SBB : storyboard builder

So, how do you find the tool?

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Steph could you add a field to modify the number of zeros are required in images (sources) names ???

For the moment it require 3 zeros + the number of the image. But I'm so stupid that I sometimes forget to put all theses 0 when I save my AVI into multiple bmp files. And so I've got to rename all the bmp name, wich can be painful when those are numerous...

;)
 
Please could I get some help on this.
I have found at least one unit (Imperial Jap Marine) that is very uncentered in the game.
I know this could be fixed, but not knowing how.
Someone at CDG mentioning a Multitool program from you Steph.
Is it the SBB or something else.
Can I recenter this unit, and perhaps others by first using flicster to get pcx-file and such.

Hoping you could direct and help me.

Clamel
 
You can. SBB includes a multi figures creation function. This tool can be used to offset the individual figures. The trick is to use a "multi figure" unit with only one unit.
However, there is a better solution. With Flicster, you can get an ini file. This ini file contains X,Y offset. Change this value to center the unit. But you will need to test it again and do some trial an error to make it work OK.
 
As stupid as one can be,
I can't find any X,Y offset in the normal ini-file. But in flicster I can find but not change it.

I guess I need a more direct teaching.
I only have the unit as it has been posted. With flicster I turned out a pcx file where I could see all the movements.
Using SBB seams to need more than just that, and if not using SBB I can't see how I can change the offset.

Any small (best big) help can be needed. Can you spare me the time ?

Clamel
 
You can change the offsets with a Hex Editor. Load the Flicster *.FXM file in a Hex editor. The 'Horizontal offset' is at file offset 4C and the 'Vertical offset' at 4E.

In the picture is it 2D and 19 hexadecimal, that means 45 and 25 decimal.
 

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how do i import a palette or whatever u have to do?
 
Having tested this, I can only recommend to use this version to all who use SBB regulary. You don't have to worry about gfx touching the border markings of the storyboard (which causes the bug in flicster), it gets corrected automatically by SBB now. Huge help. Thx again from here :)
 
Any plans on possibly releasing these new versions for win98? I'm still stuck on an old computer, I've tried the version there and it didn't work, so I'm still using an old version of you excellent program and haven't been able to use all the new tools.
 
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