH1 also did)Another noob question... Where do you find the instructions for the program? When I use it it just shuts down after it asks: "what is the maximum number of players this game allows? [18] Whatever I answer to that the program and commandpromt just shuts down.
I'm starting FfH 2 MP game and I'm testing how to change the settings so that we can keep the game going constantly but play intesively once a week.
Thanks for the answers
Originally it was reverse engineered by mostly GOTM and HOF staff members (and a few others)..I did a little search here, but couldn't come up with anything more relevant than this topic. (The one-search-per-minute restriction doesn't help.)
The question is: what is the Civ4SavedGame format?
Is it documented somewhere, or reverse-engineered by Gyathaar?
I downloaded the SDK (27 Mb of C++ source files), where should I look for the savefile format reference?Originally it was reverse engineered by mostly GOTM and HOF staff members (and a few others)..
nowadays you can find most of the save game format in the SDK thou...
read and write functions in the various class files...I downloaded the SDK (27 Mb of C++ source files), where should I look for the savefile format reference?
Obviously I did a search through them before posting here.read and write functions in the various class files...![]()
See the answer to the exact same question in posts number 6 and 52..hi
i have a problem changing the turn timer.
i save the changes, but when i start the game, the turn timer has not changed.
but if i open the previously saved savegame, the convertertool shows mit the correct wanted turn timer.
i attach the savegame;
thanks for your help!
Wasn't expecting a DOS program. It wouldn't bother me any if I had any idea to which commands it would respond. A very user-unfriendly interface earns a thumbs down from me.
No plan at the moment... BtS protects the savegame much better, so I cant change most of the values in the savegame without first breaking the savegame protection.Is there a plan to update this for BTS? RBTS1 needs it.
Thanks,
Darrell
Does this mean your options for creating the Challenger version in BOTM are severely limited, such as to simple WB changes?No plan at the moment... BtS protects the savegame much better, so I cant change most of the values in the savegame without first breaking the savegame protection.